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Significant changes include LDN functionality from @Vudjun (no more
separate build!) and an XCI trimmer from @amurgshere.

Merged PRs in this release (in the order they were merged): 
#183, #150, #105, #160, #188, #98, #158, #13, #216, #73, #217, #122,
#228, #65, #226, #236, #247, #243, #249, #242, #260, #273, #272, #262,
#259, #241

## Versioning:
There now exists "stable" (release branch) and ["canary" (master
branch)](https://github.com/GreemDev/Ryujinx-Canary/releases) versions.
Instead of everyone using the same emulator, getting updates for every
code change, you now *opt-in* to the more frequent updates by using the
Canary version. Use stable and you'll get about an update a week, but
that update will be MUCH more significant as it's the entire previous
week's changes & PR merges.

## LDN
LDN functionality is now merged! Use
[this](https://github.com/GreemDev/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide)
to get started.
Please note that LDN is only for local wireless; **this is not a
Nintendo Switch Online emulation feature**.

## UI
  - Added an XCI trimmer (#105).
- You can use this feature to trim dead bytes & the embedded firmware
out of your dumped XCIs, to make them smaller.
- If you right-click an XCI and the trim button it is greyed out, that
means your XCI is already as small as possible.
  - Fix for fullscreen not being really fullscreen (#150)
  - Fix window sizing calculations when Show Title Bar is enabled (#247)
- The "Install/Uninstall file types" buttons will be enabled/disabled
depending on which one you contextually need; install will be clickable
when they aren't installed, and vice versa.
- Fix for showing default config screen when swapping players in
controller settings (#122)
- Command-line argument to prevent update checking `--hide-updates`
(#272)
  - # RPC: 
    - Added a LOT of game images to Discord RPC.
    - Play time will now show the time unit hours at a maximum.

## Localization
- Update outdated/incorrect & added missing translations for zh-TW
(#158)
  - Add many missing locale strings to all languages (#160)
  - Update & improve Korean translation (#226)
  - Minor fixes & add missing translations to Spanish translation (#242)

## Headless
- Added `ignore-controller-applet` as an option you can configure via
headless command-line options.

## Graphics Backend
  - ### Vulkan
    - fix divide-by-zero when recovering from missed draw (#235) 
      - fixes crash in 'Baldo: The Guardian Owls' opening cutscene
    
## Horizon
- fix crash that occurs when launching an NSP forwarder generated by
Nro2Nsp (#237)

# Nerd Zone
Slightly more technical information. If you don't understand what's
under here, no worry.

- Updater now uses the release's Tag Name instead of its Name for
version checking.
- Baked in value change logging into ReactiveObject.
- Split ConfigurationState into 3, smaller partial classes of the same
name.
- Specify if the current version is Canary in the version log line

---------

Co-authored-by: James Duarte <GarnetSunset@users.noreply.github.com>
Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>
Co-authored-by: TheToid <amurgshere@gmail.com>
Co-authored-by: GabCoolGuy <gabrielfreville@proton.me>
Co-authored-by: Kekschen <52585984+Kek5chen@users.noreply.github.com>
Co-authored-by: WilliamWsyHK <WilliamWsyHK@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Jacobwasbeast <38381609+Jacobwasbeast@users.noreply.github.com>
Co-authored-by: Piplup <100526773+piplup55@users.noreply.github.com>
Co-authored-by: Vladimir Sokolov <tehnicalmailone@gmail.com>
Co-authored-by: Jonas Henriksson <gr3ger@gmail.com>
Co-authored-by: Vudjun <Vudjun@users.noreply.github.com>
Co-authored-by: extherian <extherian@gmail.com>
Co-authored-by: Hack茶ん <120134269+Hackjjang@users.noreply.github.com>
Co-authored-by: EmulationEnjoyer <144477224+EmulationEnjoyer@users.noreply.github.com>
Co-authored-by: Nicola <61830443+nicola02nb@users.noreply.github.com>
Co-authored-by: jzumaran <juan.zumaran@gitz.cl>
Co-authored-by: Pitchoune <yrigaud@icloud.com>
Co-authored-by: Narugakuruga <31060534+Narugakuruga@users.noreply.github.com>
This commit is contained in:
Evan Husted 2024-11-19 08:33:32 -06:00 committed by GitHub
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commit b2aad0a0fc
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183 changed files with 10046 additions and 2661 deletions

View file

@ -74,36 +74,36 @@ jobs:
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
#- name: Build AppImage
# if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
# run: |
# PLATFORM_NAME="${{ matrix.platform.name }}"
- name: Build AppImage
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
# sudo apt install -y zsync desktop-file-utils appstream
sudo apt install -y zsync desktop-file-utils appstream
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# # Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
# shell: bash
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
@ -112,12 +112,12 @@ jobs:
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
#- name: Upload Ryujinx (AppImage) artifact
# uses: actions/upload-artifact@v4
# if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
# with:
# name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
# path: publish_appimage
- name: Upload Ryujinx (AppImage) artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4

257
.github/workflows/canary.yml vendored Normal file
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@ -0,0 +1,257 @@
name: Canary release job
on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx-Canary"
RELEASE: 1
jobs:
tag:
name: Create tag
runs-on: ubuntu-20.04
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v7
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/Canary-${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
- name: Create release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained -p:IncludeNativeLibrariesForSelfExtract=true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained -p:IncludeNativeLibrariesForSelfExtract=true
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
shell: bash
#- name: Build AppImage (Linux)
# if: matrix.platform.os == 'ubuntu-latest'
# run: |
# BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
# PLATFORM_NAME="${{ matrix.platform.name }}"
# sudo apt install -y zsync desktop-file-utils appstream
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh
# Add to release output
# pushd publish_ava_appimage
# mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
# mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
# popd
# shell: bash
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 15
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 15
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}

View file

@ -4,7 +4,7 @@ on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
branches: [ release ]
paths-ignore:
- '.github/**'
- 'docs/**'
@ -20,7 +20,7 @@ env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
RELEASE: 1
@ -93,6 +93,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
@ -101,83 +102,79 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained -p:IncludeNativeLibrariesForSelfExtract=true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained -p:IncludeNativeLibrariesForSelfExtract=true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained -p:IncludeNativeLibrariesForSelfExtract=true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained -p:IncludeNativeLibrariesForSelfExtract=true
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
pushd publish
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
shell: bash
#- name: Build AppImage (Linux)
# if: matrix.platform.os == 'ubuntu-latest'
# run: |
# BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
# PLATFORM_NAME="${{ matrix.platform.name }}"
# sudo apt install -y zsync desktop-file-utils appstream
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh
# Add to release output
# pushd publish_ava_appimage
# mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
# mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
# popd
# shell: bash
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
@ -228,12 +225,13 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
@ -243,7 +241,7 @@ jobs:
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true

23
COMPILING.md Normal file
View file

@ -0,0 +1,23 @@
## Compilation
Building the project is for users that want to contribute code only.
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.

View file

@ -74,7 +74,7 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/GreemDev/Ryujinx#building) explains how to build and test.
- [Build Instructions](https://github.com/GreemDev/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
@ -83,7 +83,7 @@ We use and recommend the following workflow:
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
- Details about the pull request [review procedure](docs/workflow/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
- The next official build will automatically include your change.
- You can delete the branch you used for making the change.

View file

@ -22,7 +22,7 @@
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.1.2" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
@ -33,6 +33,7 @@
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="Open.NAT.Core" Version="2.1.0.5" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />

View file

@ -14,6 +14,15 @@
<img src="https://img.shields.io/github/v/release/GreemDev/Ryujinx"
alt="Latest Release">
</a>
<br>
<a href="https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml">
<img src="https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg"
alt="">
</a>
<a href="https://github.com/GreemDev/Ryujinx-Canary/releases/latest">
<img src="https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary"
alt="Latest Canary Release">
</a>
</h1>
<p align="center">
@ -47,55 +56,28 @@
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
</p>
## Compatibility
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
## Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
## Latest release
## Latest build
Releases are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
You can find the latest release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Building
Building the project is for advanced users.
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Features
- **Audio**

View file

@ -29,14 +29,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec", "s
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio", "src\Ryujinx.Audio\Ryujinx.Audio.csproj", "{806ACF6D-90B0-45D0-A1AC-5F220F3B3985}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
Directory.Packages.props = Directory.Packages.props
Release Script = .github/workflows/release.yml
Build Script = .github/workflows/build.yml
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
@ -89,6 +81,15 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Gene
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
Directory.Packages.props = Directory.Packages.props
.github/workflows/release.yml = .github/workflows/release.yml
.github/workflows/canary.yml = .github/workflows/canary.yml
.github/workflows/build.yml = .github/workflows/build.yml
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU

View file

@ -707,6 +707,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Blue Attire",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01010300",
@ -3526,6 +3542,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01400000",
@ -4160,6 +4192,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -5848,6 +5896,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -6126,6 +6190,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -8341,6 +8421,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -9020,6 +9116,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000100",
@ -9496,6 +9608,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Blue Attire",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01010000",
@ -9833,6 +9961,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -14667,6 +14811,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01030000",
@ -16119,6 +16279,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01050000",
@ -16717,6 +16893,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01070000",
@ -19745,6 +19937,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01080000",
@ -20503,6 +20711,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Blue Attire",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01010000",
@ -21805,6 +22029,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -22340,6 +22580,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01020100",
@ -22990,6 +23246,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -23440,6 +23712,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -24660,6 +24948,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01410000",
@ -24954,6 +25258,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01060000",
@ -25286,6 +25606,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -29114,6 +29450,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Blue Attire",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01010000",
@ -32512,6 +32864,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -32928,6 +33296,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000100",
@ -34800,6 +35184,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Red Tunic",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01000000",
@ -37569,6 +37969,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Blue Attire",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01010100",
@ -41293,6 +41709,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Black Cat Clothes",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01020100",
@ -45153,6 +45585,22 @@
"0100F2C0115B6000"
],
"gameName": "The Legend of Zelda: Tears of the Kingdom"
},
{
"amiiboUsage": [
{
"Usage": "Receive the Blue Attire",
"write": false
},
{
"Usage": "Receive random materials",
"write": false
}
],
"gameID": [
"01008CF01BAAC000"
],
"gameName": "The Legend of Zelda: Echoes of Wisdom"
}
],
"head": "01010000",
@ -47896,5 +48344,5 @@
"type": "Figure"
}
],
"lastUpdated": "2024-10-01T00:00:25.035619"
"lastUpdated": "2024-11-17T15:28:47.035619"
}

View file

@ -46,5 +46,5 @@ then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$APP_BUNDLE_DIRECTORY"
else
echo "Usign codesign for ad-hoc signing"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$APP_BUNDLE_DIRECTORY"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$APP_BUNDLE_DIRECTORY"
fi

View file

@ -99,7 +99,7 @@ then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
else
echo "Using codesign for ad-hoc signing"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$UNIVERSAL_APP_BUNDLE"
fi
echo "Creating archive"

View file

@ -95,7 +95,7 @@ else
echo "Using codesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$FILE"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$FILE"
fi
done
fi

View file

@ -9,7 +9,7 @@ To merge pull requests, you must have write permissions in the repository.
## Quick Code Review Rules
* Do not mix unrelated changes in one pull request. For example, a code style change should never be mixed with a bug fix.
* All changes should follow the existing code style. You can read more about our code style at [docs/coding-guidelines](../coding-guidelines/coding-style.md).
* All changes should follow the existing code style. You can read more about our code style at [docs/coding-style](../coding-guidelines/coding-style.md).
* Adding external dependencies is to be avoided unless not doing so would introduce _significant_ complexity. Any dependency addition should be justified and discussed before merge.
* Use Draft pull requests for changes you are still working on but want early CI loop feedback. When you think your changes are ready for review, [change the status](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/changing-the-stage-of-a-pull-request) of your pull request.
* Rebase your changes when required or directly requested. Changes should always be commited on top of the upstream branch, not the other way around.

