mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 05:45:47 +00:00
Metal: Compute Shaders (#19)
* check for too bix texture bindings * implement lod query * print shader stage name * always have fragment input * resolve merge conflicts * fix: lod query * fix: casting texture coords * support non-array memories * use structure types for buffers * implement compute pipeline cache * compute dispatch * improve error message * rebind compute state * bind compute textures * pass local size as an argument to dispatch * implement texture buffers * hack: change vertex index to vertex id * pass support buffer as an argument to every function * return at the end of function * fix: certain missing compute bindings * implement texture base * improve texture binding system * remove useless exception * move texture handle to texture base * fix: segfault when using disposed textures --------- Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
This commit is contained in:
parent
131ab75d55
commit
b064d76a4f
26 changed files with 718 additions and 224 deletions
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL
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void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
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void DispatchCompute(int groupsX, int groupsY, int groupsZ);
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void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ);
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void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
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void DrawIndexed(
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@ -6,17 +6,23 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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private int _groupsX;
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private int _groupsY;
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private int _groupsZ;
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private int _groupSizeX;
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private int _groupSizeY;
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private int _groupSizeZ;
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public void Set(int groupsX, int groupsY, int groupsZ)
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public void Set(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
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{
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_groupsX = groupsX;
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_groupsY = groupsY;
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_groupsZ = groupsZ;
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_groupSizeX = groupSizeX;
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_groupSizeY = groupSizeY;
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_groupSizeZ = groupSizeZ;
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}
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public static void Run(ref DispatchComputeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ);
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renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ, command._groupSizeX, command._groupSizeY, command._groupSizeZ);
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}
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}
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}
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@ -63,9 +63,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
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{
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_renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ);
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_renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ, groupSizeX, groupSizeY, groupSizeZ);
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_renderer.QueueCommand();
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}
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@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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_channel.BufferManager.CommitComputeBindings();
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_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);
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_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth, qmd.CtaThreadDimension0, qmd.CtaThreadDimension1, qmd.CtaThreadDimension2);
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_3dEngine.ForceShaderUpdate();
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}
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@ -211,7 +211,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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_context.Renderer.Pipeline.DispatchCompute(
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BitUtils.DivRoundUp(_count, ComputeLocalSize),
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BitUtils.DivRoundUp(_instanceCount, ComputeLocalSize),
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1);
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1,
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ComputeLocalSize,
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ComputeLocalSize,
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ComputeLocalSize);
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}
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/// <summary>
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@ -260,7 +263,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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_context.Renderer.Pipeline.DispatchCompute(
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BitUtils.DivRoundUp(primitivesCount, ComputeLocalSize),
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BitUtils.DivRoundUp(_instanceCount, ComputeLocalSize),
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_geometryAsCompute.Info.ThreadsPerInputPrimitive);
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_geometryAsCompute.Info.ThreadsPerInputPrimitive,
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ComputeLocalSize,
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ComputeLocalSize,
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ComputeLocalSize);
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}
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/// <summary>
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36
src/Ryujinx.Graphics.Metal/ComputePipelineCache.cs
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36
src/Ryujinx.Graphics.Metal/ComputePipelineCache.cs
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@ -0,0 +1,36 @@
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using Ryujinx.Common.Logging;
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using SharpMetal.Foundation;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class ComputePipelineCache : StateCache<MTLComputePipelineState, MTLFunction, MTLFunction>
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{
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private readonly MTLDevice _device;
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public ComputePipelineCache(MTLDevice device)
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{
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_device = device;
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}
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protected override MTLFunction GetHash(MTLFunction function)
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{
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return function;
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}
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protected override MTLComputePipelineState CreateValue(MTLFunction function)
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{
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var error = new NSError(IntPtr.Zero);
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var pipelineState = _device.NewComputePipelineState(function, ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Compute Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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}
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return pipelineState;
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}
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}
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}
