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Add missing TextureCubeMapArray texture type entry (#657)

* Add missing TextureCubeMapArray texture type entry

* Duplicate comment from other Create path
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jduncanator 2019-04-11 23:19:49 +10:00 committed by GitHub
parent febc2ad6f4
commit af65ed3930
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@ -95,6 +95,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
type,
IntPtr.Zero);
break;
// Cube map arrays are just 2D texture arrays with 6 entries
// per cube map so we can handle them in the same way
case TextureTarget.TextureCubeMapArray:
case TextureTarget.Texture2DArray:
GL.TexImage3D(
target,