mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 03:25:46 +00:00
Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
This commit is contained in:
parent
ddf1105bcb
commit
ad491b5570
3 changed files with 40 additions and 1 deletions
35
Ryujinx.Common/System/DisplaySleep.cs
Normal file
35
Ryujinx.Common/System/DisplaySleep.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.System
|
||||
{
|
||||
public class DisplaySleep
|
||||
{
|
||||
[Flags]
|
||||
enum EXECUTION_STATE : uint
|
||||
{
|
||||
ES_CONTINUOUS = 0x80000000,
|
||||
ES_DISPLAY_REQUIRED = 0x00000002,
|
||||
ES_SYSTEM_REQUIRED = 0x00000001
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
|
||||
|
||||
static public void Prevent()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
|
||||
}
|
||||
}
|
||||
|
||||
static public void Restore()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -554,6 +554,8 @@ namespace Ryujinx.Ui
|
|||
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
||||
}
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
GlRendererWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
|
||||
|
||||
Application.Invoke(delegate
|
||||
|
@ -604,6 +606,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
_windowsMultimediaTimerResolution?.Dispose();
|
||||
_windowsMultimediaTimerResolution = null;
|
||||
DisplaySleep.Restore();
|
||||
|
||||
_viewBox.Remove(GlRendererWidget);
|
||||
_viewBox.Add(_gameTableWindow);
|
||||
|
|
|
@ -1299,6 +1299,7 @@
|
|||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Change System Time</property>
|
||||
<property name="halign">end</property>
|
||||
<property name="label" translatable="yes">System Time:</property>
|
||||
</object>
|
||||
|
@ -1509,7 +1510,7 @@
|
|||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Change System Region</property>
|
||||
<property name="tooltip-text" translatable="yes">Change Audio Backend</property>
|
||||
<property name="halign">end</property>
|
||||
<property name="margin-right">5</property>
|
||||
<property name="label" translatable="yes">Audio Backend: </property>
|
||||
|
|
Loading…
Reference in a new issue