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Fix Skia saving screenshot with transparent background and incorrect origin (#7073)

* Fix Skia saving screenshot with transparent background and incorrect origin

* Remove code that is no longer necessary
This commit is contained in:
gdkchan 2024-07-20 16:27:40 -03:00 committed by GitHub
parent ce09450743
commit 99f04ac1a6
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@ -367,32 +367,24 @@ namespace Ryujinx.Ava
}
var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
using var bitmap = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
using SKBitmap bitmap = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
Marshal.Copy(e.Data, 0, bitmap.GetPixels(), e.Data.Length);
SKBitmap bitmapToSave = null;
using SKBitmap bitmapToSave = new SKBitmap(bitmap.Width, bitmap.Height);
using SKCanvas canvas = new SKCanvas(bitmapToSave);
if (e.FlipX || e.FlipY)
{
bitmapToSave = new SKBitmap(bitmap.Width, bitmap.Height);
canvas.Clear(SKColors.Black);
using var canvas = new SKCanvas(bitmapToSave);
float scaleX = e.FlipX ? -1 : 1;
float scaleY = e.FlipY ? -1 : 1;
canvas.Clear(SKColors.Transparent);
var matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
float scaleX = e.FlipX ? -1 : 1;
float scaleY = e.FlipY ? -1 : 1;
canvas.SetMatrix(matrix);
canvas.DrawBitmap(bitmap, SKPoint.Empty);
var matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
canvas.SetMatrix(matrix);
canvas.DrawBitmap(bitmap, new SKPoint(e.FlipX ? -bitmap.Width : 0, e.FlipY ? -bitmap.Height : 0));
}
SaveBitmapAsPng(bitmapToSave ?? bitmap, path);
bitmapToSave?.Dispose();
SaveBitmapAsPng(bitmapToSave, path);
Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
}