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Fix crash in SettingsViewModel when Vulkan isn't available (#4985)

* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
This commit is contained in:
jhorv 2023-05-21 15:39:06 -04:00 committed by GitHub
parent 21e88f17f6
commit ac66643346
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 21 additions and 2 deletions

View file

@ -311,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
_gpuIds = new List<string>();
List<string> names = new();
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
var devices = VulkanRenderer.GetPhysicalDevices();
if (devices.Length == 0)
{

View file

@ -599,6 +599,25 @@ namespace Ryujinx.Graphics.Vulkan
return new HardwareInfo(GpuVendor, GpuRenderer);
}
/// <summary>
/// Gets the available Vulkan devices using the default Vulkan API
/// object returned by <see cref="Vk.GetApi()"/>
/// </summary>
/// <returns></returns>
public static DeviceInfo[] GetPhysicalDevices()
{
try
{
return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
}
catch (Exception ex)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Error querying Vulkan devices: {ex.Message}");
return Array.Empty<DeviceInfo>();
}
}
public static DeviceInfo[] GetPhysicalDevices(Vk api)
{
try

View file

@ -478,7 +478,7 @@ namespace Ryujinx.Ui.Windows
if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
{
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
var devices = VulkanRenderer.GetPhysicalDevices();
string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
string preferredGpuId = preferredGpuIdFromConfig;
bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);