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@ -15,6 +15,6 @@ namespace Ryujinx.Graphics.Metal
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// TODO: Check this value
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public const int MaxVertexLayouts = 16;
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public const int MaxTextures = 31;
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public const int MaxSamplers = 31;
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public const int MaxSamplers = 16;
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}
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}
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@ -8,20 +8,23 @@ namespace Ryujinx.Graphics.Metal
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{
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public struct DirtyFlags
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{
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public bool Pipeline = false;
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public bool RenderPipeline = false;
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public bool ComputePipeline = false;
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public bool DepthStencil = false;
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public DirtyFlags() { }
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public void MarkAll()
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{
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Pipeline = true;
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RenderPipeline = true;
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ComputePipeline = true;
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DepthStencil = true;
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}
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public void Clear()
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{
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Pipeline = false;
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RenderPipeline = false;
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ComputePipeline = false;
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DepthStencil = false;
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}
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}
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@ -31,13 +34,17 @@ namespace Ryujinx.Graphics.Metal
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{
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public MTLFunction? VertexFunction = null;
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public MTLFunction? FragmentFunction = null;
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public MTLFunction? ComputeFunction = null;
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public MTLTexture[] FragmentTextures = new MTLTexture[Constants.MaxTextures];
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public TextureBase[] FragmentTextures = new TextureBase[Constants.MaxTextures];
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public MTLSamplerState[] FragmentSamplers = new MTLSamplerState[Constants.MaxSamplers];
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public MTLTexture[] VertexTextures = new MTLTexture[Constants.MaxTextures];
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public TextureBase[] VertexTextures = new TextureBase[Constants.MaxTextures];
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public MTLSamplerState[] VertexSamplers = new MTLSamplerState[Constants.MaxSamplers];
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public TextureBase[] ComputeTextures = new TextureBase[Constants.MaxTextures];
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public MTLSamplerState[] ComputeSamplers = new MTLSamplerState[Constants.MaxSamplers];
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public List<BufferInfo> UniformBuffers = [];
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public List<BufferInfo> StorageBuffers = [];
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@ -87,10 +94,12 @@ namespace Ryujinx.Graphics.Metal
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{
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// Certain state (like viewport and scissor) doesn't need to be cloned, as it is always reacreated when assigned to
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EncoderState clone = this;
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clone.FragmentTextures = (MTLTexture[])FragmentTextures.Clone();
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clone.FragmentTextures = (TextureBase[])FragmentTextures.Clone();
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clone.FragmentSamplers = (MTLSamplerState[])FragmentSamplers.Clone();
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clone.VertexTextures = (MTLTexture[])VertexTextures.Clone();
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clone.VertexTextures = (TextureBase[])VertexTextures.Clone();
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clone.VertexSamplers = (MTLSamplerState[])VertexSamplers.Clone();
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clone.ComputeTextures = (TextureBase[])ComputeTextures.Clone();
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clone.ComputeSamplers = (MTLSamplerState[])ComputeSamplers.Clone();
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clone.BlendDescriptors = (BlendDescriptor?[])BlendDescriptors.Clone();
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clone.VertexBuffers = (VertexBufferDescriptor[])VertexBuffers.Clone();
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clone.VertexAttribs = (VertexAttribDescriptor[])VertexAttribs.Clone();
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@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Metal
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private readonly Pipeline _pipeline;
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private readonly RenderPipelineCache _renderPipelineCache;
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private readonly ComputePipelineCache _computePipelineCache;
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private readonly DepthStencilCache _depthStencilCache;
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private EncoderState _currentState = new();
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{
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_pipeline = pipeline;
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_renderPipelineCache = new(device);
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_computePipelineCache = new(device);
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_depthStencilCache = new(device);
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// Zero buffer
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_currentState.BackFaceStencil.Dispose();
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_renderPipelineCache.Dispose();
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_computePipelineCache.Dispose();
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_depthStencilCache.Dispose();
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}
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SetScissors(renderCommandEncoder);
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SetViewports(renderCommandEncoder);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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SetBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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SetBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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SetCullMode(renderCommandEncoder);
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SetFrontFace(renderCommandEncoder);
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SetStencilRefValue(renderCommandEncoder);
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if (_currentState.RenderTargets[i] != null)
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{
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var passAttachment = renderPassDescriptor.ColorAttachments.Object((ulong)i);
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passAttachment.Texture = _currentState.RenderTargets[i].MTLTexture;
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passAttachment.Texture = _currentState.RenderTargets[i].GetHandle();
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passAttachment.LoadAction = _currentState.ClearLoadAction ? MTLLoadAction.Clear : MTLLoadAction.Load;
