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Fix GetHandleInformation for mipmapped 3d textures (#2569)

Got this the wrong way round - was causing games to try synchronize mipmap levels of like 52 on a 3d texture with 6 levels. Also, corrected the variable name in the method that _was_ working.
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riperiperi 2021-08-20 18:59:39 +01:00 committed by GitHub
parent f2a7b300c4
commit 97aedc030d
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@ -452,13 +452,13 @@ namespace Ryujinx.Graphics.Gpu.Image
index = handleIndex; index = handleIndex;
baseLevel = 0; baseLevel = 0;
int layerLevels = _levels; int levelLayers = _layers;
while (handleIndex >= layerLevels) while (handleIndex >= levelLayers)
{ {
handleIndex -= layerLevels; handleIndex -= levelLayers;
baseLevel++; baseLevel++;
layerLevels = Math.Max(layerLevels >> 1, 1); levelLayers = Math.Max(levelLayers >> 1, 1);
} }
baseLayer = handleIndex; baseLayer = handleIndex;
@ -492,13 +492,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
int baseLevel = 0; int baseLevel = 0;
int layerLevels = _layers; int levelLayers = _layers;
while (index >= layerLevels) while (index >= levelLayers)
{ {
index -= layerLevels; index -= levelLayers;
baseLevel++; baseLevel++;
layerLevels = Math.Max(layerLevels >> 1, 1); levelLayers = Math.Max(levelLayers >> 1, 1);
} }
return (index, baseLevel); return (index, baseLevel);