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https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 09:15:46 +00:00
Precise Float Fixes
Fixes artifacts in TOTK
This commit is contained in:
parent
3360740250
commit
8fa8f3a390
12 changed files with 52 additions and 5 deletions
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@ -122,6 +122,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal");
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal");
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}
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.Precise) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal");
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}
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return sets;
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return sets;
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}
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}
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@ -0,0 +1,14 @@
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template<typename T>
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[[clang::optnone]] T PreciseFAdd(T l, T r) {
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return fma(T(1), l, r);
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}
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template<typename T>
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[[clang::optnone]] T PreciseFSub(T l, T r) {
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return fma(T(-1), r, l);
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}
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template<typename T>
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[[clang::optnone]] T PreciseFMul(T l, T r) {
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return fma(l, r, T(0));
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}
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@ -118,6 +118,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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return op + expr[0];
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return op + expr[0];
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case 2:
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case 2:
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if (operation.ForcePrecise)
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{
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var func = (inst & Instruction.Mask) switch
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{
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Instruction.Add => "PreciseFAdd",
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Instruction.Subtract => "PreciseFSub",
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Instruction.Multiply => "PreciseFMul",
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};
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return $"{func}({expr[0]}, {expr[1]})";
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}
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return $"{expr[0]} {op} {expr[1]}";
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return $"{expr[0]} {op} {expr[1]}";
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case 3:
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case 3:
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@ -49,9 +49,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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return false;
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return false;
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}
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}
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formatted = value.ToString("F9", CultureInfo.InvariantCulture);
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formatted = value.ToString("G9", CultureInfo.InvariantCulture);
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if (!formatted.Contains('.'))
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if (!(formatted.Contains('.') ||
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formatted.Contains('e') ||
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formatted.Contains('E')))
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{
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{
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formatted += ".0f";
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formatted += ".0f";
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}
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}
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@ -20,5 +20,6 @@
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBS32.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBS32.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBU32.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBU32.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\SwizzleAdd.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\SwizzleAdd.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\Precise.metal" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -14,5 +14,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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SwizzleAdd = 1 << 10,
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SwizzleAdd = 1 << 10,
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FSI = 1 << 11,
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FSI = 1 << 11,
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Precise = 1 << 13
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}
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}
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}
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}
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@ -18,9 +18,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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ShaderDefinitions definitions,
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ShaderDefinitions definitions,
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ResourceManager resourceManager,
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ResourceManager resourceManager,
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TargetLanguage targetLanguage,
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TargetLanguage targetLanguage,
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bool precise,
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bool debugMode)
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bool debugMode)
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{
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{
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StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode);
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StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, precise, debugMode);
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for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
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for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
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{
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{
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@ -36,9 +36,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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AttributeUsage attributeUsage,
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AttributeUsage attributeUsage,
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ShaderDefinitions definitions,
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ShaderDefinitions definitions,
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ResourceManager resourceManager,
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ResourceManager resourceManager,
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bool precise,
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bool debugMode)
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bool debugMode)
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{
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{
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Info = new StructuredProgramInfo();
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Info = new StructuredProgramInfo(precise);
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Definitions = definitions;
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Definitions = definitions;
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ResourceManager = resourceManager;
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ResourceManager = resourceManager;
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@ -10,11 +10,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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public StructuredProgramInfo()
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public StructuredProgramInfo(bool precise)
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{
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{
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Functions = new List<StructuredFunction>();
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Functions = new List<StructuredFunction>();
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IoDefinitions = new HashSet<IoDefinition>();
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IoDefinitions = new HashSet<IoDefinition>();
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if (precise)
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{
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HelperFunctionsMask |= HelperFunctionsMask.Precise;
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}
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}
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}
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}
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}
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}
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}
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@ -26,5 +26,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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SharedMemory = 1 << 11,
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SharedMemory = 1 << 11,
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Store = 1 << 12,
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Store = 1 << 12,
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VtgAsCompute = 1 << 13,
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VtgAsCompute = 1 << 13,
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Precise = 1 << 14,
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}
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}
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}
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}
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@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
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addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
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addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
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addOp.GetSource(1).Type == OperandType.Constant)
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addOp.GetSource(1).Type == OperandType.Constant)
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{
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{
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context.UsedFeatures |= FeatureFlags.Precise;
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addOp.ForcePrecise = true;
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addOp.ForcePrecise = true;
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}
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}
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@ -332,6 +332,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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definitions,
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definitions,
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resourceManager,
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resourceManager,
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Options.TargetLanguage,
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Options.TargetLanguage,
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usedFeatures.HasFlag(FeatureFlags.Precise),
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Options.Flags.HasFlag(TranslationFlags.DebugMode));
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Options.Flags.HasFlag(TranslationFlags.DebugMode));
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int geometryVerticesPerPrimitive = Definitions.OutputTopology switch
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int geometryVerticesPerPrimitive = Definitions.OutputTopology switch
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