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passAttachment.StoreAction = MTLStoreAction.Store;
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}
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if (_currentState.DepthStencil != null)
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{
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switch (_currentState.DepthStencil.MTLTexture.PixelFormat)
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switch (_currentState.DepthStencil.GetHandle().PixelFormat)
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{
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// Depth Only Attachment
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case MTLPixelFormat.Depth16Unorm:
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case MTLPixelFormat.Depth32Float:
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depthAttachment.Texture = _currentState.DepthStencil.MTLTexture;
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depthAttachment.Texture = _currentState.DepthStencil.GetHandle();
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depthAttachment.LoadAction = MTLLoadAction.Load;
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depthAttachment.StoreAction = MTLStoreAction.Store;
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break;
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// Stencil Only Attachment
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case MTLPixelFormat.Stencil8:
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stencilAttachment.Texture = _currentState.DepthStencil.MTLTexture;
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stencilAttachment.Texture = _currentState.DepthStencil.GetHandle();
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stencilAttachment.LoadAction = MTLLoadAction.Load;
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stencilAttachment.StoreAction = MTLStoreAction.Store;
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break;
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// Combined Attachment
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case MTLPixelFormat.Depth24UnormStencil8:
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case MTLPixelFormat.Depth32FloatStencil8:
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depthAttachment.Texture = _currentState.DepthStencil.MTLTexture;
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depthAttachment.Texture = _currentState.DepthStencil.GetHandle();
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depthAttachment.LoadAction = MTLLoadAction.Load;
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depthAttachment.StoreAction = MTLStoreAction.Store;
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stencilAttachment.Texture = _currentState.DepthStencil.MTLTexture;
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stencilAttachment.Texture = _currentState.DepthStencil.GetHandle();
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stencilAttachment.LoadAction = MTLLoadAction.Load;
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stencilAttachment.StoreAction = MTLStoreAction.Store;
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break;
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default:
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.MTLTexture.PixelFormat}!");
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.GetHandle().PixelFormat}!");
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break;
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}
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}
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SetViewports(renderCommandEncoder);
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SetScissors(renderCommandEncoder);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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SetBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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SetBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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SetTextureAndSampler(renderCommandEncoder, ShaderStage.Vertex, _currentState.VertexTextures, _currentState.VertexSamplers);
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SetTextureAndSampler(renderCommandEncoder, ShaderStage.Fragment, _currentState.FragmentTextures, _currentState.FragmentSamplers);
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SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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for (ulong i = 0; i < Constants.MaxTextures; i++)
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{
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SetRenderTexture(renderCommandEncoder, ShaderStage.Vertex, i, _currentState.VertexTextures[i]);
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SetRenderTexture(renderCommandEncoder, ShaderStage.Fragment, i, _currentState.FragmentTextures[i]);
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}
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for (ulong i = 0; i < Constants.MaxSamplers; i++)
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{
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SetRenderSampler(renderCommandEncoder, ShaderStage.Vertex, i, _currentState.VertexSamplers[i]);
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SetRenderSampler(renderCommandEncoder, ShaderStage.Fragment, i, _currentState.FragmentSamplers[i]);
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}
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// Cleanup
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renderPassDescriptor.Dispose();
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@ -177,11 +188,34 @@ namespace Ryujinx.Graphics.Metal
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return renderCommandEncoder;
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}
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public void RebindState(MTLRenderCommandEncoder renderCommandEncoder)
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public MTLComputeCommandEncoder CreateComputeCommandEncoder()
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{
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if (_currentState.Dirty.Pipeline)
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var descriptor = new MTLComputePassDescriptor();
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var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
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// Rebind all the state
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SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers);
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SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
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for (ulong i = 0; i < Constants.MaxTextures; i++)
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{
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SetPipelineState(renderCommandEncoder);
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SetComputeTexture(computeCommandEncoder, i, _currentState.ComputeTextures[i]);
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}
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for (ulong i = 0; i < Constants.MaxSamplers; i++)
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{
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SetComputeSampler(computeCommandEncoder, i, _currentState.ComputeSamplers[i]);
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}
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// Cleanup
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descriptor.Dispose();
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return computeCommandEncoder;
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}
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public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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if (_currentState.Dirty.RenderPipeline)
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{
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SetRenderPipelineState(renderCommandEncoder);
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}
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if (_currentState.Dirty.DepthStencil)
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@ -190,10 +224,22 @@ namespace Ryujinx.Graphics.Metal
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}
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// Clear the dirty flags
