mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-03 19:52:00 +00:00
Headless in Avalonia v2
This commit is contained in:
parent
338777055f
commit
a477658b85
6 changed files with 247 additions and 49 deletions
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@ -27,11 +27,7 @@ namespace Ryujinx.Common.Logging.Targets
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private readonly int _overflowTimeout;
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string ILogTarget.Name { get => _target.Name; }
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public AsyncLogTargetWrapper(ILogTarget target)
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: this(target, -1)
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{ }
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string ILogTarget.Name => _target.Name;
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public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block)
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{
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@ -1,3 +1,4 @@
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using Gommon;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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@ -6,12 +7,13 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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class AccountSaveDataManager
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public class AccountSaveDataManager
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{
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private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
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private static readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
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private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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@ -49,6 +51,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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}
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}
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public static Optional<UserProfile> GetLastUsedUser()
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{
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ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, _serializerContext.ProfilesJson);
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return profilesJson.Profiles
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.FindFirst(profile => profile.AccountState == AccountState.Open)
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.Convert(profileJson => new UserProfile(new UserId(profileJson.UserId), profileJson.Name,
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profileJson.Image, profileJson.LastModifiedTimestamp));
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}
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public void Save(ConcurrentDictionary<string, UserProfile> profiles)
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{
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ProfilesJson profilesJson = new()
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.SystemState;
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using System.Text.Json.Serialization;
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namespace Ryujinx.UI.Common.Configuration.System
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@ -68,7 +68,7 @@ namespace Ryujinx.Headless
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public static void Initialize(string[] args)
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public static void Initialize()
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{
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// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
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DiscordIntegrationModule.StartedAt = Timestamps.Now;
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@ -81,32 +81,17 @@ namespace Ryujinx.Headless
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=> Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
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// Setup base data directory.
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AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
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// Set the delegate for localizing the word "never" in the UI
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ApplicationData.LocalizedNever = () => LocaleManager.Instance[LocaleKeys.Never];
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// Initialize the configuration.
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ConfigurationState.Initialize();
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// Initialize the logger system.
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LoggerModule.Initialize();
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// Initialize Discord integration.
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DiscordIntegrationModule.Initialize();
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// Initialize SDL2 driver
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SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
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Program.ReloadConfig();
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ReloadConfig();
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// Logging system information.
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Program.PrintSystemInfo();
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// Enable OGL multithreading on the driver, and some other flags.
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DriverUtilities.InitDriverConfig(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
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// Check if keys exists.
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if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
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{
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@ -115,8 +100,6 @@ namespace Ryujinx.Headless
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Logger.Error?.Print(LogClass.Application, "Keys not found");
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}
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}
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Entrypoint(args);
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}
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public static void Entrypoint(string[] args)
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@ -124,7 +107,7 @@ namespace Ryujinx.Headless
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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Console.Title = $"Ryujinx Console {Program.Version} (Headless SDL2)";
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Console.Title = $"Ryujinx Console {Program.Version} (Headless)";
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if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
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{
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@ -152,7 +135,7 @@ namespace Ryujinx.Headless
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}
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Parser.Default.ParseArguments<Options>(args)
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.WithParsed(Load)
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.WithParsed(options => Load(args, options))
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.WithNotParsed(errors =>
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{
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Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
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@ -161,6 +144,53 @@ namespace Ryujinx.Headless
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});
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}
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public static void ReloadConfig(string customConfigPath = null)
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{
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string configurationPath = null;
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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{
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configurationPath = localConfigurationPath;
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}
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else if (File.Exists(appDataConfigurationPath))
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{
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configurationPath = appDataConfigurationPath;
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}
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else if (File.Exists(customConfigPath))
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{
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configurationPath = customConfigPath;
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}
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if (configurationPath == null)
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{
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// No configuration, we load the default values and save it to disk