View file

@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Runtime;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -848,18 +849,15 @@ namespace ARMeilleure.Translation.PTC
}
}
List<Thread> threads = new();
for (int i = 0; i < degreeOfParallelism; i++)
{
Thread thread = new(TranslateFuncs)
List<Thread> threads = Enumerable.Range(0, degreeOfParallelism)
.Select(idx =>
new Thread(TranslateFuncs)
{
IsBackground = true,
Name = "Ptc.TranslateThread." + i
};
threads.Add(thread);
Name = "Ptc.TranslateThread." + idx
}
).ToList();
Stopwatch sw = Stopwatch.StartNew();

View file

@ -3,6 +3,7 @@ namespace Ryujinx.Common.Configuration.Multiplayer
public enum MultiplayerMode
{
Disabled,
LdnRyu,
LdnMitm,
}
}

View file

@ -72,5 +72,6 @@ namespace Ryujinx.Common.Logging
TamperMachine,
UI,
Vic,
XCIFileTrimmer
}
}

View file

@ -30,10 +30,10 @@ namespace Ryujinx.Common.Logging.Targets
string ILogTarget.Name { get => _target.Name; }
public AsyncLogTargetWrapper(ILogTarget target)
: this(target, -1, AsyncLogTargetOverflowAction.Block)
: this(target, -1)
{ }
public AsyncLogTargetWrapper(ILogTarget target, int queueLimit, AsyncLogTargetOverflowAction overflowAction)
public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block)
{
_target = target;
_messageQueue = new BlockingCollection<LogEventArgs>(queueLimit);

View file

@ -47,7 +47,7 @@ namespace Ryujinx.Common.Logging.Targets
}
// Clean up old logs, should only keep 3
FileInfo[] files = logDir.GetFiles("*.log").OrderBy((info => info.CreationTime)).ToArray();
FileInfo[] files = logDir.GetFiles("*.log").OrderBy(info => info.CreationTime).ToArray();
for (int i = 0; i < files.Length - 2; i++)
{
try

View file

@ -0,0 +1,30 @@
using Ryujinx.Common.Utilities;
namespace Ryujinx.Common.Logging
{
public class XCIFileTrimmerLog : XCIFileTrimmer.ILog
{
public virtual void Progress(long current, long total, string text, bool complete)
{
}
public void Write(XCIFileTrimmer.LogType logType, string text)
{
switch (logType)
{
case XCIFileTrimmer.LogType.Info:
Logger.Notice.Print(LogClass.XCIFileTrimmer, text);
break;
case XCIFileTrimmer.LogType.Warn:
Logger.Warning?.Print(LogClass.XCIFileTrimmer, text);
break;
case XCIFileTrimmer.LogType.Error:
Logger.Error?.Print(LogClass.XCIFileTrimmer, text);
break;
case XCIFileTrimmer.LogType.Progress:
Logger.Info?.Print(LogClass.XCIFileTrimmer, text);
break;
}
}
}
}

View file

@ -803,18 +803,6 @@ namespace Ryujinx.Common.Memory
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
}
public struct Array256<T> : IArray<T> where T : unmanaged
{
T _e0;
Array128<T> _other;
Array127<T> _other2;
public readonly int Length => 256;
public ref T this[int index] => ref AsSpan()[index];
[Pure]
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
}
public struct Array140<T> : IArray<T> where T : unmanaged
{
T _e0;
@ -828,6 +816,18 @@ namespace Ryujinx.Common.Memory
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
}
public struct Array256<T> : IArray<T> where T : unmanaged
{
T _e0;
Array128<T> _other;
Array127<T> _other2;
public readonly int Length => 256;
public ref T this[int index] => ref AsSpan()[index];
[Pure]
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
}
public struct Array384<T> : IArray<T> where T : unmanaged
{
T _e0;

View file

@ -1,11 +1,13 @@
using Ryujinx.Common.Logging;
using System;
using System.Globalization;
using System.Threading;
namespace Ryujinx.Common
{
public class ReactiveObject<T>
{
private readonly ReaderWriterLockSlim _readerWriterLock = new();
private readonly ReaderWriterLockSlim _rwLock = new();
private bool _isInitialized;
private T _value;
@ -15,15 +17,15 @@ namespace Ryujinx.Common
{
get
{
_readerWriterLock.EnterReadLock();
_rwLock.EnterReadLock();
T value = _value;
_readerWriterLock.ExitReadLock();
_rwLock.ExitReadLock();
return value;
}
set
{
_readerWriterLock.EnterWriteLock();
_rwLock.EnterWriteLock();
T oldValue = _value;
@ -32,7 +34,7 @@ namespace Ryujinx.Common
_isInitialized = true;
_value = value;
_readerWriterLock.ExitWriteLock();
_rwLock.ExitWriteLock();
if (!oldIsInitialized || oldValue == null || !oldValue.Equals(_value))
{
@ -41,11 +43,21 @@ namespace Ryujinx.Common
}
}
public void LogChangesToValue(string valueName, LogClass logClass = LogClass.Configuration)
=> Event += (_, e) => ReactiveObjectHelper.LogValueChange(logClass, e, valueName);
public static implicit operator T(ReactiveObject<T> obj) => obj.Value;
}
public static class ReactiveObjectHelper
{
public static void LogValueChange<T>(LogClass logClass, ReactiveEventArgs<T> eventArgs, string valueName)
{
string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}");
Logger.Info?.Print(logClass, message);
}
public static void Toggle(this ReactiveObject<bool> rBoolean) => rBoolean.Value = !rBoolean.Value;
}

View file

@ -5,7 +5,9 @@ namespace Ryujinx.Common
// DO NOT EDIT, filled by CI
public static class ReleaseInformation
{
private const string FlatHubChannelOwner = "flathub";
private const string FlatHubChannel = "flathub";
private const string CanaryChannel = "canary";
private const string ReleaseChannel = "release";
private const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
public const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
@ -13,6 +15,7 @@ namespace Ryujinx.Common
private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%";
public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
public const string ReleaseChannelSourceRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO%%";
public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
@ -21,10 +24,15 @@ namespace Ryujinx.Common
!BuildGitHash.StartsWith("%%") &&
!ReleaseChannelName.StartsWith("%%") &&
!ReleaseChannelOwner.StartsWith("%%") &&
!ReleaseChannelSourceRepo.StartsWith("%%") &&
!ReleaseChannelRepo.StartsWith("%%") &&
!ConfigFileName.StartsWith("%%");
public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannel);
public static bool IsCanaryBuild => IsValid && ReleaseChannelName.Equals(CanaryChannel);
public static bool IsReleaseBuild => IsValid && ReleaseChannelName.Equals(ReleaseChannel);
public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
}

View file

@ -1,6 +1,7 @@
using System.Buffers.Binary;
using System.Net;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Utilities
{
@ -65,6 +66,11 @@ namespace Ryujinx.Common.Utilities
return (targetProperties, targetAddressInfo);
}
public static bool SupportsDynamicDns()
{
return RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
}
public static uint ConvertIpv4Address(IPAddress ipAddress)
{
return BinaryPrimitives.ReadUInt32BigEndian(ipAddress.GetAddressBytes());