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_currentState.Dirty.Clear();
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_currentState.Dirty.RenderPipeline = false;
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_currentState.Dirty.DepthStencil = false;
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}
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private readonly void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
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public void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder)
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{
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if (_currentState.Dirty.ComputePipeline)
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{
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SetComputePipelineState(computeCommandEncoder);
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}
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// Clear the dirty flags
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_currentState.Dirty.ComputePipeline = false;
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}
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private readonly void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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@ -202,7 +248,7 @@ namespace Ryujinx.Graphics.Metal
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if (_currentState.RenderTargets[i] != null)
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{
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var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
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pipelineAttachment.PixelFormat = _currentState.RenderTargets[i].MTLTexture.PixelFormat;
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pipelineAttachment.PixelFormat = _currentState.RenderTargets[i].GetHandle().PixelFormat;
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pipelineAttachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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pipelineAttachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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pipelineAttachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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@ -225,27 +271,27 @@ namespace Ryujinx.Graphics.Metal
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if (_currentState.DepthStencil != null)
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{
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switch (_currentState.DepthStencil.MTLTexture.PixelFormat)
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switch (_currentState.DepthStencil.GetHandle().PixelFormat)
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{
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// Depth Only Attachment
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case MTLPixelFormat.Depth16Unorm:
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case MTLPixelFormat.Depth32Float:
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.MTLTexture.PixelFormat;
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.GetHandle().PixelFormat;
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break;
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// Stencil Only Attachment
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case MTLPixelFormat.Stencil8:
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.MTLTexture.PixelFormat;
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.GetHandle().PixelFormat;
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break;
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// Combined Attachment
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case MTLPixelFormat.Depth24UnormStencil8:
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case MTLPixelFormat.Depth32FloatStencil8:
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.MTLTexture.PixelFormat;
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.MTLTexture.PixelFormat;
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.GetHandle().PixelFormat;
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.GetHandle().PixelFormat;
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break;
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default:
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.MTLTexture.PixelFormat}!");
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.GetHandle().PixelFormat}!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -287,6 +333,18 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
private readonly void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
|
||||
{
|
||||
if (_currentState.ComputeFunction == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var pipelineState = _computePipelineCache.GetOrCreate(_currentState.ComputeFunction.Value);
|
||||
|
||||
computeCommandEncoder.SetComputePipelineState(pipelineState);
|
||||
}
|
||||
|
||||
public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
if (buffer.Handle != BufferHandle.Null)
|
||||
|
@ -307,17 +365,34 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
Program prg = (Program)program;
|
||||
|
||||
if (prg.VertexFunction == IntPtr.Zero)
|
||||
if (prg.VertexFunction == IntPtr.Zero && prg.ComputeFunction == IntPtr.Zero)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, "Invalid Vertex Function!");
|
||||
if (prg.FragmentFunction == IntPtr.Zero)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, "No compute function");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, "No vertex function");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_currentState.VertexFunction = prg.VertexFunction;
|
||||
_currentState.FragmentFunction = prg.FragmentFunction;
|
||||
if (prg.VertexFunction != IntPtr.Zero)
|
||||
{
|
||||
_currentState.VertexFunction = prg.VertexFunction;
|
||||
_currentState.FragmentFunction = prg.FragmentFunction;
|
||||
|
||||
// Mark dirty
|
||||
_currentState.Dirty.Pipeline = true;
|
||||
// Mark dirty
|
||||
_currentState.Dirty.RenderPipeline = true;
|
||||
}
|
||||
if (prg.ComputeFunction != IntPtr.Zero)
|
||||
{
|
||||
_currentState.ComputeFunction = prg.ComputeFunction;
|
||||
|
||||
// Mark dirty
|
||||
_currentState.Dirty.ComputePipeline = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil)
|
||||
|
@ -383,7 +458,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
_currentState.VertexAttribs = vertexAttribs.ToArray();
|
||||
|
||||
// Mark dirty
|
||||
_currentState.Dirty.Pipeline = true;
|
||||
_currentState.Dirty.RenderPipeline = true;
|
||||
}
|
||||
|
||||
public void UpdateBlendDescriptors(int index, BlendDescriptor blend)
|
||||
|
@ -557,7 +632,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
// Mark dirty
|
||||
_currentState.Dirty.Pipeline = true;
|
||||
_currentState.Dirty.RenderPipeline = true;
|
||||
}
|
||||
|
||||
// Inlineable
|
||||
|
@ -579,10 +654,18 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
// Inline update
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
|
||||
if (_pipeline.CurrentEncoder != null)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
|
||||
}
|
||||
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
|
||||
{
|
||||
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -606,10 +689,18 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
// Inline update
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
|
||||
if (_pipeline.CurrentEncoder != null)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
|
||||
}
|
||||
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
|
||||
{
|
||||
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -653,29 +744,86 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
// Inlineable
|
||||
public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, MTLTexture texture, MTLSamplerState sampler)
|
||||
public readonly void UpdateTexture(ShaderStage stage, ulong binding, TextureBase texture)
|
||||
{
|
||||
if (binding > 30)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Texture binding ({binding}) must be <= 30");
|
||||
return;
|
||||
}
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
_currentState.FragmentTextures[binding] = texture;
|
||||
_currentState.FragmentSamplers[binding] = sampler;
|
||||
break;
|
||||
case ShaderStage.Vertex:
|
||||
_currentState.VertexTextures[binding] = texture;
|
||||
_currentState.VertexSamplers[binding] = sampler;
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
_currentState.ComputeTextures[binding] = texture;
|
||||
break;
|
||||
}
|
||||
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
|
||||
if (_pipeline.CurrentEncoder != null)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
// TODO: Only update the new ones
|
||||
SetTextureAndSampler(renderCommandEncoder, ShaderStage.Vertex, _currentState.VertexTextures, _currentState.VertexSamplers);
|
||||
SetTextureAndSampler(renderCommandEncoder, ShaderStage.Fragment, _currentState.FragmentTextures, _currentState.FragmentSamplers);
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetRenderTexture(renderCommandEncoder, ShaderStage.Vertex, binding, texture);
|
||||
SetRenderTexture(renderCommandEncoder, ShaderStage.Fragment, binding, texture);
|
||||
}
|
||||
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
|
||||
{
|
||||
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetComputeTexture(computeCommandEncoder, binding, texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Inlineable
|
||||
public readonly void UpdateSampler(ShaderStage stage, ulong binding, MTLSamplerState sampler)
|
||||
{
|
||||
if (binding > 15)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Sampler binding ({binding}) must be <= 15");
|
||||
return;
|
||||
}
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
_currentState.FragmentSamplers[binding] = sampler;
|
||||
break;
|
||||
case ShaderStage.Vertex:
|
||||
_currentState.VertexSamplers[binding] = sampler;
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
_currentState.ComputeSamplers[binding] = sampler;
|
||||
break;
|
||||
}
|
||||
|
||||
if (_pipeline.CurrentEncoder != null)
|
||||
{
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetRenderSampler(renderCommandEncoder, ShaderStage.Vertex, binding, sampler);
|
||||
SetRenderSampler(renderCommandEncoder, ShaderStage.Fragment, binding, sampler);
|
||||
}
|
||||
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
|
||||
{
|
||||
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetComputeSampler(computeCommandEncoder, binding, sampler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Inlineable
|
||||
public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, MTLSamplerState sampler)
|
||||
{
|
||||
UpdateTexture(stage, binding, texture);
|
||||
UpdateSampler(stage, binding, sampler);
|
||||
}
|
||||
|
||||
private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
|
||||
{
|
||||
if (_currentState.DepthStencilState != null)
|
||||
|
@ -807,10 +955,10 @@ namespace Ryujinx.Graphics.Metal
|
|||
Index = bufferDescriptors.Length
|
||||
});
|
||||
|
||||
SetBuffers(renderCommandEncoder, buffers);
|
||||
SetRenderBuffers(renderCommandEncoder, buffers);
|
||||
}
|
||||
|
||||
private readonly void SetBuffers(MTLRenderCommandEncoder renderCommandEncoder, List<BufferInfo> buffers, bool fragment = false)
|
||||
private readonly void SetRenderBuffers(MTLRenderCommandEncoder renderCommandEncoder, List<BufferInfo> buffers, bool fragment = false)
|
||||
{
|
||||
foreach (var buffer in buffers)
|
||||
{
|
||||
|
@ -823,6 +971,14 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
private readonly void SetComputeBuffers(MTLComputeCommandEncoder computeCommandEncoder, List<BufferInfo> buffers)
|
||||
{
|
||||
foreach (var buffer in buffers)
|
||||
{
|
||||
computeCommandEncoder.SetBuffer(new MTLBuffer(buffer.Handle), (ulong)buffer.Offset, (ulong)buffer.Index);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder)
|
||||
{
|
||||
renderCommandEncoder.SetCullMode(_currentState.CullMode);
|
||||
|
@ -838,41 +994,64 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderCommandEncoder.SetStencilReferenceValues((uint)_currentState.FrontRefValue, (uint)_currentState.BackRefValue);
|
||||
}
|
||||
|
||||
private static void SetTextureAndSampler(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, MTLTexture[] textures, MTLSamplerState[] samplers)
|
||||
private static void SetRenderTexture(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, ulong binding, TextureBase texture)
|
||||
{
|
||||
for (int i = 0; i < textures.Length; i++)
|
||||
if (texture == null)
|
||||
{
|
||||
var texture = textures[i];
|
||||
if (texture != IntPtr.Zero)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
renderCommandEncoder.SetVertexTexture(texture, (ulong)i);
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
renderCommandEncoder.SetFragmentTexture(texture, (ulong)i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < samplers.Length; i++)
|
||||
var textureHandle = texture.GetHandle();
|
||||
if (textureHandle != IntPtr.Zero)
|
||||
{
|
||||
var sampler = samplers[i];
|
||||
if (sampler != IntPtr.Zero)
|
||||
switch (stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
renderCommandEncoder.SetVertexSamplerState(sampler, (ulong)i);
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
renderCommandEncoder.SetFragmentSamplerState(sampler, (ulong)i);
|
||||
break;
|
||||
}
|
||||
case ShaderStage.Vertex:
|
||||
renderCommandEncoder.SetVertexTexture(textureHandle, binding);
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
renderCommandEncoder.SetFragmentTexture(textureHandle, binding);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetRenderSampler(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, ulong binding, MTLSamplerState sampler)
|
||||
{
|
||||
if (sampler != IntPtr.Zero)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
renderCommandEncoder.SetVertexSamplerState(sampler, binding);
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
renderCommandEncoder.SetFragmentSamplerState(sampler, binding);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetComputeTexture(MTLComputeCommandEncoder computeCommandEncoder, ulong binding, TextureBase texture)
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var textureHandle = texture.GetHandle();
|
||||
if (textureHandle != IntPtr.Zero)
|
||||
{
|
||||
computeCommandEncoder.SetTexture(textureHandle, binding);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetComputeSampler(MTLComputeCommandEncoder computeCommandEncoder, ulong binding, MTLSamplerState sampler)
|
||||
{
|
||||
if (sampler != IntPtr.Zero)
|
||||
{
|
||||
computeCommandEncoder.SetSamplerState(sampler, binding);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,8 @@ using Ryujinx.Graphics.Shader.Translation;
|
|||
using SharpMetal.Metal;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
|
|
|
@ -97,9 +97,12 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public ITexture CreateTexture(TextureCreateInfo info)
|
||||
{
|
||||
var texture = new Texture(_device, _pipeline, info);
|
||||
if (info.Target == Target.TextureBuffer)
|
||||
{
|
||||
return new TextureBuffer(_device, _pipeline, info);
|
||||
}
|
||||
|
||||
return texture;
|
||||
return new Texture(_device, _pipeline, info);
|
||||
}
|
||||
|
||||
public ITextureArray CreateTextureArray(int size, bool isBuffer)
|
||||
|
|
|
@ -69,7 +69,6 @@ namespace Ryujinx.Graphics.Metal
|
|||
public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
|
||||
{
|
||||
MTLRenderCommandEncoder renderCommandEncoder;
|
||||
|
||||
if (_currentEncoder == null || _currentEncoderType != EncoderType.Render)
|
||||
{
|
||||
renderCommandEncoder = BeginRenderPass();
|
||||
|
@ -79,7 +78,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value);
|
||||
}
|
||||
|
||||
_encoderStateManager.RebindState(renderCommandEncoder);
|
||||
_encoderStateManager.RebindRenderState(renderCommandEncoder);
|
||||
|
||||
return renderCommandEncoder;
|
||||
}
|
||||
|
@ -99,15 +98,19 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public MTLComputeCommandEncoder GetOrCreateComputeEncoder()
|
||||
{
|
||||
if (_currentEncoder != null)
|
||||
MTLComputeCommandEncoder computeCommandEncoder;
|
||||
if (_currentEncoder == null || _currentEncoderType != EncoderType.Compute)
|
||||
{
|
||||
if (_currentEncoderType == EncoderType.Compute)
|
||||
{
|
||||
return new MTLComputeCommandEncoder(_currentEncoder.Value);
|
||||
}
|
||||
computeCommandEncoder = BeginComputePass();
|
||||
}
|
||||
else
|
||||
{
|
||||
computeCommandEncoder = new MTLComputeCommandEncoder(_currentEncoder.Value);
|
||||
}
|
||||
|
||||
return BeginComputePass();
|
||||
_encoderStateManager.RebindComputeState(computeCommandEncoder);
|
||||
|
||||
return computeCommandEncoder;
|
||||
}
|
||||
|
||||
public void EndCurrentPass()
|
||||
|
@ -164,8 +167,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
EndCurrentPass();
|
||||
|
||||
var descriptor = new MTLComputePassDescriptor();
|
||||
var computeCommandEncoder = _commandBuffer.ComputeCommandEncoder(descriptor);
|
||||
var computeCommandEncoder = _encoderStateManager.CreateComputeCommandEncoder();
|
||||
|
||||
_currentEncoder = computeCommandEncoder;
|
||||
_currentEncoderType = EncoderType.Compute;
|
||||
|
@ -274,9 +276,13 @@ namespace Ryujinx.Graphics.Metal
