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headless: Add Ignore Controller Applet as a configurable option

This commit is contained in:
Evan Husted 2024-11-10 15:48:07 -06:00
parent 4aae82bad1
commit 9c82d98ec4
5 changed files with 18 additions and 9 deletions

View file

@ -117,8 +117,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GraphicsDebugLevel glLogLevel, GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio, AspectRatio aspectRatio,
bool enableMouse, bool enableMouse,
HideCursorMode hideCursorMode) HideCursorMode hideCursorMode,
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode) bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{ {
_glLogLevel = glLogLevel; _glLogLevel = glLogLevel;
} }

View file

@ -226,6 +226,9 @@ namespace Ryujinx.Headless.SDL2
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")] [Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
public bool IgnoreMissingServices { get; set; } public bool IgnoreMissingServices { get; set; }
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
public bool IgnoreControllerApplet { get; set; }
// Values // Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)] [Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]

View file

@ -444,8 +444,7 @@ namespace Ryujinx.Headless.SDL2
{ {
Logger.AddTarget(new AsyncLogTargetWrapper( Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile), new FileLogTarget("file", logFile),
1000, 1000
AsyncLogTargetOverflowAction.Block
)); ));
} }
else else
@ -506,8 +505,8 @@ namespace Ryujinx.Headless.SDL2
private static WindowBase CreateWindow(Options options) private static WindowBase CreateWindow(Options options)
{ {
return options.GraphicsBackend == GraphicsBackend.Vulkan return options.GraphicsBackend == GraphicsBackend.Vulkan
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode) ? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode); : new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet);
} }
private static IRenderer CreateRenderer(Options options, WindowBase window) private static IRenderer CreateRenderer(Options options, WindowBase window)

View file

@ -17,8 +17,9 @@ namespace Ryujinx.Headless.SDL2.Vulkan
GraphicsDebugLevel glLogLevel, GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio, AspectRatio aspectRatio,
bool enableMouse, bool enableMouse,
HideCursorMode hideCursorMode) HideCursorMode hideCursorMode,
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode) bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{ {
_glLogLevel = glLogLevel; _glLogLevel = glLogLevel;
} }

View file

@ -86,13 +86,15 @@ namespace Ryujinx.Headless.SDL2
private readonly AspectRatio _aspectRatio; private readonly AspectRatio _aspectRatio;
private readonly bool _enableMouse; private readonly bool _enableMouse;
private readonly bool _ignoreControllerApplet;
public WindowBase( public WindowBase(
InputManager inputManager, InputManager inputManager,
GraphicsDebugLevel glLogLevel, GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio, AspectRatio aspectRatio,
bool enableMouse, bool enableMouse,
HideCursorMode hideCursorMode) HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
{ {
MouseDriver = new SDL2MouseDriver(hideCursorMode); MouseDriver = new SDL2MouseDriver(hideCursorMode);
_inputManager = inputManager; _inputManager = inputManager;
@ -108,6 +110,7 @@ namespace Ryujinx.Headless.SDL2
_gpuDoneEvent = new ManualResetEvent(false); _gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio; _aspectRatio = aspectRatio;
_enableMouse = enableMouse; _enableMouse = enableMouse;
_ignoreControllerApplet = ignoreControllerApplet;
HostUITheme = new HeadlessHostUiTheme(); HostUITheme = new HeadlessHostUiTheme();
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
@ -484,6 +487,8 @@ namespace Ryujinx.Headless.SDL2
public bool DisplayMessageDialog(ControllerAppletUIArgs args) public bool DisplayMessageDialog(ControllerAppletUIArgs args)
{ {
if (_ignoreControllerApplet) return false;
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}"; string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
string message = $"Application requests {playerCount} {"player".ToQuantity(args.PlayerCountMin + args.PlayerCountMax, ShowQuantityAs.None)} with:\n\n" string message = $"Application requests {playerCount} {"player".ToQuantity(args.PlayerCountMin + args.PlayerCountMax, ShowQuantityAs.None)} with:\n\n"