mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 23:55:47 +00:00
Fix Vertex Attributes in Wonder & Kirby
This commit is contained in:
parent
20e1d1cd33
commit
a7e5c26011
2 changed files with 63 additions and 42 deletions
|
@ -19,7 +19,6 @@ namespace Ryujinx.Graphics.Metal
|
|||
public Dictionary<ulong, MTLTexture> VertexTextures = new();
|
||||
public Dictionary<ulong, MTLSamplerState> VertexSamplers = new();
|
||||
|
||||
public List<BufferInfo> VertexBuffers = [];
|
||||
public List<BufferInfo> UniformBuffers = [];
|
||||
public List<BufferInfo> StorageBuffers = [];
|
||||
|
||||
|
@ -47,10 +46,12 @@ namespace Ryujinx.Graphics.Metal
|
|||
// Changes to attachments take recreation!
|
||||
public MTLTexture DepthStencil = default;
|
||||
public MTLTexture[] RenderTargets = new MTLTexture[MaxColorAttachments];
|
||||
public MTLVertexDescriptor VertexDescriptor = new();
|
||||
public Dictionary<int, BlendDescriptor> BlendDescriptors = new();
|
||||
public ColorF BlendColor = new();
|
||||
|
||||
public VertexBufferDescriptor[] VertexBuffers = [];
|
||||
public VertexAttribDescriptor[] VertexAttribs = [];
|
||||
|
||||
public EncoderState() { }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
renderPipelineDescriptor.VertexDescriptor = _currentState.VertexDescriptor;
|
||||
renderPipelineDescriptor.VertexDescriptor = BuildVertexDescriptor(_currentState.VertexBuffers, _currentState.VertexAttribs);
|
||||
|
||||
if (_currentState.VertexFunction != null)
|
||||
{
|
||||
|
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
SetDepthClamp(renderCommandEncoder, _currentState.DepthClipMode);
|
||||
SetScissors(renderCommandEncoder, _currentState.Scissors);
|
||||
SetViewports(renderCommandEncoder, _currentState.Viewports);
|
||||
SetBuffers(renderCommandEncoder, _currentState.VertexBuffers);
|
||||
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
|
||||
SetBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
|
||||
SetBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
|
||||
SetCullMode(renderCommandEncoder, _currentState.CullMode);
|
||||
|
@ -231,20 +231,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
||||
{
|
||||
for (int i = 0; i < vertexAttribs.Length; i++)
|
||||
{
|
||||
if (!vertexAttribs[i].IsZero)
|
||||
{
|
||||
// TODO: Format should not be hardcoded
|
||||
var attrib = _currentState.VertexDescriptor.Attributes.Object((ulong)i);
|
||||
attrib.Format = MTLVertexFormat.Float4;
|
||||
attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
|
||||
attrib.Offset = (ulong)vertexAttribs[i].Offset;
|
||||
|
||||
var layout = _currentState.VertexDescriptor.Layouts.Object((ulong)vertexAttribs[i].BufferIndex);
|
||||
layout.Stride = 1;
|
||||
}
|
||||
}
|
||||
_currentState.VertexAttribs = vertexAttribs.ToArray();
|
||||
|
||||
// Requires recreating pipeline
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
|
@ -255,7 +242,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void UpdateBlendDescriptors(int index, BlendDescriptor blend)
|
||||
{
|
||||
_currentState.BlendDescriptors.Add(index, blend);
|
||||
_currentState.BlendDescriptors[index] = blend;
|
||||
_currentState.BlendColor = blend.BlendConstant;
|
||||
|
||||
// Requires recreating pipeline
|
||||
|
@ -422,33 +409,14 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
// Inlineable
|
||||
public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
||||
{
|
||||
_currentState.VertexBuffers = [];
|
||||
_currentState.VertexBuffers = vertexBuffers.ToArray();
|
||||
|
||||
for (int i = 0; i < vertexBuffers.Length; i++)
|
||||
// Requires recreating pipeline
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
{
|
||||
if (vertexBuffers[i].Stride != 0)
|
||||
{
|
||||
var layout = _currentState.VertexDescriptor.Layouts.Object((ulong)i);
|
||||
layout.Stride = (ulong)vertexBuffers[i].Stride;
|
||||
|
||||
_currentState.VertexBuffers.Add(new BufferInfo
|
||||
{
|
||||
Handle = vertexBuffers[i].Buffer.Handle.ToIntPtr(),
|
||||
Offset = vertexBuffers[i].Buffer.Offset,
|
||||
Index = i
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Inline Update
|
||||
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetBuffers(renderCommandEncoder, _currentState.VertexBuffers);
|
||||
_pipeline.EndCurrentPass();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -593,6 +561,58 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
private static MTLVertexDescriptor BuildVertexDescriptor(VertexBufferDescriptor[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors)
|
||||
{
|
||||
var vertexDescriptor = new MTLVertexDescriptor();
|
||||
|
||||
var usedIndexes = new List<int>();
|
||||
|
||||
// TODO: Handle 'zero' buffers
|
||||
for (int i = 0; i < attribDescriptors.Length; i++)
|
||||
{
|
||||
var attrib = vertexDescriptor.Attributes.Object((ulong)i);
|
||||
// TODO: Format should not be hardcoded
|
||||
attrib.Format = MTLVertexFormat.Float4;
|
||||
usedIndexes.Add(attribDescriptors[i].BufferIndex);
|
||||
attrib.BufferIndex = (ulong)attribDescriptors[i].BufferIndex;
|
||||
attrib.Offset = (ulong)attribDescriptors[i].Offset;
|
||||
}
|
||||
|
||||
for (int i = 0; i < bufferDescriptors.Length; i++)
|
||||
{
|
||||
if (usedIndexes.Contains(i))
|
||||
{
|
||||
var layout = vertexDescriptor.Layouts.Object((ulong)i);
|
||||
layout.Stride = (ulong)bufferDescriptors[i].Stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
var layout = vertexDescriptor.Layouts.Object((ulong)i);
|
||||
layout.Stride = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return vertexDescriptor;
|
||||
}
|
||||
|
||||
private static void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferDescriptor[] bufferDescriptors)
|
||||
{
|
||||
var buffers = new List<BufferInfo>();
|
||||
|
||||
|
||||
for (int i = 0; i < bufferDescriptors.Length; i++)
|
||||
{
|
||||
buffers.Add(new BufferInfo
|
||||
{
|
||||
Handle = bufferDescriptors[i].Buffer.Handle.ToIntPtr(),
|
||||
Offset = bufferDescriptors[i].Buffer.Offset,
|
||||
Index = i
|
||||
});
|
||||
}
|
||||
|
||||
SetBuffers(renderCommandEncoder, buffers);
|
||||
}
|
||||
|
||||
private static void SetBuffers(MTLRenderCommandEncoder renderCommandEncoder, List<BufferInfo> buffers, bool fragment = false)
|
||||
{
|
||||
foreach (var buffer in buffers)
|
||||
|
|
Loading…
Reference in a new issue