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Don’t change Render State if Vertex Function is Invalid

This commit is contained in:
Isaac Marovitz 2024-01-27 16:09:16 -05:00 committed by Isaac Marovitz
parent eb5fa2b546
commit a669592651

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@ -449,6 +449,12 @@ namespace Ryujinx.Graphics.Metal
{
Program prg = (Program)program;
if (prg.VertexFunction == null)
{
Logger.Error?.PrintMsg(LogClass.Gpu, "Invalid Vertex Function!");
return;
}
_renderEncoderState = new RenderEncoderState(
prg.VertexFunction,
prg.FragmentFunction,