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https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 16:55:49 +00:00
Chore: Minor code cleanups
This commit is contained in:
parent
602251be51
commit
92b29ae4a5
7 changed files with 53 additions and 60 deletions
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@ -15,6 +15,7 @@
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<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageVersion Include="DynamicData" Version="9.0.4" />
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<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
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<PackageVersion Include="Humanizer" Version="2.14.1" />
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<PackageVersion Include="LibHac" Version="0.19.0" />
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<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
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@ -629,8 +629,8 @@ namespace Ryujinx.HLE.FileSystem
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}
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private static readonly ExtraDataFixInfo[] _systemExtraDataFixInfo =
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{
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new ExtraDataFixInfo()
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[
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new()
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{
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StaticSaveDataId = 0x8000000000000030,
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OwnerId = 0x010000000000001F,
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@ -638,15 +638,15 @@ namespace Ryujinx.HLE.FileSystem
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DataSize = 0x10000,
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JournalSize = 0x10000,
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},
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new ExtraDataFixInfo()
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new()
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{
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StaticSaveDataId = 0x8000000000001040,
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OwnerId = 0x0100000000001009,
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Flags = SaveDataFlags.None,
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DataSize = 0xC000,
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JournalSize = 0xC000,
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},
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};
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}
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];
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public void Dispose()
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{
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@ -320,23 +320,7 @@ namespace Ryujinx.Input.SDL2
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return (0.0f, 0.0f);
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}
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short stickX;
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short stickY;
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if (inputId == StickInputId.Left)
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{
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stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX);
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stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY);
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}
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else if (inputId == StickInputId.Right)
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{
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stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTX);
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stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTY);
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}
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else
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{
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throw new NotSupportedException($"Unsupported stick {inputId}");
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}
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(short stickX, short stickY) = GetStickXY(inputId);
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float resultX = ConvertRawStickValue(stickX);
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float resultY = -ConvertRawStickValue(stickY);
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@ -367,6 +351,18 @@ namespace Ryujinx.Input.SDL2
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return (resultX, resultY);
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}
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private (short, short) GetStickXY(StickInputId inputId) =>
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inputId switch
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{
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StickInputId.Left => (
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SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
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SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY)),
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StickInputId.Right => (
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SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTX),
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SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTY)),
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_ => throw new NotSupportedException($"Unsupported stick {inputId}")
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};
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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if (inputId == GamepadButtonInputId.LeftTrigger)
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@ -9,7 +9,7 @@ namespace Ryujinx.Input.SDL2
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{
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private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly object _lock = new object();
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private readonly object _lock = new();
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public ReadOnlySpan<string> GamepadsIds
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{
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@ -82,17 +82,15 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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if (_gamepadsInstanceIdsMapping.TryGetValue(joystickInstanceId, out string id))
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsInstanceIdsMapping.Remove(joystickInstanceId);
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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}
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OnGamepadDisconnected?.Invoke(id);
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_gamepadsIds.Remove(id);
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}
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OnGamepadDisconnected?.Invoke(id);
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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@ -80,7 +80,7 @@ namespace Ryujinx.UI.App.Common
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private static byte[] GetResourceBytes(string resourceName)
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{
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Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
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Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName)!;
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byte[] resourceByteArray = new byte[resourceStream.Length];
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resourceStream.ReadExactly(resourceByteArray);
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@ -1081,7 +1081,7 @@ namespace Ryujinx.UI.App.Common
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using FileStream file = new(applicationPath, FileMode.Open, FileAccess.Read);
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if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
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if (extension is ".nsp" or ".pfs0" or ".xci")
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{
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try
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{
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@ -527,36 +527,36 @@ namespace Ryujinx.UI.Common.Configuration
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public GraphicsSection()
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{
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BackendThreading = new ReactiveObject<BackendThreading>();
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BackendThreading.Event += static (sender, e) => LogValueChange(e, nameof(BackendThreading));