View file

@ -0,0 +1,524 @@
// Uncomment the line below to ensure XCIFileTrimmer does not modify files
//#define XCI_TRIMMER_READ_ONLY_MODE
using Gommon;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
namespace Ryujinx.Common.Utilities
{
public sealed class XCIFileTrimmer
{
private const long BytesInAMegabyte = 1024 * 1024;
private const int BufferSize = 8 * (int)BytesInAMegabyte;
private const long CartSizeMBinFormattedGB = 952;
private const int CartKeyAreaSize = 0x1000;
private const byte PaddingByte = 0xFF;
private const int HeaderFilePos = 0x100;
private const int CartSizeFilePos = 0x10D;
private const int DataSizeFilePos = 0x118;
private const string HeaderMagicValue = "HEAD";
/// <summary>
/// Cartridge Sizes (ByteIdentifier, SizeInGB)
/// </summary>
private static readonly Dictionary<byte, long> _cartSizesGB = new()
{
{ 0xFA, 1 },
{ 0xF8, 2 },
{ 0xF0, 4 },
{ 0xE0, 8 },
{ 0xE1, 16 },
{ 0xE2, 32 }
};
private static long RecordsToByte(long records)
{
return 512 + (records * 512);
}
public static bool CanTrim(string filename, ILog log = null)
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
var trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeTrimmed;
}
return false;
}
public static bool CanUntrim(string filename, ILog log = null)
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
var trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeUntrimmed;
}
return false;
}
private ILog _log;
private string _filename;
private FileStream _fileStream;
private BinaryReader _binaryReader;
private long _offsetB, _dataSizeB, _cartSizeB, _fileSizeB;
private bool _fileOK = true;
private bool _freeSpaceChecked = false;
private bool _freeSpaceValid = false;
public enum OperationOutcome
{
Undetermined,
InvalidXCIFile,
NoTrimNecessary,
NoUntrimPossible,
FreeSpaceCheckFailed,
FileIOWriteError,
ReadOnlyFileCannotFix,
FileSizeChanged,
Successful,
Cancelled
}
public enum LogType
{
Info,
Warn,
Error,
Progress
}
public interface ILog
{
public void Write(LogType logType, string text);
public void Progress(long current, long total, string text, bool complete);
}
public bool FileOK => _fileOK;
public bool Trimmed => _fileOK && FileSizeB < UntrimmedFileSizeB;
public bool ContainsKeyArea => _offsetB != 0;
public bool CanBeTrimmed => _fileOK && FileSizeB > TrimmedFileSizeB;
public bool CanBeUntrimmed => _fileOK && FileSizeB < UntrimmedFileSizeB;
public bool FreeSpaceChecked => _fileOK && _freeSpaceChecked;
public bool FreeSpaceValid => _fileOK && _freeSpaceValid;
public long DataSizeB => _dataSizeB;
public long CartSizeB => _cartSizeB;
public long FileSizeB => _fileSizeB;
public long DiskSpaceSavedB => CartSizeB - FileSizeB;
public long DiskSpaceSavingsB => CartSizeB - DataSizeB;
public long TrimmedFileSizeB => _offsetB + _dataSizeB;
public long UntrimmedFileSizeB => _offsetB + _cartSizeB;
public ILog Log
{
get => _log;
set => _log = value;
}
public String Filename
{
get => _filename;
set
{
_filename = value;
Reset();
}
}
public long Pos
{
get => _fileStream.Position;
set => _fileStream.Position = value;
}
public XCIFileTrimmer(string path, ILog log = null)
{
Log = log;
Filename = path;
ReadHeader();
}
public void CheckFreeSpace(CancellationToken? cancelToken = null)
{
if (FreeSpaceChecked)
return;
try
{
if (CanBeTrimmed)
{
_freeSpaceValid = false;
OpenReaders();
try
{
Pos = TrimmedFileSizeB;
bool freeSpaceValid = true;
long readSizeB = FileSizeB - TrimmedFileSizeB;
Stopwatch timedSw = Lambda.Timed(() =>
{
freeSpaceValid = CheckPadding(readSizeB, cancelToken);
});
if (timedSw.Elapsed.TotalSeconds > 0)
{
Log?.Write(LogType.Info, $"Checked at {readSizeB / (double)XCIFileTrimmer.BytesInAMegabyte / timedSw.Elapsed.TotalSeconds:N} Mb/sec");
}
if (freeSpaceValid)
Log?.Write(LogType.Info, "Free space is valid");
_freeSpaceValid = freeSpaceValid;
}
finally
{
CloseReaders();
}
}
else
{
Log?.Write(LogType.Warn, "There is no free space to check.");
_freeSpaceValid = false;
}
}
finally
{
_freeSpaceChecked = true;
}
}
private bool CheckPadding(long readSizeB, CancellationToken? cancelToken = null)
{
long maxReads = readSizeB / XCIFileTrimmer.BufferSize;
long read = 0;
var buffer = new byte[BufferSize];
while (true)
{
if (cancelToken.HasValue && cancelToken.Value.IsCancellationRequested)
{
return false;
}
int bytes = _fileStream.Read(buffer, 0, XCIFileTrimmer.BufferSize);
if (bytes == 0)
break;
Log?.Progress(read, maxReads, "Verifying file can be trimmed", false);
if (buffer.Take(bytes).AsParallel().Any(b => b != XCIFileTrimmer.PaddingByte))
{
Log?.Write(LogType.Warn, "Free space is NOT valid");
return false;
}
read++;
}
return true;
}
private void Reset()
{
_freeSpaceChecked = false;
_freeSpaceValid = false;
ReadHeader();
}
public OperationOutcome Trim(CancellationToken? cancelToken = null)
{
if (!FileOK)
{
return OperationOutcome.InvalidXCIFile;
}
if (!CanBeTrimmed)
{
return OperationOutcome.NoTrimNecessary;
}
if (!FreeSpaceChecked)
{
CheckFreeSpace(cancelToken);
}
if (!FreeSpaceValid)
{
if (cancelToken.HasValue && cancelToken.Value.IsCancellationRequested)
{
return OperationOutcome.Cancelled;
}
else
{
return OperationOutcome.FreeSpaceCheckFailed;
}
}
Log?.Write(LogType.Info, "Trimming...");
try
{
var info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
{
Log?.Write(LogType.Info, "Attempting to remove ReadOnly attribute");
File.SetAttributes(Filename, info.Attributes & ~FileAttributes.ReadOnly);
}
catch (Exception e)
{
Log?.Write(LogType.Error, e.ToString());
return OperationOutcome.ReadOnlyFileCannotFix;
}
}
if (info.Length != FileSizeB)
{
Log?.Write(LogType.Error, "File size has changed, cannot safely trim.");
return OperationOutcome.FileSizeChanged;
}
var outfileStream = new FileStream(_filename, FileMode.Open, FileAccess.Write, FileShare.Write);
try
{
#if !XCI_TRIMMER_READ_ONLY_MODE
outfileStream.SetLength(TrimmedFileSizeB);
#endif
return OperationOutcome.Successful;
}
finally
{
outfileStream.Close();
Reset();
}
}
catch (Exception e)
{
Log?.Write(LogType.Error, e.ToString());
return OperationOutcome.FileIOWriteError;
}
}
public OperationOutcome Untrim(CancellationToken? cancelToken = null)
{
if (!FileOK)
{
return OperationOutcome.InvalidXCIFile;
}
if (!CanBeUntrimmed)
{
return OperationOutcome.NoUntrimPossible;
}
try
{
Log?.Write(LogType.Info, "Untrimming...");
var info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
{
Log?.Write(LogType.Info, "Attempting to remove ReadOnly attribute");
File.SetAttributes(Filename, info.Attributes & ~FileAttributes.ReadOnly);
}
catch (Exception e)
{
Log?.Write(LogType.Error, e.ToString());
return OperationOutcome.ReadOnlyFileCannotFix;
}
}
if (info.Length != FileSizeB)
{
Log?.Write(LogType.Error, "File size has changed, cannot safely untrim.");
return OperationOutcome.FileSizeChanged;
}
var outfileStream = new FileStream(_filename, FileMode.Append, FileAccess.Write, FileShare.Write);
long bytesToWriteB = UntrimmedFileSizeB - FileSizeB;
try
{
Stopwatch timedSw = Lambda.Timed(() =>
{
WritePadding(outfileStream, bytesToWriteB, cancelToken);
});
if (timedSw.Elapsed.TotalSeconds > 0)
{
Log?.Write(LogType.Info, $"Wrote at {bytesToWriteB / (double)XCIFileTrimmer.BytesInAMegabyte / timedSw.Elapsed.TotalSeconds:N} Mb/sec");
}
if (cancelToken.HasValue && cancelToken.Value.IsCancellationRequested)
{
return OperationOutcome.Cancelled;
}
else
{
return OperationOutcome.Successful;
}
}
finally
{
outfileStream.Close();
Reset();
}
}
catch (Exception e)
{
Log?.Write(LogType.Error, e.ToString());
return OperationOutcome.FileIOWriteError;
}
}
private void WritePadding(FileStream outfileStream, long bytesToWriteB, CancellationToken? cancelToken = null)
{
long bytesLeftToWriteB = bytesToWriteB;
long writes = bytesLeftToWriteB / XCIFileTrimmer.BufferSize;
int write = 0;
try
{
var buffer = new byte[BufferSize];
Array.Fill<byte>(buffer, XCIFileTrimmer.PaddingByte);
while (bytesLeftToWriteB > 0)
{
if (cancelToken.HasValue && cancelToken.Value.IsCancellationRequested)
{
return;
}
long bytesToWrite = Math.Min(XCIFileTrimmer.BufferSize, bytesLeftToWriteB);
#if !XCI_TRIMMER_READ_ONLY_MODE
outfileStream.Write(buffer, 0, (int)bytesToWrite);
#endif
bytesLeftToWriteB -= bytesToWrite;
Log?.Progress(write, writes, "Writing padding data...", false);
write++;
}
}
finally
{
Log?.Progress(write, writes, "Writing padding data...", true);
}
}
private void OpenReaders()
{
if (_binaryReader == null)
{
_fileStream = new FileStream(_filename, FileMode.Open, FileAccess.Read, FileShare.Read);
_binaryReader = new BinaryReader(_fileStream);
}
}
private void CloseReaders()
{
if (_binaryReader != null && _binaryReader.BaseStream != null)
_binaryReader.Close();
_binaryReader = null;
_fileStream = null;
GC.Collect();
}
private void ReadHeader()
{
try
{
OpenReaders();
try
{
// Attempt without key area
bool success = CheckAndReadHeader(false);
if (!success)
{
// Attempt with key area
success = CheckAndReadHeader(true);
}
_fileOK = success;
}
finally
{
CloseReaders();
}
}
catch (Exception ex)
{
Log?.Write(LogType.Error, ex.Message);
_fileOK = false;
_dataSizeB = 0;
_cartSizeB = 0;
_fileSizeB = 0;
_offsetB = 0;
}
}
private bool CheckAndReadHeader(bool assumeKeyArea)
{
// Read file size
_fileSizeB = _fileStream.Length;
if (_fileSizeB < 32 * 1024)
{
Log?.Write(LogType.Error, "The source file doesn't look like an XCI file as the data size is too small");
return false;
}
// Setup offset
_offsetB = (long)(assumeKeyArea ? XCIFileTrimmer.CartKeyAreaSize : 0);
// Check header
Pos = _offsetB + XCIFileTrimmer.HeaderFilePos;
string head = System.Text.Encoding.ASCII.GetString(_binaryReader.ReadBytes(4));
if (head != XCIFileTrimmer.HeaderMagicValue)
{
if (!assumeKeyArea)
{
Log?.Write(LogType.Warn, $"Incorrect header found, file mat contain a key area...");
}
else
{
Log?.Write(LogType.Error, "The source file doesn't look like an XCI file as the header is corrupted");
}
return false;
}
// Read Cart Size
Pos = _offsetB + XCIFileTrimmer.CartSizeFilePos;
byte cartSizeId = _binaryReader.ReadByte();
if (!_cartSizesGB.TryGetValue(cartSizeId, out long cartSizeNGB))
{
Log?.Write(LogType.Error, $"The source file doesn't look like an XCI file as the Cartridge Size is incorrect (0x{cartSizeId:X2})");
return false;
}
_cartSizeB = cartSizeNGB * XCIFileTrimmer.CartSizeMBinFormattedGB * XCIFileTrimmer.BytesInAMegabyte;
// Read data size
Pos = _offsetB + XCIFileTrimmer.DataSizeFilePos;
long records = (long)BitConverter.ToUInt32(_binaryReader.ReadBytes(4), 0);
_dataSizeB = RecordsToByte(records);
return true;
}
}
}

View file

@ -55,8 +55,10 @@ namespace Ryujinx.Graphics.Vulkan
if (_handle != BufferHandle.Null)
{
// May need to restride the vertex buffer.
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
//
// Fix divide by zero when recovering from missed draw (Oct. 16 2024)
// (fixes crash in 'Baldo: The Guardian Owls' opening cutscene)
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && alignment != 0 && (_stride % alignment) != 0)
{
autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);

View file

@ -13,6 +13,7 @@ namespace Ryujinx.HLE.Generators
var syntaxReceiver = (ServiceSyntaxReceiver)context.SyntaxReceiver;
CodeGenerator generator = new CodeGenerator();
generator.AppendLine("#nullable enable");
generator.AppendLine("using System;");
generator.EnterScope($"namespace Ryujinx.HLE.HOS.Services.Sm");
generator.EnterScope($"partial class IUserInterface");
@ -58,6 +59,7 @@ namespace Ryujinx.HLE.Generators
generator.LeaveScope();
generator.LeaveScope();
generator.AppendLine("#nullable disable");
context.AddSource($"IUserInterface.g.cs", generator.ToString());
}

