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Align register index between output targets on pixel shaders (#1559)
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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@ -127,6 +128,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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regIndex++;
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}
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regIndex = BitUtils.AlignUp(regIndex, 4);
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}
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}
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}
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