|
|||
(ulong)size);
|
||||
}
|
||||
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
var computeCommandEncoder = GetOrCreateComputeEncoder();
|
||||
|
||||
computeCommandEncoder.DispatchThreadgroups(
|
||||
new MTLSize{width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ},
|
||||
new MTLSize{width = (ulong)groupSizeX, height = (ulong)groupSizeY, depth = (ulong)groupSizeZ});
|
||||
}
|
||||
|
||||
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
|
||||
|
@ -397,7 +403,10 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
if (texture is TextureBase tex)
|
||||
{
|
||||
_encoderStateManager.UpdateTexture(stage, (ulong)binding, tex);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
|
||||
|
@ -491,28 +500,14 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
||||
{
|
||||
if (texture is Texture tex)
|
||||
if (texture is TextureBase tex)
|
||||
{
|
||||
if (sampler is Sampler samp)
|
||||
{
|
||||
var mtlTexture = tex.MTLTexture;
|
||||
var mtlSampler = samp.GetSampler();
|
||||
var index = (ulong)binding;
|
||||
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
case ShaderStage.Fragment:
|
||||
_encoderStateManager.UpdateTextureAndSampler(stage, index, mtlTexture, mtlSampler);
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
var computeCommandEncoder = GetOrCreateComputeEncoder();
|
||||
computeCommandEncoder.SetTexture(mtlTexture, index);
|
||||
computeCommandEncoder.SetSamplerState(mtlSampler, index);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(stage), stage, "Unsupported shader stage!");
|
||||
}
|
||||
_encoderStateManager.UpdateTextureAndSampler(stage, index, tex, mtlSampler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
|
||||
if (libraryError != IntPtr.Zero)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"{shader.Stage} shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
|
||||
_status = ProgramLinkStatus.Failure;
|
||||
return;
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
switch (shaders[index].Stage)
|
||||
{
|
||||
case ShaderStage.Compute:
|
||||
ComputeFunction = shaderLibrary.NewFunction(StringHelper.NSString("computeMain"));
|
||||
ComputeFunction = shaderLibrary.NewFunction(StringHelper.NSString("kernelMain"));
|
||||
break;
|
||||
case ShaderStage.Vertex:
|
||||
VertexFunction = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain"));
|
||||
|
|
|
@ -10,24 +10,10 @@ using System.Runtime.Versioning;
|
|||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
class Texture : ITexture, IDisposable
|
||||
class Texture : TextureBase, ITexture
|
||||
{
|
||||
private readonly TextureCreateInfo _info;
|
||||
private readonly Pipeline _pipeline;
|
||||
private readonly MTLDevice _device;
|
||||
|
||||
public MTLTexture MTLTexture;
|
||||
public TextureCreateInfo Info => _info;
|
||||
public int Width => Info.Width;
|
||||
public int Height => Info.Height;
|
||||
public int Depth => Info.Depth;
|
||||
|
||||
public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info)
|
||||
public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info) : base(device, pipeline, info)
|
||||
{
|
||||
_device = device;
|
||||
_pipeline = pipeline;
|
||||
_info = info;
|
||||
|
||||
var descriptor = new MTLTextureDescriptor
|
||||
{
|
||||
PixelFormat = FormatTable.GetFormat(Info.Format),
|
||||
|
@ -50,15 +36,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
descriptor.Swizzle = GetSwizzle(info, descriptor.PixelFormat);
|
||||
|
||||
MTLTexture = _device.NewTexture(descriptor);
|
||||
_mtlTexture = _device.NewTexture(descriptor);
|
||||
}
|
||||
|
||||
public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel)
|
||||
public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, pipeline, info)
|
||||
{
|
||||
_device = device;
|
||||
_pipeline = pipeline;
|
||||
_info = info;
|
||||
|
||||
var pixelFormat = FormatTable.GetFormat(Info.Format);
|
||||
var textureType = Info.Target.Convert();
|
||||
NSRange levels;
|
||||
|
@ -75,7 +57,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
var swizzle = GetSwizzle(info, pixelFormat);
|
||||
|
||||
MTLTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
|
||||
_mtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
|
||||
}
|
||||
|
||||
private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
|
||||
|
@ -118,14 +100,14 @@ namespace Ryujinx.Graphics.Metal
|
|||
if (destination is Texture destinationTexture)
|
||||
{
|
||||
blitCommandEncoder.CopyFromTexture(
|
||||
MTLTexture,
|
||||
_mtlTexture,
|
||||
(ulong)firstLayer,
|
||||
(ulong)firstLevel,
|
||||
destinationTexture.MTLTexture,
|
||||
destinationTexture._mtlTexture,
|
||||
(ulong)firstLayer,
|
||||
(ulong)firstLevel,
|
||||
MTLTexture.ArrayLength,
|
||||
MTLTexture.MipmapLevelCount);
|
||||
_mtlTexture.ArrayLength,
|
||||
_mtlTexture.MipmapLevelCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -136,14 +118,14 @@ namespace Ryujinx.Graphics.Metal
|
|||
if (destination is Texture destinationTexture)
|
||||
{
|
||||
blitCommandEncoder.CopyFromTexture(
|
||||
MTLTexture,
|
||||
_mtlTexture,
|
||||
(ulong)srcLayer,
|
||||
(ulong)srcLevel,
|
||||
destinationTexture.MTLTexture,
|
||||
destinationTexture._mtlTexture,
|
||||
(ulong)dstLayer,
|
||||
(ulong)dstLevel,
|
||||
MTLTexture.ArrayLength,
|
||||
MTLTexture.MipmapLevelCount);
|
||||
_mtlTexture.ArrayLength,
|
||||
_mtlTexture.MipmapLevelCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -158,7 +140,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
|
||||
ulong bytesPerImage = 0;
|
||||
if (MTLTexture.TextureType == MTLTextureType.Type3D)
|
||||
if (_mtlTexture.TextureType == MTLTextureType.Type3D)
|
||||
{
|
||||
bytesPerImage = bytesPerRow * (ulong)Info.Height;
|
||||
}
|
||||
|
@ -167,11 +149,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref handle));
|
||||
|
||||
blitCommandEncoder.CopyFromTexture(
|
||||
MTLTexture,
|
||||
_mtlTexture,
|
||||
(ulong)layer,
|
||||
(ulong)level,
|
||||
new MTLOrigin(),
|
||||
new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height, depth = MTLTexture.Depth },
|
||||
new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
|
||||
mtlBuffer,
|
||||
(ulong)range.Offset,
|
||||
bytesPerRow,
|
||||
|
@ -180,7 +162,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
{
|
||||
return new Texture(_device, _pipeline, info, MTLTexture, firstLayer, firstLevel);
|
||||
return new Texture(_device, _pipeline, info, _mtlTexture, firstLayer, firstLevel);
|
||||
}
|
||||
|
||||
public PinnedSpan<byte> GetData()
|
||||
|
@ -195,7 +177,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
|
||||
ulong length = bytesPerRow * (ulong)Info.Height;
|
||||
ulong bytesPerImage = 0;
|
||||
if (MTLTexture.TextureType == MTLTextureType.Type3D)
|
||||
if (_mtlTexture.TextureType == MTLTextureType.Type3D)
|
||||
{
|
||||
bytesPerImage = length;
|
||||
}
|
||||
|
@ -205,11 +187,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
var mtlBuffer = _device.NewBuffer(length, MTLResourceOptions.ResourceStorageModeShared);
|
||||
|
||||
blitCommandEncoder.CopyFromTexture(
|
||||
MTLTexture,
|
||||
_mtlTexture,
|
||||
(ulong)layer,
|
||||
(ulong)level,
|
||||
new MTLOrigin(),
|
||||
new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height, depth = MTLTexture.Depth },
|
||||
new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
|
||||
mtlBuffer,
|
||||
0,
|
||||
bytesPerRow,
|
||||
|
@ -255,7 +237,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
(ulong)Info.GetMipStride(level),
|
||||
(ulong)mipSize,
|
||||
new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 },
|
||||
MTLTexture,
|
||||
_mtlTexture,
|
||||
0,
|
||||
(ulong)level,
|
||||
new MTLOrigin()
|
||||
|
@ -282,7 +264,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
|
||||
ulong bytesPerImage = 0;
|
||||
if (MTLTexture.TextureType == MTLTextureType.Type3D)
|
||||
if (_mtlTexture.TextureType == MTLTextureType.Type3D)
|
||||
{
|
||||
bytesPerImage = bytesPerRow * (ulong)Info.Height;
|
||||
}
|
||||
|
@ -299,8 +281,8 @@ namespace Ryujinx.Graphics.Metal
|
|||
0,
|
||||
bytesPerRow,
|
||||
bytesPerImage,
|
||||
new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height, depth = MTLTexture.Depth },
|
||||
MTLTexture,
|
||||
new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
|
||||
_mtlTexture,
|
||||
(ulong)layer,
|
||||
(ulong)level,
|
||||
new MTLOrigin()
|
||||
|
@ -317,7 +299,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
|
||||
ulong bytesPerImage = 0;
|
||||
if (MTLTexture.TextureType == MTLTextureType.Type3D)
|
||||
if (_mtlTexture.TextureType == MTLTextureType.Type3D)
|
||||
{
|
||||
bytesPerImage = bytesPerRow * (ulong)Info.Height;
|
||||
}
|
||||
|
