mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 09:15:46 +00:00
Skip some invalid texture flushes (#5755)
This commit is contained in:
parent
c14ce4d2a5
commit
9ef0be477b
3 changed files with 22 additions and 3 deletions
|
@ -101,6 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool AlwaysFlushOnOverlap { get; private set; }
|
public bool AlwaysFlushOnOverlap { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that the texture was fully unmapped since the modified flag was set, and flushes should be ignored until it is modified again.
|
||||||
|
/// </summary>
|
||||||
|
public bool FlushStale { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
|
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -149,6 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HadPoolOwner { get; private set; }
|
public bool HadPoolOwner { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
/// Physical memory ranges where the texture data is located.
|
/// Physical memory ranges where the texture data is located.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public MultiRange Range { get; private set; }
|
public MultiRange Range { get; private set; }
|
||||||
|
@ -1411,6 +1417,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SignalModified()
|
public void SignalModified()
|
||||||
{
|
{
|
||||||
|
FlushStale = false;
|
||||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||||
|
|
||||||
if (_modifiedStale || Group.HasCopyDependencies)
|
if (_modifiedStale || Group.HasCopyDependencies)
|
||||||
|
@ -1431,6 +1438,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
if (bound)
|
if (bound)
|
||||||
{
|
{
|
||||||
|
FlushStale = false;
|
||||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1695,12 +1703,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// <param name="unmapRange">The range of memory being unmapped</param>
|
/// <param name="unmapRange">The range of memory being unmapped</param>
|
||||||
public void Unmapped(MultiRange unmapRange)
|
public void Unmapped(MultiRange unmapRange)
|
||||||
{
|
{
|
||||||
|
if (unmapRange.Contains(Range))
|
||||||
|
{
|
||||||
|
// If this is a full unmap, prevent flushes until the texture is mapped again.
|
||||||
|
FlushStale = true;
|
||||||
|
}
|
||||||
|
|
||||||
ChangedMapping = true;
|
ChangedMapping = true;
|
||||||
|
|
||||||
if (Group.Storage == this)
|
if (Group.Storage == this)
|
||||||
{
|
{
|
||||||
Group.Unmapped();
|
Group.Unmapped();
|
||||||
|
|
||||||
Group.ClearModified(unmapRange);
|
Group.ClearModified(unmapRange);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -107,8 +107,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
// Any texture that has been unmapped at any point or is partially unmapped
|
// Any texture that has been unmapped at any point or is partially unmapped
|
||||||
// should update their pool references after the remap completes.
|
// should update their pool references after the remap completes.
|
||||||
|
|
||||||
MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
|
|
||||||
|
|
||||||
foreach (var texture in _partiallyMappedTextures)
|
foreach (var texture in _partiallyMappedTextures)
|
||||||
{
|
{
|
||||||
texture.UpdatePoolMappings();
|
texture.UpdatePoolMappings();
|
||||||
|
|
|
@ -1659,6 +1659,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If size is zero, we have nothing to flush.
|
||||||
|
// If the flush is stale, we should ignore it because the texture was unmapped since the modified
|
||||||
|
// flag was set, and flushing it is not safe anymore as the GPU might no longer own the memory.
|
||||||
|
if (size == 0 || Storage.FlushStale)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
||||||
// In this case it will skip registering the action, but here we are already handling it,
|
// In this case it will skip registering the action, but here we are already handling it,
|
||||||
// so there shouldn't be any issue as it's the same handler for all actions.
|
// so there shouldn't be any issue as it's the same handler for all actions.
|
||||||
|
|
Loading…
Reference in a new issue