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configurationPath = appDataConfigurationPath;
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Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
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if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
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{
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ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
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}
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else
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{
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
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ConfigurationState.Instance.LoadDefault();
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}
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}
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}
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private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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if (inputId == null)
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@ -389,8 +419,13 @@ namespace Ryujinx.Headless
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return config;
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}
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static void Load(Options option)
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static void Load(string[] originalArgs, Options option)
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{
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Initialize();
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if (option.InheritConfig)
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option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out _inputConfiguration);
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AppDataManager.Initialize(option.BaseDataDir);
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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@ -466,15 +501,18 @@ namespace Ryujinx.Headless
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}
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}
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
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LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
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LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
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LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
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LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
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LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
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LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
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if (!option.InheritConfig)
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{
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
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LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
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LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
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LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
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LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
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LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
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LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
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}
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if (_inputConfiguration.Count == 0)
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{
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@ -486,7 +524,7 @@ namespace Ryujinx.Headless
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Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
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Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
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Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
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Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
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Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
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Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
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Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
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Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
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@ -1,8 +1,15 @@
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using CommandLine;
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using Gommon;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.UI.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace Ryujinx.Headless
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{
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@ -10,9 +17,152 @@ namespace Ryujinx.Headless
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{
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// General
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public void InheritMainConfig(ConfigurationState configurationState)
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public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out List<InputConfig> inputConfigs)
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{
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if (NeedsOverride(nameof(UserProfile)) && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
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UserProfile = profile.Name;
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if (NeedsOverride(nameof(IsFullscreen)))
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IsFullscreen = configurationState.UI.StartFullscreen;
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if (NeedsOverride(nameof(EnableKeyboard)))
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EnableKeyboard = configurationState.Hid.EnableKeyboard;
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if (NeedsOverride(nameof(EnableMouse)))
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EnableMouse = configurationState.Hid.EnableMouse;
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if (NeedsOverride(nameof(HideCursorMode)))
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HideCursorMode = configurationState.HideCursor;
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if (NeedsOverride(nameof(DisablePTC)))
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DisablePTC = !configurationState.System.EnablePtc;
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if (NeedsOverride(nameof(EnableInternetAccess)))
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EnableInternetAccess = configurationState.System.EnableInternetAccess;
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if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
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DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
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if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
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FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
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if (NeedsOverride(nameof(VSyncMode)))
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VSyncMode = configurationState.Graphics.VSyncMode;
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if (NeedsOverride(nameof(CustomVSyncInterval)))
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CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
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if (NeedsOverride(nameof(DisableShaderCache)))
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DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
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if (NeedsOverride(nameof(EnableTextureRecompression)))
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EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
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if (NeedsOverride(nameof(DisableDockedMode)))
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DisableDockedMode = !configurationState.System.EnableDockedMode;
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if (NeedsOverride(nameof(SystemLanguage)))
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SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
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if (NeedsOverride(nameof(SystemRegion)))
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SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
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if (NeedsOverride(nameof(SystemTimeZone)))
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SystemTimeZone = configurationState.System.TimeZone;
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if (NeedsOverride(nameof(SystemTimeOffset)))