@ -335,7 +317,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
bytesPerRow,
|
||||
bytesPerImage,
|
||||
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
|
||||
MTLTexture,
|
||||
_mtlTexture,
|
||||
(ulong)layer,
|
||||
(ulong)level,
|
||||
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
|
||||
|
@ -348,18 +330,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetStorage(BufferRange buffer)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
MTLTexture.SetPurgeableState(MTLPurgeableState.Volatile);
|
||||
MTLTexture.Dispose();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
59
src/Ryujinx.Graphics.Metal/TextureBase.cs
Normal file
59
src/Ryujinx.Graphics.Metal/TextureBase.cs
Normal file
|
@ -0,0 +1,59 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using SharpMetal.Foundation;
|
||||
using SharpMetal.Metal;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
abstract class TextureBase : IDisposable
|
||||
{
|
||||
private bool _disposed;
|
||||
|
||||
protected readonly TextureCreateInfo _info;
|
||||
protected readonly Pipeline _pipeline;
|
||||
protected readonly MTLDevice _device;
|
||||
|
||||
protected MTLTexture _mtlTexture;
|
||||
|
||||
public TextureCreateInfo Info => _info;
|
||||
public int Width => Info.Width;
|
||||
public int Height => Info.Height;
|
||||
public int Depth => Info.Depth;
|
||||
|
||||
public TextureBase(MTLDevice device, Pipeline pipeline, TextureCreateInfo info)
|
||||
{
|
||||
_device = device;
|
||||
_pipeline = pipeline;
|
||||
_info = info;
|
||||
}
|
||||
|
||||
public MTLTexture GetHandle()
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return new MTLTexture(IntPtr.Zero);
|
||||
}
|
||||
|
||||
return _mtlTexture;
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_mtlTexture != IntPtr.Zero)
|
||||
{
|
||||
_mtlTexture.Dispose();
|
||||
}
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
}
|
112
src/Ryujinx.Graphics.Metal/TextureBuffer.cs
Normal file
112
src/Ryujinx.Graphics.Metal/TextureBuffer.cs
Normal file
|
@ -0,0 +1,112 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using SharpMetal.Foundation;
|
||||
using SharpMetal.Metal;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
class TextureBuffer : Texture, ITexture
|
||||
{
|
||||
private MTLBuffer? _bufferHandle;
|
||||
private int _offset;
|
||||
private int _size;
|
||||
|
||||
public TextureBuffer(MTLDevice device, Pipeline pipeline, TextureCreateInfo info) : base(device, pipeline, info) { }
|
||||
|
||||
public void CreateView()
|
||||
{
|
||||
var descriptor = new MTLTextureDescriptor
|
||||
{
|
||||
PixelFormat = FormatTable.GetFormat(Info.Format),
|
||||
Usage = MTLTextureUsage.ShaderRead | MTLTextureUsage.ShaderWrite,
|
||||
StorageMode = MTLStorageMode.Shared,
|
||||
TextureType = Info.Target.Convert(),
|
||||
Width = (ulong)Info.Width,
|
||||
Height = (ulong)Info.Height
|
||||
};
|
||||
|
||||
_mtlTexture = _bufferHandle.Value.NewTexture(descriptor, (ulong)_offset, (ulong)_size);
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
// TODO: Implement this method
|
||||
public PinnedSpan<byte> GetData()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public PinnedSpan<byte> GetData(int layer, int level)
|
||||
{
|
||||
return GetData();
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
// TODO
|
||||
//_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetStorage(BufferRange buffer)
|
||||
{
|
||||
if (buffer.Handle != BufferHandle.Null)
|
||||
{
|
||||
var handle = buffer.Handle;
|
||||
MTLBuffer bufferHandle = new(Unsafe.As<BufferHandle, IntPtr>(ref handle));
|
||||
if (_bufferHandle == bufferHandle &&
|
||||
_offset == buffer.Offset &&
|
||||
_size == buffer.Size)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_bufferHandle = bufferHandle;
|
||||
_offset = buffer.Offset;
|
||||
_size = buffer.Size;
|
||||
|
||||
Release();
|
||||
|
||||
CreateView();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
Buffer.Copy(source, destination, srcOffset, dstOffset, size);
|
||||
}
|
||||
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
|
|
|
@ -8,6 +8,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
{
|
||||
public const string Tab = " ";
|
||||
|
||||
// The number of additional arguments that every function (except for the main one) must have (for instance support_buffer)
|
||||
public const int additionalArgCount = 1;
|
||||
|
||||
public StructuredFunction CurrentFunction { get; set; }
|
||||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
|
|
@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
|
||||
context.AppendLine();
|
||||
DeclareOutputAttributes(context, info.IoDefinitions.Where(x => x.StorageKind == StorageKind.Output));
|
||||
context.AppendLine();
|
||||
DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values);
|
||||
DeclareBufferStructures(context, context.Properties.StorageBuffers.Values);
|
||||
}
|
||||
|
||||
static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
|
||||
|
@ -111,8 +114,41 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
{
|
||||
foreach (var memory in memories)
|
||||
{
|
||||
string arraySize = "";
|
||||
if ((memory.Type & AggregateType.Array) != 0)
|
||||
{
|
||||
arraySize = $"[{memory.ArrayLength}]";
|
||||
}
|
||||
var typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array);
|
||||
context.AppendLine($"{typeName} {memory.Name}[{memory.ArrayLength}];");
|
||||
context.AppendLine($"{typeName} {memory.Name}{arraySize};");
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareBufferStructures(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
||||
{
|
||||
foreach (BufferDefinition buffer in buffers)
|
||||
{
|
||||
context.AppendLine($"struct Struct_{buffer.Name}");
|
||||
context.EnterScope();
|
||||
|
||||
foreach (StructureField field in buffer.Type.Fields)
|
||||
{
|
||||
if (field.Type.HasFlag(AggregateType.Array) && field.ArrayLength > 0)
|
||||
{
|
||||
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
|
||||
|
||||
context.AppendLine($"{typeName} {field.Name}[{field.ArrayLength}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
|
||||
|
||||
context.AppendLine($"{typeName} {field.Name};");
|
||||
}
|
||||
}
|
||||
|
||||
context.LeaveScope(";");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -124,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
}
|
||||
else
|
||||
{
|
||||
if (inputs.Any())
|
||||
if (inputs.Any() || context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
string prefix = "";
|
||||
|
||||
|
@ -136,9 +172,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
case ShaderStage.Fragment:
|
||||
context.AppendLine($"struct FragmentIn");
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
context.AppendLine($"struct KernelIn");
|
||||
break;
|
||||
}
|
||||
|
||||
context.EnterScope();
|
||||
|
|
|
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
case Instruction.Load:
|
||||
return Load(context, operation);
|
||||
case Instruction.Lod:
|
||||
return "|| LOD ||";
|
||||
return Lod(context, operation);
|
||||
case Instruction.MemoryBarrier:
|
||||
return "|| MEMORY BARRIER ||";
|
||||
case Instruction.Store:
|
||||
|
|
|
@ -12,11 +12,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
|
||||
var functon = context.GetFunction(funcId.Value);
|
||||
|
||||
string[] args = new string[operation.SourcesCount - 1];
|
||||
int argCount = operation.SourcesCount - 1;
|
||||
string[] args = new string[argCount + CodeGenContext.additionalArgCount];
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
// Additional arguments
|
||||
args[0] = "support_buffer";
|
||||
|
||||
int argIndex = CodeGenContext.additionalArgCount;
|
||||
for (int i = 0; i < argCount; i++)
|
||||
{
|
||||
args[i] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
|
||||
args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
|
||||
}
|
||||
|
||||
return $"{functon.Name}({string.Join(", ", args)})";
|
||||
|
|
|
@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
inputsCount--;
|
||||
}
|
||||
|
||||
string fieldName = "";
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.ConstantBuffer:
|
||||
|
@ -45,6 +46,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
varName = buffer.Name;
|
||||
if ((field.Type & AggregateType.Array) != 0 && field.ArrayLength == 0)
|
||||
{
|
||||
// Unsized array, the buffer is indexed instead of the field
|
||||
fieldName = "." + field.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += "->" + field.Name;
|
||||
}
|
||||
varType = field.Type;
|
||||
break;
|
||||
|
||||
|
@ -126,6 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
varName += fieldName;
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
|
@ -141,6 +152,37 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