View file

@ -164,6 +164,21 @@ namespace Ryujinx.HLE
/// </summary>
public MultiplayerMode MultiplayerMode { internal get; set; }
/// <summary>
/// Disable P2P mode
/// </summary>
public bool MultiplayerDisableP2p { internal get; set; }
/// <summary>
/// Multiplayer Passphrase
/// </summary>
public string MultiplayerLdnPassphrase { internal get; set; }
/// <summary>
/// LDN Server
/// </summary>
public string MultiplayerLdnServer { internal get; set; }
/// <summary>
/// An action called when HLE force a refresh of output after docked mode changed.
/// </summary>
@ -194,7 +209,10 @@ namespace Ryujinx.HLE
float audioVolume,
bool useHypervisor,
string multiplayerLanInterfaceId,
MultiplayerMode multiplayerMode)
MultiplayerMode multiplayerMode,
bool multiplayerDisableP2p,
string multiplayerLdnPassphrase,
string multiplayerLdnServer)
{
VirtualFileSystem = virtualFileSystem;
LibHacHorizonManager = libHacHorizonManager;
@ -222,6 +240,9 @@ namespace Ryujinx.HLE
UseHypervisor = useHypervisor;
MultiplayerLanInterfaceId = multiplayerLanInterfaceId;
MultiplayerMode = multiplayerMode;
MultiplayerDisableP2p = multiplayerDisableP2p;
MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
MultiplayerLdnServer = multiplayerLdnServer;
}
}
}

View file

@ -1,4 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.Browser;
using Ryujinx.HLE.HOS.Applets.Dummy;
using Ryujinx.HLE.HOS.Applets.Error;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
@ -26,9 +28,13 @@ namespace Ryujinx.HLE.HOS.Applets
return new BrowserApplet(system);
case AppletId.LibAppletOff:
return new BrowserApplet(system);
case AppletId.MiiEdit:
Logger.Warning?.Print(LogClass.Application, $"Please use the MiiEdit inside File/Open Applet");
return new DummyApplet(system);
}
throw new NotImplementedException($"{applet} applet is not implemented.");
Logger.Warning?.Print(LogClass.Application, $"Applet {applet} not implemented!");
return new DummyApplet(system);
}
}
}

View file

@ -0,0 +1,43 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.Dummy
{
internal class DummyApplet : IApplet
{
private readonly Horizon _system;
private AppletSession _normalSession;
public event EventHandler AppletStateChanged;
public DummyApplet(Horizon system)
{
_system = system;
}
public ResultCode Start(AppletSession normalSession, AppletSession interactiveSession)
{
_normalSession = normalSession;
_normalSession.Push(BuildResponse());
AppletStateChanged?.Invoke(this, null);
_system.ReturnFocus();
return ResultCode.Success;
}
private static T ReadStruct<T>(byte[] data) where T : struct
{
return MemoryMarshal.Read<T>(data.AsSpan());
}
private static byte[] BuildResponse()
{
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
using BinaryWriter writer = new(stream);
writer.Write((ulong)ResultCode.Success);
return stream.ToArray();
}
public ResultCode GetResult()
{
return ResultCode.Success;
}
}
}

View file

@ -2463,7 +2463,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
return ParseIntegerLiteral("unsigned short");
case 'i':
_position++;
return ParseIntegerLiteral("");
return ParseIntegerLiteral(string.Empty);
case 'j':
_position++;
return ParseIntegerLiteral("u");

View file

@ -116,18 +116,13 @@ namespace Ryujinx.HLE.HOS
private readonly Dictionary<ulong, ModCache> _appMods; // key is ApplicationId
private PatchCache _patches;
private static readonly EnumerationOptions _dirEnumOptions;
static ModLoader()
{
_dirEnumOptions = new EnumerationOptions
private static readonly EnumerationOptions _dirEnumOptions = new()
{
MatchCasing = MatchCasing.CaseInsensitive,
MatchType = MatchType.Simple,
RecurseSubdirectories = false,
ReturnSpecialDirectories = false,
};
}
public ModLoader()
{
@ -169,7 +164,7 @@ namespace Ryujinx.HLE.HOS
foreach (var modDir in dir.EnumerateDirectories())
{
types.Clear();
Mod<DirectoryInfo> mod = new("", null, true);
Mod<DirectoryInfo> mod = new(string.Empty, null, true);
if (StrEquals(RomfsDir, modDir.Name))
{

View file

@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
{
@ -25,5 +26,14 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
return ResultCode.Success;
}
[CommandCmif(350)]
// OpenSystemApplicationProxy(u64, pid, handle<copy>) -> object<nn::am::service::IApplicationProxy>
public ResultCode OpenSystemApplicationProxy(ServiceCtx context)
{
MakeObject(context, new IApplicationProxy(context.Request.HandleDesc.PId));
return ResultCode.Success;
}
}
}

View file

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x20)]
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 8)]
struct NetworkConfig
{
public IntentId IntentId;

View file

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x60)]
[StructLayout(LayoutKind.Sequential, Size = 0x60, Pack = 8)]
struct ScanFilter
{
public NetworkId NetworkId;

View file

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x44)]
[StructLayout(LayoutKind.Sequential, Size = 0x44, Pack = 2)]
struct SecurityConfig
{
public SecurityMode SecurityMode;

View file

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x20)]
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)]
struct SecurityParameter
{
public Array16<byte> Data;

View file

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x30)]
[StructLayout(LayoutKind.Sequential, Size = 0x30, Pack = 1)]
struct UserConfig
{
public Array33<byte> UserName;

View file

@ -15,6 +15,8 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
public Array8<NodeLatestUpdate> LatestUpdates = new();
public bool Connected { get; private set; }
public ProxyConfig Config => _parent.NetworkClient.Config;
public AccessPoint(IUserLocalCommunicationService parent)
{
_parent = parent;
@ -23,11 +25,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
}
public void Dispose()
{
if (_parent?.NetworkClient != null)
{
_parent.NetworkClient.DisconnectNetwork();
_parent.NetworkClient.NetworkChange -= NetworkChanged;
}
}
private void NetworkChanged(object sender, NetworkChangeEventArgs e)
{

View file

@ -6,6 +6,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
{
interface INetworkClient : IDisposable
{
ProxyConfig Config { get; }
bool NeedsRealId { get; }
event EventHandler<NetworkChangeEventArgs> NetworkChange;

View file

@ -9,6 +9,8 @@ using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.Horizon.Common;
using Ryujinx.Memory;
using System;
@ -21,6 +23,9 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
{
class IUserLocalCommunicationService : IpcService, IDisposable
{
public static string DefaultLanPlayHost = "ryuldn.vudjun.com";
public static short LanPlayPort = 30456;
public INetworkClient NetworkClient { get; private set; }
private const int NifmRequestID = 90;
@ -174,6 +179,16 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
// NOTE: Return ResultCode.InvalidArgument if ip_address and subnet_mask are null, doesn't occur in our case.
if (_state == NetworkState.AccessPointCreated || _state == NetworkState.StationConnected)
{
ProxyConfig config = _state switch
{
NetworkState.AccessPointCreated => _accessPoint.Config,
NetworkState.StationConnected => _station.Config,
_ => default
};
if (config.ProxyIp == 0)
{
(_, UnicastIPAddressInformation unicastAddress) = NetworkHelpers.GetLocalInterface(context.Device.Configuration.MultiplayerLanInterfaceId);
@ -191,6 +206,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
}
}
else
{
Logger.Info?.Print(LogClass.ServiceLdn, $"LDN obtained proxy IP.");
context.ResponseData.Write(config.ProxyIp);
context.ResponseData.Write(config.ProxySubnetMask);
}
}
else
{
return ResultCode.InvalidArgument;
}
@ -1066,6 +1089,27 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
switch (mode)
{
case MultiplayerMode.LdnRyu:
try
{
string ldnServer = context.Device.Configuration.MultiplayerLdnServer;
if (string.IsNullOrEmpty(ldnServer))
{
ldnServer = DefaultLanPlayHost;
}
if (!IPAddress.TryParse(ldnServer, out IPAddress ipAddress))
{
ipAddress = Dns.GetHostEntry(ldnServer).AddressList[0];
}
NetworkClient = new LdnMasterProxyClient(ipAddress.ToString(), LanPlayPort, context.Device.Configuration);
}
catch (Exception ex)
{
Logger.Error?.Print(LogClass.ServiceLdn, "Could not locate LdnRyu server. Defaulting to stubbed wireless.");
Logger.Error?.Print(LogClass.ServiceLdn, ex.Message);
NetworkClient = new LdnDisabledClient();
}
break;
case MultiplayerMode.LdnMitm:
NetworkClient = new LdnMitmClient(context.Device.Configuration);
break;
@ -1103,7 +1147,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
_accessPoint?.Dispose();
_accessPoint = null;
NetworkClient?.Dispose();
NetworkClient?.DisconnectAndStop();
NetworkClient = null;
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
@ -6,12 +7,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
{
class LdnDisabledClient : INetworkClient
{
public ProxyConfig Config { get; }
public bool NeedsRealId => true;
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
public NetworkError Connect(ConnectRequest request)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return NetworkError.None;
@ -19,6 +22,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
public NetworkError ConnectPrivate(ConnectPrivateRequest request)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return NetworkError.None;
@ -26,6 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return true;
@ -33,6 +38,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return true;
@ -49,6 +55,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to scan for networks, but Multiplayer is disabled!");
return Array.Empty<NetworkInfo>();
}

View file

@ -12,6 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
/// </summary>
internal class LdnMitmClient : INetworkClient
{
public ProxyConfig Config { get; }
public bool NeedsRealId => false;
public event EventHandler<NetworkChangeEventArgs> NetworkChange;

View file

@ -0,0 +1,7 @@
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
{
interface IProxyClient
{
bool SendAsync(byte[] buffer);
}
}