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BackendThreading.Event += static (_, e) => LogValueChange(e, nameof(BackendThreading));
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ResScale = new ReactiveObject<int>();
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ResScale.Event += static (sender, e) => LogValueChange(e, nameof(ResScale));
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ResScale.Event += static (_, e) => LogValueChange(e, nameof(ResScale));
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ResScaleCustom = new ReactiveObject<float>();
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ResScaleCustom.Event += static (sender, e) => LogValueChange(e, nameof(ResScaleCustom));
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ResScaleCustom.Event += static (_, e) => LogValueChange(e, nameof(ResScaleCustom));
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MaxAnisotropy = new ReactiveObject<float>();
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MaxAnisotropy.Event += static (sender, e) => LogValueChange(e, nameof(MaxAnisotropy));
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MaxAnisotropy.Event += static (_, e) => LogValueChange(e, nameof(MaxAnisotropy));
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AspectRatio = new ReactiveObject<AspectRatio>();
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AspectRatio.Event += static (sender, e) => LogValueChange(e, nameof(AspectRatio));
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AspectRatio.Event += static (_, e) => LogValueChange(e, nameof(AspectRatio));
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ShadersDumpPath = new ReactiveObject<string>();
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EnableVsync = new ReactiveObject<bool>();
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EnableVsync.Event += static (sender, e) => LogValueChange(e, nameof(EnableVsync));
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EnableVsync.Event += static (_, e) => LogValueChange(e, nameof(EnableVsync));
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EnableShaderCache = new ReactiveObject<bool>();
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EnableShaderCache.Event += static (sender, e) => LogValueChange(e, nameof(EnableShaderCache));
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EnableShaderCache.Event += static (_, e) => LogValueChange(e, nameof(EnableShaderCache));
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EnableTextureRecompression = new ReactiveObject<bool>();
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EnableTextureRecompression.Event += static (sender, e) => LogValueChange(e, nameof(EnableTextureRecompression));
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EnableTextureRecompression.Event += static (_, e) => LogValueChange(e, nameof(EnableTextureRecompression));
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GraphicsBackend = new ReactiveObject<GraphicsBackend>();
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GraphicsBackend.Event += static (sender, e) => LogValueChange(e, nameof(GraphicsBackend));
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GraphicsBackend.Event += static (_, e) => LogValueChange(e, nameof(GraphicsBackend));
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PreferredGpu = new ReactiveObject<string>();
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PreferredGpu.Event += static (sender, e) => LogValueChange(e, nameof(PreferredGpu));
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PreferredGpu.Event += static (_, e) => LogValueChange(e, nameof(PreferredGpu));
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EnableMacroHLE = new ReactiveObject<bool>();
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EnableMacroHLE.Event += static (sender, e) => LogValueChange(e, nameof(EnableMacroHLE));
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EnableMacroHLE.Event += static (_, e) => LogValueChange(e, nameof(EnableMacroHLE));
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EnableColorSpacePassthrough = new ReactiveObject<bool>();
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EnableColorSpacePassthrough.Event += static (sender, e) => LogValueChange(e, nameof(EnableColorSpacePassthrough));
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EnableColorSpacePassthrough.Event += static (_, e) => LogValueChange(e, nameof(EnableColorSpacePassthrough));
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AntiAliasing = new ReactiveObject<AntiAliasing>();
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AntiAliasing.Event += static (sender, e) => LogValueChange(e, nameof(AntiAliasing));
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AntiAliasing.Event += static (_, e) => LogValueChange(e, nameof(AntiAliasing));
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ScalingFilter = new ReactiveObject<ScalingFilter>();
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ScalingFilter.Event += static (sender, e) => LogValueChange(e, nameof(ScalingFilter));
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ScalingFilter.Event += static (_, e) => LogValueChange(e, nameof(ScalingFilter));
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ScalingFilterLevel = new ReactiveObject<int>();
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ScalingFilterLevel.Event += static (sender, e) => LogValueChange(e, nameof(ScalingFilterLevel));
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ScalingFilterLevel.Event += static (_, e) => LogValueChange(e, nameof(ScalingFilterLevel));
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}
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}
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@ -766,8 +766,8 @@ namespace Ryujinx.UI.Common.Configuration
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EnableKeyboard = Hid.EnableKeyboard,
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EnableMouse = Hid.EnableMouse,
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Hotkeys = Hid.Hotkeys,
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KeyboardConfig = new List<JsonObject>(),
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ControllerConfig = new List<JsonObject>(),
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KeyboardConfig = [],
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ControllerConfig = [],
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InputConfig = Hid.InputConfig,
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GraphicsBackend = Graphics.GraphicsBackend,
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PreferredGpu = Graphics.PreferredGpu,
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@ -880,8 +880,8 @@ namespace Ryujinx.UI.Common.Configuration
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VolumeUp = Key.Unbound,
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VolumeDown = Key.Unbound,
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};
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Hid.InputConfig.Value = new List<InputConfig>
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{
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Hid.InputConfig.Value =
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[
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new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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StickRight = Key.L,
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StickButton = Key.H,
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},
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},
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};
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}
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];
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}
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public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
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{
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bool configurationFileUpdated = false;
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if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
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if (configurationFileFormat.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
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@ -115,9 +115,6 @@ namespace Ryujinx.Ava.UI.Windows
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base.OnClosed(e);
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if (PlatformSettings != null)
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{
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/// <summary>
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/// Unsubscribe to the ColorValuesChanged event
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/// </summary>
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PlatformSettings.ColorValuesChanged -= OnPlatformColorValuesChanged;
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}
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}
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