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Fix logic surrounding PushDescriptors in Vulkan (#257)
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@ -183,6 +183,16 @@ namespace Ryujinx.Graphics.Vulkan
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}
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//Prevent the sum of descriptors from exceeding MaxPushDescriptors
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int totalDescriptors = 0;
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foreach (ResourceDescriptor desc in layout.Sets.First().Descriptors)
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{
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if (!reserved.Contains(desc.Binding))
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totalDescriptors += desc.Count;
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}
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if (totalDescriptors > gd.Capabilities.MaxPushDescriptors)
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return false;
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return true;
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return true;
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}
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}
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