// TODO: check this
|
||||
public static string Lod(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = 0;
|
||||
|
||||
string samplerName = GetSamplerName(context.Properties, texOp);
|
||||
|
||||
string coordsExpr;
|
||||
|
||||
if (coordsCount > 1)
|
||||
{
|
||||
string[] elems = new string[coordsCount];
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
|
||||
}
|
||||
|
||||
coordsExpr = "float" + coordsCount + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
|
||||
}
|
||||
|
||||
return $"tex_{samplerName}.calculate_unclamped_lod(samp_{samplerName}, {coordsExpr}){GetMaskMultiDest(texOp.Index)}";
|
||||
}
|
||||
|
||||
public static string Store(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadOrStore(context, operation, isStore: true);
|
||||
|
@ -176,11 +218,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
texCall += "sample";
|
||||
|
||||
if (isGather)
|
||||
{
|
||||
texCall += "_gather";
|
||||
texCall += "gather";
|
||||
}
|
||||
else
|
||||
{
|
||||
texCall += "sample";
|
||||
}
|
||||
|
||||
if (isShadow)
|
||||
|
@ -188,22 +232,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
texCall += "_compare";
|
||||
}
|
||||
|
||||
texCall += $"(samp_{samplerName}";
|
||||
texCall += $"(samp_{samplerName}, ";
|
||||
}
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount;
|
||||
|
||||
bool appended = false;
|
||||
void Append(string str)
|
||||
{
|
||||
texCall += ", " + str;
|
||||
if (appended)
|
||||
{
|
||||
texCall += ", ";
|
||||
}
|
||||
else {
|
||||
appended = true;
|
||||
}
|
||||
texCall += str;
|
||||
}
|
||||
|
||||
AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
|
||||
|
||||
string AssemblePVector(int count)
|
||||
{
|
||||
string coords;
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
@ -213,14 +266,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
elems[index] = Src(coordType);
|
||||
}
|
||||
|
||||
string prefix = intCoords ? "int" : "float";
|
||||
|
||||
return prefix + count + "(" + string.Join(", ", elems) + ")";
|
||||
coords = string.Join(", ", elems);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(coordType);
|
||||
coords = Src(coordType);
|
||||
}
|
||||
|
||||
string prefix = intCoords ? "uint" : "float";
|
||||
|
||||
return prefix + (count > 1 ? count : "") + "(" + coords + ")";
|
||||
}
|
||||
|
||||
Append(AssemblePVector(pCount));
|
||||
|
@ -254,6 +309,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
|
||||
private static string GetMaskMultiDest(int mask)
|
||||
{
|
||||
if (mask == 0x0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
string swizzle = ".";
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
IoVariable.ThreadId => ("thread_position_in_threadgroup", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
|
||||
// gl_VertexIndex does not have a direct equivalent in MSL
|
||||
IoVariable.VertexIndex => ("vertex_index", AggregateType.U32),
|
||||
IoVariable.VertexIndex => ("vertex_id", AggregateType.U32),
|
||||
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
|
||||
IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32),
|
||||
_ => (null, AggregateType.Invalid),
|
||||
|
|
|
@ -48,6 +48,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
|
||||
PrintBlock(context, function.MainBlock, isMainFunc);
|
||||
|
||||
// In case the shader hasn't returned, return
|
||||
if (isMainFunc && stage != ShaderStage.Compute)
|
||||
{
|
||||
context.AppendLine("return out;");
|
||||
}
|
||||
|
||||
context.LeaveScope();
|
||||
}
|
||||
|
||||
|
@ -57,11 +63,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
ShaderStage stage,
|
||||
bool isMainFunc = false)
|
||||
{
|
||||
string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
|
||||
int additionalArgCount = isMainFunc ? 0 : CodeGenContext.additionalArgCount;
|
||||
|
||||
string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
// All non-main functions need to be able to access the support_buffer as well
|
||||
if (!isMainFunc)
|
||||
{
|
||||
args[0] = "constant Struct_support_buffer* support_buffer";
|
||||
}
|
||||
|
||||
int argIndex = additionalArgCount;
|
||||
for (int i = 0; i < function.InArguments.Length; i++)
|
||||
{
|
||||
args[i] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
|
||||
args[argIndex++] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
|
||||
}
|
||||
|
||||
for (int i = 0; i < function.OutArguments.Length; i++)
|
||||
|
@ -69,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
int j = i + function.InArguments.Length;
|
||||
|
||||
// Likely need to be made into pointers
|
||||
args[j] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
|
||||
args[argIndex++] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
|
||||
}
|
||||
|
||||
string funcKeyword = "inline";
|
||||
|
@ -97,20 +112,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
returnType = "void";
|
||||
}
|
||||
|
||||
if (context.AttributeUsage.UsedInputAttributes != 0)
|
||||
if (stage == ShaderStage.Vertex)
|
||||
{
|
||||
if (stage == ShaderStage.Vertex)
|
||||
if (context.AttributeUsage.UsedInputAttributes != 0)
|
||||
{
|
||||
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
else if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
else if (stage == ShaderStage.Compute)
|
||||
{
|
||||
args = args.Prepend("KernelIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
}
|
||||
else if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
|
||||
// TODO: add these only if they are used
|
||||
|
@ -119,18 +130,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
args = args.Append("uint vertex_id [[vertex_id]]").ToArray();
|
||||
args = args.Append("uint instance_id [[instance_id]]").ToArray();
|
||||
}
|
||||
else if (stage == ShaderStage.Compute)
|
||||
{
|
||||
args = args.Append("uint3 threadgroup_position_in_grid [[threadgroup_position_in_grid]]").ToArray();
|
||||
args = args.Append("uint3 thread_position_in_grid [[thread_position_in_grid]]").ToArray();
|
||||
args = args.Append("uint3 thread_position_in_threadgroup [[thread_position_in_threadgroup]]").ToArray();
|
||||
}
|
||||
|
||||
foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
|
||||
{
|
||||
var varType = constantBuffer.Type.Fields[0].Type & ~AggregateType.Array;
|
||||
args = args.Append($"constant {Declarations.GetVarTypeName(context, varType)} *{constantBuffer.Name} [[buffer({constantBuffer.Binding})]]").ToArray();
|
||||
args = args.Append($"constant Struct_{constantBuffer.Name}* {constantBuffer.Name} [[buffer({constantBuffer.Binding})]]").ToArray();
|
||||
}
|
||||
|
||||
foreach (var storageBuffers in context.Properties.StorageBuffers.Values)
|
||||
{
|
||||
var varType = storageBuffers.Type.Fields[0].Type & ~AggregateType.Array;
|
||||
// Offset the binding by 15 to avoid clashing with the constant buffers
|
||||
args = args.Append($"device {Declarations.GetVarTypeName(context, varType)} *{storageBuffers.Name} [[buffer({storageBuffers.Binding + 15})]]").ToArray();
|
||||
args = args.Append($"device Struct_{storageBuffers.Name}* {storageBuffers.Name} [[buffer({storageBuffers.Binding + 15})]]").ToArray();
|
||||
}
|
||||
|
||||
foreach (var texture in context.Properties.Textures.Values)
|
||||
|
|
|
@ -861,7 +861,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_pipeline.SetStorageBuffers(1, sbRanges);
|
||||
|
||||
_pipeline.SetProgram(_programStrideChange);
|
||||
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1);
|
||||
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
|
||||
|
||||
_pipeline.Finish(gd, cbs);
|
||||
}
|
||||
|
@ -1044,7 +1044,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
||||
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
||||
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
|
||||
|
||||
if (srcView != src)
|
||||
{
|
||||
|
@ -1170,7 +1170,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
|
||||
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
|
||||
|
||||
if (srcView != src)
|
||||
{
|
||||
|
@ -1582,7 +1582,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(3, patternScoped.Range) });
|
||||
|
||||
_pipeline.SetProgram(_programConvertIndirectData);
|
||||
_pipeline.DispatchCompute(1, 1, 1);
|
||||
_pipeline.DispatchCompute(1, 1, 1, 0, 0, 0);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
|
@ -1684,7 +1684,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_pipeline.SetStorageBuffers(1, sbRanges);
|
||||
|
||||
_pipeline.SetProgram(_programConvertD32S8ToD24S8);
|
||||
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1);
|
||||
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
|
||||
|
||||
_pipeline.Finish(gd, cbs);
|
||||
|
||||
|
|
|
@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue