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Adds the ability to read a amiibo's nickname from the VirtualAmiiboFile (#217)

This feature adds a way to change the Amiibo's nickname inside Smash and
other places where it's used, so it’s not always "Ryujinx." However, I
did not add a GUI or create the Cabinet applet that would allow users to
change this. So you will have to go to system/amiibo and find your
amiibo id to change it.
This commit is contained in:
Jacobwasbeast 2024-11-09 21:18:50 -06:00 committed by GitHub
parent a7b58df3fe
commit b17e4f79fb
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2 changed files with 8 additions and 4 deletions

View file

@ -8,6 +8,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager
public uint FileVersion { get; set; }
public byte[] TagUuid { get; set; }
public string AmiiboId { get; set; }
public string NickName { get; set; }
public DateTime FirstWriteDate { get; set; }
public DateTime LastWriteDate { get; set; }
public ushort WriteCounter { get; set; }

View file

@ -64,16 +64,17 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
};
}
public static RegisterInfo GetRegisterInfo(ITickSource tickSource, string amiiboId, string nickname)
public static RegisterInfo GetRegisterInfo(ITickSource tickSource, string amiiboId, string userName)
{
VirtualAmiiboFile amiiboFile = LoadAmiiboFile(amiiboId);
string nickname = amiiboFile.NickName ?? "Ryujinx";
UtilityImpl utilityImpl = new(tickSource);
CharInfo charInfo = new();
charInfo.SetFromStoreData(StoreData.BuildDefault(utilityImpl, 0));
charInfo.Nickname = Nickname.FromString(nickname);
// This is the player's name
charInfo.Nickname = Nickname.FromString(userName);
RegisterInfo registerInfo = new()
{
@ -85,7 +86,9 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
Reserved1 = new Array64<byte>(),
Reserved2 = new Array58<byte>(),
};
"Ryujinx"u8.CopyTo(registerInfo.Nickname.AsSpan());
// This is the amiibo's name
byte[] nicknameBytes = System.Text.Encoding.UTF8.GetBytes(nickname);
nicknameBytes.CopyTo(registerInfo.Nickname.AsSpan());
return registerInfo;
}