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SystemTimeOffset = configurationState.System.SystemTimeOffset;
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if (NeedsOverride(nameof(MemoryManagerMode)))
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MemoryManagerMode = configurationState.System.MemoryManagerMode;
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if (NeedsOverride(nameof(AudioVolume)))
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AudioVolume = configurationState.System.AudioVolume;
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if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
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UseHypervisor = configurationState.System.UseHypervisor;
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if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
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MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
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if (NeedsOverride(nameof(DisableFileLog)))
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DisableFileLog = !configurationState.Logger.EnableFileLog;
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if (NeedsOverride(nameof(LoggingEnableDebug)))
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LoggingEnableDebug = configurationState.Logger.EnableDebug;
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if (NeedsOverride(nameof(LoggingDisableStub)))
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LoggingDisableStub = !configurationState.Logger.EnableStub;
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if (NeedsOverride(nameof(LoggingDisableInfo)))
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LoggingDisableInfo = !configurationState.Logger.EnableInfo;
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if (NeedsOverride(nameof(LoggingDisableWarning)))
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LoggingDisableWarning = !configurationState.Logger.EnableWarn;
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if (NeedsOverride(nameof(LoggingDisableError)))
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LoggingDisableError = !configurationState.Logger.EnableError;
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if (NeedsOverride(nameof(LoggingEnableTrace)))
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LoggingEnableTrace = configurationState.Logger.EnableTrace;
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if (NeedsOverride(nameof(LoggingDisableGuest)))
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LoggingDisableGuest = !configurationState.Logger.EnableGuest;
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if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
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LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
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if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
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LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
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if (NeedsOverride(nameof(ResScale)))
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ResScale = configurationState.Graphics.ResScale;
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if (NeedsOverride(nameof(MaxAnisotropy)))
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MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
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if (NeedsOverride(nameof(AspectRatio)))
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AspectRatio = configurationState.Graphics.AspectRatio;
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if (NeedsOverride(nameof(BackendThreading)))
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BackendThreading = configurationState.Graphics.BackendThreading;
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if (NeedsOverride(nameof(DisableMacroHLE)))
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DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
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if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
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GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
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if (NeedsOverride(nameof(GraphicsBackend)))
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GraphicsBackend = configurationState.Graphics.GraphicsBackend;
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if (NeedsOverride(nameof(AntiAliasing)))
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AntiAliasing = configurationState.Graphics.AntiAliasing;
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if (NeedsOverride(nameof(ScalingFilter)))
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ScalingFilter = configurationState.Graphics.ScalingFilter;
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if (NeedsOverride(nameof(ScalingFilterLevel)))
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ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
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if (NeedsOverride(nameof(DramSize)))
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DramSize = configurationState.System.DramSize;
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if (NeedsOverride(nameof(IgnoreMissingServices)))
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IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
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if (NeedsOverride(nameof(IgnoreControllerApplet)))
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IgnoreControllerApplet = configurationState.IgnoreApplet;
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inputConfigs = configurationState.Hid.InputConfig;
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return;
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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string OptionName(string propertyName) =>
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typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
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}
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[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
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@ -181,7 +331,7 @@ namespace Ryujinx.Headless
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public bool LoggingDisableWarning { get; set; }
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[Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
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public bool LoggingEnableError { get; set; }
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public bool LoggingDisableError { get; set; }
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[Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
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public bool LoggingEnableTrace { get; set; }
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@ -54,14 +54,14 @@ namespace Ryujinx.Ava
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PreviewerDetached = true;
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Initialize(args);
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if (args[0] is "--no-gui" or "nogui")
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{
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HeadlessRyujinx.Initialize(args[1..]);
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HeadlessRyujinx.Entrypoint(args[1..]);
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return 0;
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}
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Initialize(args);
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LoggerAdapter.Register();
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IconProvider.Current
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@ -114,9 +114,6 @@ namespace Ryujinx.Ava
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=> ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit();
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// Setup base data directory.
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AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
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// Set the delegate for localizing the word "never" in the UI
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ApplicationData.LocalizedNever = () => LocaleManager.Instance[LocaleKeys.Never];
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|
@ -157,7 +154,7 @@ namespace Ryujinx.Ava
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}
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}
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public static void ReloadConfig()
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public static void ReloadConfig(string customConfigPath = null)
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{
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||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
@ -171,6 +168,10 @@ namespace Ryujinx.Ava
|
|||
{
|
||||
ConfigurationPath = appDataConfigurationPath;
|
||||
}
|
||||
else if (File.Exists(customConfigPath))
|
||||
{
|
||||
ConfigurationPath = customConfigPath;
|
||||
}
|
||||
|
||||
if (ConfigurationPath == null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue