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Preparation for initial Flatpack and FlatHub integration (#3173)

* Preparation for initial Flatpack and FlatHub integration

This integrate some initial changes required for Flatpack and distribution from FlatHub.

Also added some resources that will be used for packaging on Linux.

* Address gdkchan comment
This commit is contained in:
Mary 2022-03-04 18:03:16 +01:00 committed by GitHub
parent a3dd04deef
commit ac21abbb9d
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 76 additions and 11 deletions

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@ -1,10 +1,14 @@
using System.Reflection;
using Ryujinx.Common.Configuration;
using System;
using System.Reflection;
namespace Ryujinx.Common
{
// DO NOT EDIT, filled by CI
public static class ReleaseInformations
{
private const string FlatHubChannelOwner = "flathub";
public static string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
public static string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
public static string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
@ -19,6 +23,11 @@ namespace Ryujinx.Common
!ReleaseChannelRepo.StartsWith("%%");
}
public static bool IsFlatHubBuild()
{
return IsValid() && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
}
public static string GetVersion()
{
if (IsValid())
@ -30,5 +39,15 @@ namespace Ryujinx.Common
return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
}
}
public static string GetBaseApplicationDirectory()
{
if (IsFlatHubBuild())
{
return AppDataManager.BaseDirPath;
}
return AppDomain.CurrentDomain.BaseDirectory;
}
}
}

View file

@ -396,7 +396,7 @@ namespace Ryujinx.Headless.SDL2
if ((bool)option.EnableFileLog)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(AppDomain.CurrentDomain.BaseDirectory, "file"),
new FileLogTarget(ReleaseInformations.GetBaseApplicationDirectory(), "file"),
1000,
AsyncLogTargetOverflowAction.Block
));

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@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
@ -81,7 +82,7 @@ namespace Ryujinx.SDL2.Common
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
string gamepadDbPath = Path.Combine(ReleaseInformations.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt");
if (File.Exists(gamepadDbPath))
{

View file

@ -80,7 +80,7 @@ namespace Ryujinx.Configuration
if (e.NewValue)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(AppDomain.CurrentDomain.BaseDirectory, "file"),
new FileLogTarget(ReleaseInformations.GetBaseApplicationDirectory(), "file"),
1000,
AsyncLogTargetOverflowAction.Block
));

View file

@ -311,7 +311,7 @@ namespace Ryujinx.Modules
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, e.Message);
Logger.Warning?.Print(LogClass.Application, $"Multi-Threaded update failed, falling back to single-threaded updater.");
Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
DoUpdateWithSingleThread(updateDialog, downloadUrl, updateFile);
@ -327,7 +327,7 @@ namespace Ryujinx.Modules
catch (WebException ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, $"Multi-Threaded update failed, falling back to single-threaded updater.");
Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
for (int j = 0; j < webClients.Count; j++)
{
@ -566,9 +566,16 @@ namespace Ryujinx.Modules
return true;
#else
if (showWarnings)
{
if (ReleaseInformations.IsFlatHubBuild())
{
GtkDialog.CreateWarningDialog("Updater Disabled!", "Please update Ryujinx via FlatHub.");
}
else
{
GtkDialog.CreateWarningDialog("Updater Disabled!", "Please download Ryujinx at https://ryujinx.org/ if you are looking for a supported version.");
}
}
return false;
#endif

View file

@ -1291,7 +1291,7 @@ namespace Ryujinx.Ui
private void OpenLogsFolder_Pressed(object sender, EventArgs args)
{
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
string logPath = System.IO.Path.Combine(ReleaseInformations.GetBaseApplicationDirectory(), "Logs");
new DirectoryInfo(logPath).Create();

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 255.76 255.76"><defs><style>.cls-1{fill:#02c5e5;}.cls-2{fill:#ff5f55;}.cls-3{fill:none;}</style></defs><g id="Ebene_2" data-name="Ebene 2"><g id="Ebene_1-2" data-name="Ebene 1"><g id="Ebene_2-2" data-name="Ebene 2"><g id="Ebene_1-2-2" data-name="Ebene 1-2"><path class="cls-1" d="M80.63,0V220.39H44.37c-14,0-35.74-20.74-35.74-39.13V40.13C8.63,19.19,31.36,0,49.06,0Z"/><path class="cls-2" d="M175.13,35.37V255.76h36.26c14,0,35.74-20.74,35.74-39.13V75.5c0-20.94-22.73-40.13-40.43-40.13Z"/><polygon class="cls-1" points="124.34 137.96 122.58 145.57 90.64 145.57 92.89 137.96 124.34 137.96"/><polygon class="cls-2" points="160.29 137.96 157.84 145.57 122.58 145.57 124.34 137.96 160.29 137.96"/><polygon class="cls-1" points="130.39 111.86 128.62 119.47 95.14 119.47 97.39 111.86 130.39 111.86"/><polygon class="cls-2" points="164.79 111.86 162.34 119.47 128.62 119.47 130.39 111.86 164.79 111.86"/><polygon class="cls-1" points="104.24 167.99 122.83 87.77 129.78 87.77 111.19 167.99 104.24 167.99"/><polygon class="cls-2" points="128.18 167.99 146.77 87.77 153.89 87.77 135.3 167.99 128.18 167.99"/></g><rect class="cls-3" width="255.76" height="255.76"/></g></g></g></svg>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-nx-nca">
<comment>Nintendo Content Archive</comment>
<glob pattern="*.nca"/>
</mime-type>
<mime-type type="application/x-nx-nro">
<comment>Nintendo Relocatable Object</comment>
<glob pattern="*.nro"/>
</mime-type>
<mime-type type="application/x-nx-nso">
<comment>Nintendo Shared Object</comment>
<glob pattern="*.nso"/>
</mime-type>
<mime-type type="application/x-nx-nsp">
<comment>Nintendo Submission Package</comment>
<glob pattern="*.nsp"/>
</mime-type>
<mime-type type="application/x-nx-xci">
<comment>Nintendo Switch Cartridge</comment>
<glob pattern="*.xci"/>
</mime-type>
</mime-info>

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@ -0,0 +1,14 @@
[Desktop Entry]
Version=1.0
Name=Ryujinx
Comment=A Nintendo Switch Emulator
Type=Application
GenericName=Nintendo Switch Emulator
Icon=ryujinx
Terminal=false
Exec=Ryujinx %f
Categories=Game;Emulator;GTK;
MimeType=application/x-nx-nca;application/x-nx-nro;application/x-nx-nso;application/x-nx-nsp;application/x-nx-xci;
Keywords=Switch;Nintendo;Emulator;
StartupWMClass=Ryujinx
PrefersNonDefaultGPU=true