View file

@ -0,0 +1,645 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
using Ryujinx.HLE.Utilities;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using TcpClient = NetCoreServer.TcpClient;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
{
class LdnMasterProxyClient : TcpClient, INetworkClient, IProxyClient
{
public bool NeedsRealId => true;
private static InitializeMessage InitializeMemory = new InitializeMessage();
private const int InactiveTimeout = 6000;
private const int FailureTimeout = 4000;
private const int ScanTimeout = 1000;
private bool _useP2pProxy;
private NetworkError _lastError;
private readonly ManualResetEvent _connected = new ManualResetEvent(false);
private readonly ManualResetEvent _error = new ManualResetEvent(false);
private readonly ManualResetEvent _scan = new ManualResetEvent(false);
private readonly ManualResetEvent _reject = new ManualResetEvent(false);
private readonly AutoResetEvent _apConnected = new AutoResetEvent(false);
private readonly RyuLdnProtocol _protocol;
private readonly NetworkTimeout _timeout;
private readonly List<NetworkInfo> _availableGames = new List<NetworkInfo>();
private DisconnectReason _disconnectReason;
private P2pProxyServer _hostedProxy;
private P2pProxyClient _connectedProxy;
private bool _networkConnected;
private string _passphrase;
private byte[] _gameVersion = new byte[0x10];
private readonly HLEConfiguration _config;
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
public ProxyConfig Config { get; private set; }
public LdnMasterProxyClient(string address, int port, HLEConfiguration config) : base(address, port)
{
if (ProxyHelpers.SupportsNoDelay())
{
OptionNoDelay = true;
}
_protocol = new RyuLdnProtocol();
_timeout = new NetworkTimeout(InactiveTimeout, TimeoutConnection);
_protocol.Initialize += HandleInitialize;
_protocol.Connected += HandleConnected;
_protocol.Reject += HandleReject;
_protocol.RejectReply += HandleRejectReply;
_protocol.SyncNetwork += HandleSyncNetwork;
_protocol.ProxyConfig += HandleProxyConfig;
_protocol.Disconnected += HandleDisconnected;
_protocol.ScanReply += HandleScanReply;
_protocol.ScanReplyEnd += HandleScanReplyEnd;
_protocol.ExternalProxy += HandleExternalProxy;
_protocol.Ping += HandlePing;
_protocol.NetworkError += HandleNetworkError;
_config = config;
_useP2pProxy = !config.MultiplayerDisableP2p;
}
private void TimeoutConnection()
{
_connected.Reset();
DisconnectAsync();
while (IsConnected)
{
Thread.Yield();
}
}
private bool EnsureConnected()
{
if (IsConnected)
{
return true;
}
_error.Reset();
ConnectAsync();
int index = WaitHandle.WaitAny(new WaitHandle[] { _connected, _error }, FailureTimeout);
if (IsConnected)
{
SendAsync(_protocol.Encode(PacketId.Initialize, InitializeMemory));
}
return index == 0 && IsConnected;
}
private void UpdatePassphraseIfNeeded()
{
string passphrase = _config.MultiplayerLdnPassphrase ?? "";
if (passphrase != _passphrase)
{
_passphrase = passphrase;
SendAsync(_protocol.Encode(PacketId.Passphrase, StringUtils.GetFixedLengthBytes(passphrase, 0x80, Encoding.UTF8)));
}
}
protected override void OnConnected()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LDN TCP client connected a new session with Id {Id}");
UpdatePassphraseIfNeeded();
_connected.Set();
}
protected override void OnDisconnected()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LDN TCP client disconnected a session with Id {Id}");
_passphrase = null;
_connected.Reset();
if (_networkConnected)
{
DisconnectInternal();
}
}
public void DisconnectAndStop()
{
_timeout.Dispose();
DisconnectAsync();
while (IsConnected)
{
Thread.Yield();
}
Dispose();
}
protected override void OnReceived(byte[] buffer, long offset, long size)
{
_protocol.Read(buffer, (int)offset, (int)size);
}
protected override void OnError(SocketError error)
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LDN TCP client caught an error with code {error}");
_error.Set();
}
private void HandleInitialize(LdnHeader header, InitializeMessage initialize)
{
InitializeMemory = initialize;
}
private void HandleExternalProxy(LdnHeader header, ExternalProxyConfig config)
{
int length = config.AddressFamily switch
{
AddressFamily.InterNetwork => 4,
AddressFamily.InterNetworkV6 => 16,
_ => 0
};
if (length == 0)
{
return; // Invalid external proxy.
}
IPAddress address = new(config.ProxyIp.AsSpan()[..length].ToArray());
P2pProxyClient proxy = new(address.ToString(), config.ProxyPort);
_connectedProxy = proxy;
bool success = proxy.PerformAuth(config);
if (!success)
{
DisconnectInternal();
}
}
private void HandlePing(LdnHeader header, PingMessage ping)
{
if (ping.Requester == 0) // Server requested.
{
// Send the ping message back.
SendAsync(_protocol.Encode(PacketId.Ping, ping));
}
}
private void HandleNetworkError(LdnHeader header, NetworkErrorMessage error)
{
if (error.Error == NetworkError.PortUnreachable)
{
_useP2pProxy = false;
}
else
{
_lastError = error.Error;
}
}
private NetworkError ConsumeNetworkError()
{
NetworkError result = _lastError;
_lastError = NetworkError.None;
return result;
}
private void HandleSyncNetwork(LdnHeader header, NetworkInfo info)
{
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(info, true));
}
private void HandleConnected(LdnHeader header, NetworkInfo info)
{
_networkConnected = true;
_disconnectReason = DisconnectReason.None;
_apConnected.Set();
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(info, true));
}
private void HandleDisconnected(LdnHeader header, DisconnectMessage message)
{
DisconnectInternal();
}
private void HandleReject(LdnHeader header, RejectRequest reject)
{
// When the client receives a Reject request, we have been rejected and will be disconnected shortly.
_disconnectReason = reject.DisconnectReason;
}
private void HandleRejectReply(LdnHeader header)
{
_reject.Set();
}
private void HandleScanReply(LdnHeader header, NetworkInfo info)
{
_availableGames.Add(info);
}
private void HandleScanReplyEnd(LdnHeader obj)
{
_scan.Set();
}
private void DisconnectInternal()
{
if (_networkConnected)
{
_networkConnected = false;
_hostedProxy?.Dispose();
_hostedProxy = null;
_connectedProxy?.Dispose();
_connectedProxy = null;
_apConnected.Reset();
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false, _disconnectReason));
if (IsConnected)
{
_timeout.RefreshTimeout();
}
}
}
public void DisconnectNetwork()
{
if (_networkConnected)
{
SendAsync(_protocol.Encode(PacketId.Disconnect, new DisconnectMessage()));
DisconnectInternal();
}
}
public ResultCode Reject(DisconnectReason disconnectReason, uint nodeId)
{
if (_networkConnected)
{
_reject.Reset();
SendAsync(_protocol.Encode(PacketId.Reject, new RejectRequest(disconnectReason, nodeId)));
int index = WaitHandle.WaitAny(new WaitHandle[] { _reject, _error }, InactiveTimeout);
if (index == 0)
{
return (ConsumeNetworkError() != NetworkError.None) ? ResultCode.InvalidState : ResultCode.Success;
}
}
return ResultCode.InvalidState;
}
public void SetAdvertiseData(byte[] data)
{
// TODO: validate we're the owner (the server will do this anyways tho)
if (_networkConnected)
{
SendAsync(_protocol.Encode(PacketId.SetAdvertiseData, data));
}
}
public void SetGameVersion(byte[] versionString)
{
_gameVersion = versionString;
if (_gameVersion.Length < 0x10)
{
Array.Resize(ref _gameVersion, 0x10);
}
}
public void SetStationAcceptPolicy(AcceptPolicy acceptPolicy)
{
// TODO: validate we're the owner (the server will do this anyways tho)
if (_networkConnected)
{
SendAsync(_protocol.Encode(PacketId.SetAcceptPolicy, new SetAcceptPolicyRequest
{
StationAcceptPolicy = acceptPolicy
}));
}
}
private void DisposeProxy()
{
_hostedProxy?.Dispose();
_hostedProxy = null;
}
private void ConfigureAccessPoint(ref RyuNetworkConfig request)
{
_gameVersion.AsSpan().CopyTo(request.GameVersion.AsSpan());
if (_useP2pProxy)
{
// Before sending the request, attempt to set up a proxy server.
// This can be on a range of private ports, which can be exposed on a range of public
// ports via UPnP. If any of this fails, we just fall back to using the master server.
int i = 0;
for (; i < P2pProxyServer.PrivatePortRange; i++)
{
_hostedProxy = new P2pProxyServer(this, (ushort)(P2pProxyServer.PrivatePortBase + i), _protocol);
try
{
_hostedProxy.Start();
break;
}
catch (SocketException e)
{
_hostedProxy.Dispose();
_hostedProxy = null;
if (e.SocketErrorCode != SocketError.AddressAlreadyInUse)
{
i = P2pProxyServer.PrivatePortRange; // Immediately fail.
}
}
}
bool openSuccess = i < P2pProxyServer.PrivatePortRange;
if (openSuccess)
{
Task<ushort> natPunchResult = _hostedProxy.NatPunch();
try
{
if (natPunchResult.Result != 0)
{
// Tell the server that we are hosting the proxy.
request.ExternalProxyPort = natPunchResult.Result;
}
}
catch (Exception) { }
if (request.ExternalProxyPort == 0)
{
Logger.Warning?.Print(LogClass.ServiceLdn, "Failed to open a port with UPnP for P2P connection. Proxying through the master server instead. Expect higher latency.");
_hostedProxy.Dispose();
}
else
{
Logger.Info?.Print(LogClass.ServiceLdn, $"Created a wireless P2P network on port {request.ExternalProxyPort}.");
_hostedProxy.Start();
(_, UnicastIPAddressInformation unicastAddress) = NetworkHelpers.GetLocalInterface();
unicastAddress.Address.GetAddressBytes().AsSpan().CopyTo(request.PrivateIp.AsSpan());
request.InternalProxyPort = _hostedProxy.PrivatePort;
request.AddressFamily = unicastAddress.Address.AddressFamily;
}
}
else
{
Logger.Warning?.Print(LogClass.ServiceLdn, "Cannot create a P2P server. Proxying through the master server instead. Expect higher latency.");
}
}
}
private bool CreateNetworkCommon()
{
bool signalled = _apConnected.WaitOne(FailureTimeout);
if (!_useP2pProxy && _hostedProxy != null)
{
Logger.Warning?.Print(LogClass.ServiceLdn, "Locally hosted proxy server was not externally reachable. Proxying through the master server instead. Expect higher latency.");
DisposeProxy();
}
if (signalled && _connectedProxy != null)
{
_connectedProxy.EnsureProxyReady();
Config = _connectedProxy.ProxyConfig;
}
else
{
DisposeProxy();
}
return signalled;
}
public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
{
_timeout.DisableTimeout();
ConfigureAccessPoint(ref request.RyuNetworkConfig);
if (!EnsureConnected())
{
DisposeProxy();
return false;
}
UpdatePassphraseIfNeeded();
SendAsync(_protocol.Encode(PacketId.CreateAccessPoint, request, advertiseData));
// Send a network change event with dummy data immediately. Necessary to avoid crashes in some games
var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
{
Common = new CommonNetworkInfo()
{
MacAddress = InitializeMemory.MacAddress,
Channel = request.NetworkConfig.Channel,
LinkLevel = 3,
NetworkType = 2,
Ssid = new Ssid()
{
Length = 32
}
},
Ldn = new LdnNetworkInfo()
{
AdvertiseDataSize = (ushort)advertiseData.Length,
AuthenticationId = 0,
NodeCount = 1,
NodeCountMax = request.NetworkConfig.NodeCountMax,
SecurityMode = (ushort)request.SecurityConfig.SecurityMode
}
}, true);
networkChangeEvent.Info.Ldn.Nodes[0] = new NodeInfo()
{
Ipv4Address = 175243265,
IsConnected = 1,
LocalCommunicationVersion = request.NetworkConfig.LocalCommunicationVersion,
MacAddress = InitializeMemory.MacAddress,
NodeId = 0,
UserName = request.UserConfig.UserName
};
"12345678123456781234567812345678"u8.ToArray().CopyTo(networkChangeEvent.Info.Common.Ssid.Name.AsSpan());
NetworkChange?.Invoke(this, networkChangeEvent);
return CreateNetworkCommon();
}
public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
{
_timeout.DisableTimeout();
ConfigureAccessPoint(ref request.RyuNetworkConfig);
if (!EnsureConnected())
{
DisposeProxy();
return false;
}
UpdatePassphraseIfNeeded();
SendAsync(_protocol.Encode(PacketId.CreateAccessPointPrivate, request, advertiseData));
return CreateNetworkCommon();
}
public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
{
if (!_networkConnected)
{
_timeout.RefreshTimeout();
}
_availableGames.Clear();
int index = -1;
if (EnsureConnected())
{
UpdatePassphraseIfNeeded();
_scan.Reset();
SendAsync(_protocol.Encode(PacketId.Scan, scanFilter));
index = WaitHandle.WaitAny(new WaitHandle[] { _scan, _error }, ScanTimeout);
}
if (index != 0)
{
// An error occurred or timeout. Write 0 games.
return Array.Empty<NetworkInfo>();
}
return _availableGames.ToArray();
}
private NetworkError ConnectCommon()
{
bool signalled = _apConnected.WaitOne(FailureTimeout);
NetworkError error = ConsumeNetworkError();
if (error != NetworkError.None)
{
return error;
}
if (signalled && _connectedProxy != null)
{
_connectedProxy.EnsureProxyReady();
Config = _connectedProxy.ProxyConfig;
}
return signalled ? NetworkError.None : NetworkError.ConnectTimeout;
}
public NetworkError Connect(ConnectRequest request)
{
_timeout.DisableTimeout();
if (!EnsureConnected())
{
return NetworkError.Unknown;
}
SendAsync(_protocol.Encode(PacketId.Connect, request));
var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
{
Common = request.NetworkInfo.Common,
Ldn = request.NetworkInfo.Ldn
}, true);
NetworkChange?.Invoke(this, networkChangeEvent);
return ConnectCommon();
}
public NetworkError ConnectPrivate(ConnectPrivateRequest request)
{
_timeout.DisableTimeout();
if (!EnsureConnected())
{
return NetworkError.Unknown;
}
SendAsync(_protocol.Encode(PacketId.ConnectPrivate, request));
return ConnectCommon();
}
private void HandleProxyConfig(LdnHeader header, ProxyConfig config)
{
Config = config;
SocketHelpers.RegisterProxy(new LdnProxy(config, this, _protocol));
}
}
}

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using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
{
class NetworkTimeout : IDisposable
{
private readonly int _idleTimeout;
private readonly Action _timeoutCallback;
private CancellationTokenSource _cancel;
private readonly object _lock = new object();
public NetworkTimeout(int idleTimeout, Action timeoutCallback)
{
_idleTimeout = idleTimeout;
_timeoutCallback = timeoutCallback;
}
private async Task TimeoutTask()
{
CancellationTokenSource cts;
lock (_lock)
{
cts = _cancel;
}
if (cts == null)
{
return;
}
try
{
await Task.Delay(_idleTimeout, cts.Token);
}
catch (TaskCanceledException)
{
return; // Timeout cancelled.
}
lock (_lock)
{
// Run the timeout callback. If the cancel token source has been replaced, we have _just_ been cancelled.
if (cts == _cancel)
{
_timeoutCallback();
}
}
}
public bool RefreshTimeout()
{
lock (_lock)
{
_cancel?.Cancel();
_cancel = new CancellationTokenSource();
Task.Run(TimeoutTask);
}
return true;
}
public void DisableTimeout()
{
lock (_lock)
{
_cancel?.Cancel();
_cancel = new CancellationTokenSource();
}
}
public void Dispose()
{
DisableTimeout();
}
}
}

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using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
public class EphemeralPortPool
{
private const ushort EphemeralBase = 49152;
private readonly List<ushort> _ephemeralPorts = new List<ushort>();
private readonly object _lock = new object();
public ushort Get()
{
ushort port = EphemeralBase;
lock (_lock)
{
// Starting at the ephemeral port base, return an ephemeral port that is not in use.
// Returns 0 if the range is exhausted.
for (int i = 0; i < _ephemeralPorts.Count; i++)
{
ushort existingPort = _ephemeralPorts[i];
if (existingPort > port)
{
// The port was free - take it.
_ephemeralPorts.Insert(i, port);
return port;
}
port++;
}
if (port != 0)
{
_ephemeralPorts.Add(port);
}
return port;
}
}
public void Return(ushort port)
{
lock (_lock)
{
_ephemeralPorts.Remove(port);
}
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
class LdnProxy : IDisposable
{
public EndPoint LocalEndpoint { get; }
public IPAddress LocalAddress { get; }
private readonly List<LdnProxySocket> _sockets = new List<LdnProxySocket>();
private readonly Dictionary<ProtocolType, EphemeralPortPool> _ephemeralPorts = new Dictionary<ProtocolType, EphemeralPortPool>();
private readonly IProxyClient _parent;
private RyuLdnProtocol _protocol;
private readonly uint _subnetMask;
private readonly uint _localIp;
private readonly uint _broadcast;
public LdnProxy(ProxyConfig config, IProxyClient client, RyuLdnProtocol protocol)
{
_parent = client;
_protocol = protocol;
_ephemeralPorts[ProtocolType.Udp] = new EphemeralPortPool();
_ephemeralPorts[ProtocolType.Tcp] = new EphemeralPortPool();
byte[] address = BitConverter.GetBytes(config.ProxyIp);
Array.Reverse(address);
LocalAddress = new IPAddress(address);
_subnetMask = config.ProxySubnetMask;
_localIp = config.ProxyIp;
_broadcast = _localIp | (~_subnetMask);
RegisterHandlers(protocol);
}
public bool Supported(AddressFamily domain, SocketType type, ProtocolType protocol)
{
if (protocol == ProtocolType.Tcp)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "Tcp proxy networking is untested. Please report this game so that it can be tested.");
}
return domain == AddressFamily.InterNetwork && (protocol == ProtocolType.Tcp || protocol == ProtocolType.Udp);
}
private void RegisterHandlers(RyuLdnProtocol protocol)
{
protocol.ProxyConnect += HandleConnectionRequest;
protocol.ProxyConnectReply += HandleConnectionResponse;
protocol.ProxyData += HandleData;
protocol.ProxyDisconnect += HandleDisconnect;
_protocol = protocol;
}
public void UnregisterHandlers(RyuLdnProtocol protocol)
{
protocol.ProxyConnect -= HandleConnectionRequest;
protocol.ProxyConnectReply -= HandleConnectionResponse;
protocol.ProxyData -= HandleData;
protocol.ProxyDisconnect -= HandleDisconnect;
}
public ushort GetEphemeralPort(ProtocolType type)
{
return _ephemeralPorts[type].Get();
}
public void ReturnEphemeralPort(ProtocolType type, ushort port)
{
_ephemeralPorts[type].Return(port);
}
public void RegisterSocket(LdnProxySocket socket)
{
lock (_sockets)
{
_sockets.Add(socket);
}
}
public void UnregisterSocket(LdnProxySocket socket)
{
lock (_sockets)
{
_sockets.Remove(socket);
}
}
private void ForRoutedSockets(ProxyInfo info, Action<LdnProxySocket> action)
{
lock (_sockets)
{
foreach (LdnProxySocket socket in _sockets)
{
// Must match protocol and destination port.
if (socket.ProtocolType != info.Protocol || socket.LocalEndPoint is not IPEndPoint endpoint || endpoint.Port != info.DestPort)
{
continue;
}
// We can assume packets routed to us have been sent to our destination.
// They will either be sent to us, or broadcast packets.
action(socket);
}
}
}
public void HandleConnectionRequest(LdnHeader header, ProxyConnectRequest request)
{
ForRoutedSockets(request.Info, (socket) =>
{
socket.HandleConnectRequest(request);
});
}
public void HandleConnectionResponse(LdnHeader header, ProxyConnectResponse response)
{
ForRoutedSockets(response.Info, (socket) =>
{
socket.HandleConnectResponse(response);
});
}
public void HandleData(LdnHeader header, ProxyDataHeader proxyHeader, byte[] data)
{
ProxyDataPacket packet = new ProxyDataPacket() { Header = proxyHeader, Data = data };
ForRoutedSockets(proxyHeader.Info, (socket) =>
{
socket.IncomingData(packet);
});
}
public void HandleDisconnect(LdnHeader header, ProxyDisconnectMessage disconnect)
{
ForRoutedSockets(disconnect.Info, (socket) =>
{
socket.HandleDisconnect(disconnect);
});
}
private uint GetIpV4(IPEndPoint endpoint)
{
if (endpoint.AddressFamily != AddressFamily.InterNetwork)
{
throw new NotSupportedException();
}
byte[] address = endpoint.Address.GetAddressBytes();
Array.Reverse(address);
return BitConverter.ToUInt32(address);
}
private ProxyInfo MakeInfo(IPEndPoint localEp, IPEndPoint remoteEP, ProtocolType type)
{
return new ProxyInfo
{
SourceIpV4 = GetIpV4(localEp),
SourcePort = (ushort)localEp.Port,
DestIpV4 = GetIpV4(remoteEP),
DestPort = (ushort)remoteEP.Port,
Protocol = type
};
}
public void RequestConnection(IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
{
// We must ask the other side to initialize a connection, so they can accept a socket for us.
ProxyConnectRequest request = new ProxyConnectRequest
{
Info = MakeInfo(localEp, remoteEp, type)
};
_parent.SendAsync(_protocol.Encode(PacketId.ProxyConnect, request));
}
public void SignalConnected(IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
{
// We must tell the other side that we have accepted their request for connection.
ProxyConnectResponse request = new ProxyConnectResponse
{
Info = MakeInfo(localEp, remoteEp, type)
};
_parent.SendAsync(_protocol.Encode(PacketId.ProxyConnectReply, request));
}
public void EndConnection(IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
{
// We must tell the other side that our connection is dropped.
ProxyDisconnectMessage request = new ProxyDisconnectMessage
{
Info = MakeInfo(localEp, remoteEp, type),
DisconnectReason = 0 // TODO
};
_parent.SendAsync(_protocol.Encode(PacketId.ProxyDisconnect, request));
}
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
{
// We send exactly as much as the user wants us to, currently instantly.
// TODO: handle over "virtual mtu" (we have a max packet size to worry about anyways). fragment if tcp? throw if udp?
ProxyDataHeader request = new ProxyDataHeader
{
Info = MakeInfo(localEp, remoteEp, type),
DataLength = (uint)buffer.Length
};
_parent.SendAsync(_protocol.Encode(PacketId.ProxyData, request, buffer.ToArray()));
return buffer.Length;
}
public bool IsBroadcast(uint ip)
{
return ip == _broadcast;
}
public bool IsMyself(uint ip)
{
return ip == _localIp;
}
public void Dispose()
{
UnregisterHandlers(_protocol);
lock (_sockets)
{
foreach (LdnProxySocket socket in _sockets)
{
socket.ProxyDestroyed();
}
}
}
}
}

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using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
/// <summary>
/// This socket is forwarded through a TCP stream that goes through the Ldn server.
/// The Ldn server will then route the packets we send (or need to receive) within the virtual adhoc network.
/// </summary>
class LdnProxySocket : ISocketImpl
{
private readonly LdnProxy _proxy;
private bool _isListening;
private readonly List<LdnProxySocket> _listenSockets = new List<LdnProxySocket>();
private readonly Queue<ProxyConnectRequest> _connectRequests = new Queue<ProxyConnectRequest>();
private readonly AutoResetEvent _acceptEvent = new AutoResetEvent(false);
private readonly int _acceptTimeout = -1;
private readonly Queue<int> _errors = new Queue<int>();
private readonly AutoResetEvent _connectEvent = new AutoResetEvent(false);
private ProxyConnectResponse _connectResponse;
private int _receiveTimeout = -1;
private readonly AutoResetEvent _receiveEvent = new AutoResetEvent(false);
private readonly Queue<ProxyDataPacket> _receiveQueue = new Queue<ProxyDataPacket>();
// private int _sendTimeout = -1; // Sends are techically instant right now, so not _really_ used.
private bool _connecting;
private bool _broadcast;
private bool _readShutdown;
// private bool _writeShutdown;
private bool _closed;
private readonly Dictionary<SocketOptionName, int> _socketOptions = new Dictionary<SocketOptionName, int>()
{
{ SocketOptionName.Broadcast, 0 }, //TODO: honor this value
{ SocketOptionName.DontLinger, 0 },
{ SocketOptionName.Debug, 0 },
{ SocketOptionName.Error, 0 },
{ SocketOptionName.KeepAlive, 0 },
{ SocketOptionName.OutOfBandInline, 0 },
{ SocketOptionName.ReceiveBuffer, 131072 },
{ SocketOptionName.ReceiveTimeout, -1 },
{ SocketOptionName.SendBuffer, 131072 },
{ SocketOptionName.SendTimeout, -1 },
{ SocketOptionName.Type, 0 },
{ SocketOptionName.ReuseAddress, 0 } //TODO: honor this value
};
public EndPoint RemoteEndPoint { get; private set; }
public EndPoint LocalEndPoint { get; private set; }
public bool Connected { get; private set; }
public bool IsBound { get; private set; }
public AddressFamily AddressFamily { get; }
public SocketType SocketType { get; }
public ProtocolType ProtocolType { get; }
public bool Blocking { get; set; }
public int Available
{
get
{
int result = 0;
lock (_receiveQueue)
{
foreach (ProxyDataPacket data in _receiveQueue)
{
result += data.Data.Length;
}
}
return result;
}
}
public bool Readable
{
get
{
if (_isListening)
{
lock (_connectRequests)
{
return _connectRequests.Count > 0;
}
}
else
{
if (_readShutdown)
{
return true;
}
lock (_receiveQueue)
{
return _receiveQueue.Count > 0;
}
}
}
}
public bool Writable => Connected || ProtocolType == ProtocolType.Udp;
public bool Error => false;
public LdnProxySocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType, LdnProxy proxy)
{
AddressFamily = addressFamily;
SocketType = socketType;
ProtocolType = protocolType;
_proxy = proxy;
_socketOptions[SocketOptionName.Type] = (int)socketType;
proxy.RegisterSocket(this);
}
private IPEndPoint EnsureLocalEndpoint(bool replace)
{
if (LocalEndPoint != null)
{
if (replace)
{
_proxy.ReturnEphemeralPort(ProtocolType, (ushort)((IPEndPoint)LocalEndPoint).Port);
}
else
{
return (IPEndPoint)LocalEndPoint;
}
}
IPEndPoint localEp = new IPEndPoint(_proxy.LocalAddress, _proxy.GetEphemeralPort(ProtocolType));
LocalEndPoint = localEp;
return localEp;
}
public LdnProxySocket AsAccepted(IPEndPoint remoteEp)
{
Connected = true;
RemoteEndPoint = remoteEp;
IPEndPoint localEp = EnsureLocalEndpoint(true);
_proxy.SignalConnected(localEp, remoteEp, ProtocolType);
return this;
}
private void SignalError(WsaError error)
{
lock (_errors)
{
_errors.Enqueue((int)error);
}
}
private IPEndPoint GetEndpoint(uint ipv4, ushort port)
{
byte[] address = BitConverter.GetBytes(ipv4);
Array.Reverse(address);
return new IPEndPoint(new IPAddress(address), port);
}
public void IncomingData(ProxyDataPacket packet)
{
bool isBroadcast = _proxy.IsBroadcast(packet.Header.Info.DestIpV4);
if (!_closed && (_broadcast || !isBroadcast))
{
lock (_receiveQueue)
{
_receiveQueue.Enqueue(packet);
}
}
}
public ISocketImpl Accept()
{
if (!_isListening)
{
throw new InvalidOperationException();
}
// Accept a pending request to this socket.
lock (_connectRequests)
{
if (!Blocking && _connectRequests.Count == 0)
{
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
}
}
while (true)
{
_acceptEvent.WaitOne(_acceptTimeout);
lock (_connectRequests)
{
while (_connectRequests.Count > 0)
{
ProxyConnectRequest request = _connectRequests.Dequeue();
if (_connectRequests.Count > 0)
{
_acceptEvent.Set(); // Still more accepts to do.
}
// Is this request made for us?
IPEndPoint endpoint = GetEndpoint(request.Info.DestIpV4, request.Info.DestPort);
if (Equals(endpoint, LocalEndPoint))
{
// Yes - let's accept.
IPEndPoint remoteEndpoint = GetEndpoint(request.Info.SourceIpV4, request.Info.SourcePort);
LdnProxySocket socket = new LdnProxySocket(AddressFamily, SocketType, ProtocolType, _proxy).AsAccepted(remoteEndpoint);
lock (_listenSockets)
{
_listenSockets.Add(socket);
}
return socket;
}
}
}
}
}
public void Bind(EndPoint localEP)
{
ArgumentNullException.ThrowIfNull(localEP);
if (LocalEndPoint != null)
{
_proxy.ReturnEphemeralPort(ProtocolType, (ushort)((IPEndPoint)LocalEndPoint).Port);
}
var asIPEndpoint = (IPEndPoint)localEP;
if (asIPEndpoint.Port == 0)
{
asIPEndpoint.Port = (ushort)_proxy.GetEphemeralPort(ProtocolType);
}
LocalEndPoint = (IPEndPoint)localEP;
IsBound = true;
}
public void Close()
{
_closed = true;
_proxy.UnregisterSocket(this);
if (Connected)
{
Disconnect(false);
}
lock (_listenSockets)
{
foreach (LdnProxySocket socket in _listenSockets)
{
socket.Close();
}
}
_isListening = false;
}
public void Connect(EndPoint remoteEP)
{
if (_isListening || !IsBound)
{
throw new InvalidOperationException();
}
if (remoteEP is not IPEndPoint)
{
throw new NotSupportedException();
}
IPEndPoint localEp = EnsureLocalEndpoint(true);
_connecting = true;
_proxy.RequestConnection(localEp, (IPEndPoint)remoteEP, ProtocolType);
if (!Blocking && ProtocolType == ProtocolType.Tcp)
{
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
}
_connectEvent.WaitOne(); //timeout?
if (_connectResponse.Info.SourceIpV4 == 0)
{
throw new SocketException((int)WsaError.WSAECONNREFUSED);
}
_connectResponse = default;
}
public void HandleConnectResponse(ProxyConnectResponse obj)
{
if (!_connecting)
{
return;
}
_connecting = false;
if (_connectResponse.Info.SourceIpV4 != 0)
{
IPEndPoint remoteEp = GetEndpoint(obj.Info.SourceIpV4, obj.Info.SourcePort);
RemoteEndPoint = remoteEp;
Connected = true;
}
else
{
// Connection failed
SignalError(WsaError.WSAECONNREFUSED);
}
}
public void Disconnect(bool reuseSocket)
{
if (Connected)
{
ConnectionEnded();
// The other side needs to be notified that connection ended.
_proxy.EndConnection(LocalEndPoint as IPEndPoint, RemoteEndPoint as IPEndPoint, ProtocolType);
}
}
private void ConnectionEnded()
{
if (Connected)
{
RemoteEndPoint = null;
Connected = false;
}
}
public void GetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, byte[] optionValue)
{
if (optionLevel != SocketOptionLevel.Socket)
{
throw new NotImplementedException();
}
if (_socketOptions.TryGetValue(optionName, out int result))
{
byte[] data = BitConverter.GetBytes(result);
Array.Copy(data, 0, optionValue, 0, Math.Min(data.Length, optionValue.Length));
}
else
{
throw new NotImplementedException();
}
}
public void Listen(int backlog)
{
if (!IsBound)
{
throw new SocketException();
}
_isListening = true;
}
public void HandleConnectRequest(ProxyConnectRequest obj)
{
lock (_connectRequests)
{
_connectRequests.Enqueue(obj);
}
_connectEvent.Set();
}
public void HandleDisconnect(ProxyDisconnectMessage message)
{
Disconnect(false);
}
public int Receive(Span<byte> buffer)
{
EndPoint dummy = new IPEndPoint(IPAddress.Any, 0);
return ReceiveFrom(buffer, SocketFlags.None, ref dummy);
}
public int Receive(Span<byte> buffer, SocketFlags flags)
{
EndPoint dummy = new IPEndPoint(IPAddress.Any, 0);
return ReceiveFrom(buffer, flags, ref dummy);
}
public int Receive(Span<byte> buffer, SocketFlags flags, out SocketError socketError)
{
EndPoint dummy = new IPEndPoint(IPAddress.Any, 0);
return ReceiveFrom(buffer, flags, out socketError, ref dummy);
}
public int ReceiveFrom(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEp)
{
// We just receive all packets meant for us anyways regardless of EP in the actual implementation.
// The point is mostly to return the endpoint that we got the data from.
if (!Connected && ProtocolType == ProtocolType.Tcp)
{
throw new SocketException((int)WsaError.WSAECONNRESET);
}
lock (_receiveQueue)
{
if (_receiveQueue.Count > 0)
{
return ReceiveFromQueue(buffer, flags, ref remoteEp);
}
else if (_readShutdown)
{
return 0;
}
else if (!Blocking)
{
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
}
}
int timeout = _receiveTimeout;
_receiveEvent.WaitOne(timeout == 0 ? -1 : timeout);
if (!Connected && ProtocolType == ProtocolType.Tcp)
{
throw new SocketException((int)WsaError.WSAECONNRESET);
}
lock (_receiveQueue)
{
if (_receiveQueue.Count > 0)
{
return ReceiveFromQueue(buffer, flags, ref remoteEp);
}
else if (_readShutdown)
{
return 0;
}
else
{
throw new SocketException((int)WsaError.WSAETIMEDOUT);
}
}
}
public int ReceiveFrom(Span<byte> buffer, SocketFlags flags, out SocketError socketError, ref EndPoint remoteEp)
{
// We just receive all packets meant for us anyways regardless of EP in the actual implementation.
// The point is mostly to return the endpoint that we got the data from.
if (!Connected && ProtocolType == ProtocolType.Tcp)
{
socketError = SocketError.ConnectionReset;
return -1;
}
lock (_receiveQueue)
{
if (_receiveQueue.Count > 0)
{
return ReceiveFromQueue(buffer, flags, out socketError, ref remoteEp);
}
else if (_readShutdown)
{
socketError = SocketError.Success;
return 0;
}
else if (!Blocking)
{
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
}
}
int timeout = _receiveTimeout;
_receiveEvent.WaitOne(timeout == 0 ? -1 : timeout);
if (!Connected && ProtocolType == ProtocolType.Tcp)
{
throw new SocketException((int)WsaError.WSAECONNRESET);
}
lock (_receiveQueue)
{
if (_receiveQueue.Count > 0)
{
return ReceiveFromQueue(buffer, flags, out socketError, ref remoteEp);
}
else if (_readShutdown)
{
socketError = SocketError.Success;
return 0;
}
else
{
socketError = SocketError.TimedOut;
return -1;
}
}
}
private int ReceiveFromQueue(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEp)
{
int size = buffer.Length;
// Assumes we have the receive queue lock, and at least one item in the queue.
ProxyDataPacket packet = _receiveQueue.Peek();
remoteEp = GetEndpoint(packet.Header.Info.SourceIpV4, packet.Header.Info.SourcePort);
bool peek = (flags & SocketFlags.Peek) != 0;
int read;
if (packet.Data.Length > size)
{
read = size;
// Cannot fit in the output buffer. Copy up to what we've got.
packet.Data.AsSpan(0, size).CopyTo(buffer);
if (ProtocolType == ProtocolType.Udp)
{
// Udp overflows, loses the data, then throws an exception.
if (!peek)
{
_receiveQueue.Dequeue();
}
throw new SocketException((int)WsaError.WSAEMSGSIZE);
}
else if (ProtocolType == ProtocolType.Tcp)
{
// Split the data at the buffer boundary. It will stay on the recieve queue.
byte[] newData = new byte[packet.Data.Length - size];
Array.Copy(packet.Data, size, newData, 0, newData.Length);
packet.Data = newData;
}
}
else
{
read = packet.Data.Length;
packet.Data.AsSpan(0, packet.Data.Length).CopyTo(buffer);
if (!peek)
{
_receiveQueue.Dequeue();
}
}
return read;
}
private int ReceiveFromQueue(Span<byte> buffer, SocketFlags flags, out SocketError socketError, ref EndPoint remoteEp)
{
int size = buffer.Length;
// Assumes we have the receive queue lock, and at least one item in the queue.
ProxyDataPacket packet = _receiveQueue.Peek();
remoteEp = GetEndpoint(packet.Header.Info.SourceIpV4, packet.Header.Info.SourcePort);
bool peek = (flags & SocketFlags.Peek) != 0;
int read;
if (packet.Data.Length > size)
{
read = size;
// Cannot fit in the output buffer. Copy up to what we've got.
packet.Data.AsSpan(0, size).CopyTo(buffer);
if (ProtocolType == ProtocolType.Udp)
{
// Udp overflows, loses the data, then throws an exception.
if (!peek)
{
_receiveQueue.Dequeue();
}
socketError = SocketError.MessageSize;
return -1;
}
else if (ProtocolType == ProtocolType.Tcp)
{
// Split the data at the buffer boundary. It will stay on the recieve queue.
byte[] newData = new byte[packet.Data.Length - size];
Array.Copy(packet.Data, size, newData, 0, newData.Length);
packet.Data = newData;
}
}
else
{
read = packet.Data.Length;
packet.Data.AsSpan(0, packet.Data.Length).CopyTo(buffer);
if (!peek)
{
_receiveQueue.Dequeue();
}
}
socketError = SocketError.Success;
return read;
}
public int Send(ReadOnlySpan<byte> buffer)
{
// Send to the remote host chosen when we "connect" or "accept".
if (!Connected)
{
throw new SocketException();
}
return SendTo(buffer, SocketFlags.None, RemoteEndPoint);
}
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags)
{
// Send to the remote host chosen when we "connect" or "accept".
if (!Connected)
{
throw new SocketException();
}
return SendTo(buffer, flags, RemoteEndPoint);
}
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError)
{
// Send to the remote host chosen when we "connect" or "accept".
if (!Connected)
{
throw new SocketException();
}
return SendTo(buffer, flags, out socketError, RemoteEndPoint);
}
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, EndPoint remoteEP)
{
if (!Connected && ProtocolType == ProtocolType.Tcp)
{
throw new SocketException((int)WsaError.WSAECONNRESET);
}
IPEndPoint localEp = EnsureLocalEndpoint(false);
if (remoteEP is not IPEndPoint)
{
throw new NotSupportedException();
}
return _proxy.SendTo(buffer, flags, localEp, (IPEndPoint)remoteEP, ProtocolType);
}
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError, EndPoint remoteEP)
{
if (!Connected && ProtocolType == ProtocolType.Tcp)
{
socketError = SocketError.ConnectionReset;
return -1;
}
IPEndPoint localEp = EnsureLocalEndpoint(false);
if (remoteEP is not IPEndPoint)
{
// throw new NotSupportedException();
socketError = SocketError.OperationNotSupported;
return -1;
}
socketError = SocketError.Success;
return _proxy.SendTo(buffer, flags, localEp, (IPEndPoint)remoteEP, ProtocolType);
}
public bool Poll(int microSeconds, SelectMode mode)
{
return mode switch
{
SelectMode.SelectRead => Readable,
SelectMode.SelectWrite => Writable,
SelectMode.SelectError => Error,
_ => false
};
}
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
{
if (optionLevel != SocketOptionLevel.Socket)
{
throw new NotImplementedException();
}
switch (optionName)
{
case SocketOptionName.SendTimeout:
//_sendTimeout = optionValue;
break;
case SocketOptionName.ReceiveTimeout:
_receiveTimeout = optionValue;
break;
case SocketOptionName.Broadcast:
_broadcast = optionValue != 0;
break;
}
lock (_socketOptions)
{
_socketOptions[optionName] = optionValue;
}
}
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
{
// Just linger uses this for now in BSD, which we ignore.
}
public void Shutdown(SocketShutdown how)
{
switch (how)
{
case SocketShutdown.Both:
_readShutdown = true;
// _writeShutdown = true;
break;
case SocketShutdown.Receive:
_readShutdown = true;
break;
case SocketShutdown.Send:
// _writeShutdown = true;
break;
}
}
public void ProxyDestroyed()
{
// Do nothing, for now. Will likely be more useful with TCP.
}
public void Dispose()
{
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
using System.Net.Sockets;
using System.Threading;
using TcpClient = NetCoreServer.TcpClient;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
class P2pProxyClient : TcpClient, IProxyClient
{
private const int FailureTimeout = 4000;
public ProxyConfig ProxyConfig { get; private set; }
private readonly RyuLdnProtocol _protocol;
private readonly ManualResetEvent _connected = new ManualResetEvent(false);
private readonly ManualResetEvent _ready = new ManualResetEvent(false);
private readonly AutoResetEvent _error = new AutoResetEvent(false);
public P2pProxyClient(string address, int port) : base(address, port)
{
if (ProxyHelpers.SupportsNoDelay())
{
OptionNoDelay = true;
}
_protocol = new RyuLdnProtocol();
_protocol.ProxyConfig += HandleProxyConfig;
ConnectAsync();
}
protected override void OnConnected()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP client connected a new session with Id {Id}");
_connected.Set();
}
protected override void OnDisconnected()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP client disconnected a session with Id {Id}");
SocketHelpers.UnregisterProxy();
_connected.Reset();
}
protected override void OnReceived(byte[] buffer, long offset, long size)
{
_protocol.Read(buffer, (int)offset, (int)size);
}
protected override void OnError(SocketError error)
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP client caught an error with code {error}");
_error.Set();
}
private void HandleProxyConfig(LdnHeader header, ProxyConfig config)
{
ProxyConfig = config;
SocketHelpers.RegisterProxy(new LdnProxy(config, this, _protocol));
_ready.Set();
}
public bool EnsureProxyReady()
{
return _ready.WaitOne(FailureTimeout);
}
public bool PerformAuth(ExternalProxyConfig config)
{
bool signalled = _connected.WaitOne(FailureTimeout);
if (!signalled)
{
return false;
}
SendAsync(_protocol.Encode(PacketId.ExternalProxy, config));
return true;
}
}
}

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using NetCoreServer;
using Open.Nat;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
class P2pProxyServer : TcpServer, IDisposable
{
public const ushort PrivatePortBase = 39990;
public const int PrivatePortRange = 10;
private const ushort PublicPortBase = 39990;
private const int PublicPortRange = 10;
private const ushort PortLeaseLength = 60;
private const ushort PortLeaseRenew = 50;
private const ushort AuthWaitSeconds = 1;
private readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
public ushort PrivatePort { get; }
private ushort _publicPort;
private bool _disposed;
private readonly CancellationTokenSource _disposedCancellation = new CancellationTokenSource();
private NatDevice _natDevice;
private Mapping _portMapping;
private readonly List<P2pProxySession> _players = new List<P2pProxySession>();
private readonly List<ExternalProxyToken> _waitingTokens = new List<ExternalProxyToken>();
private readonly AutoResetEvent _tokenEvent = new AutoResetEvent(false);
private uint _broadcastAddress;
private readonly LdnMasterProxyClient _master;
private readonly RyuLdnProtocol _masterProtocol;
private readonly RyuLdnProtocol _protocol;
public P2pProxyServer(LdnMasterProxyClient master, ushort port, RyuLdnProtocol masterProtocol) : base(IPAddress.Any, port)
{
if (ProxyHelpers.SupportsNoDelay())
{
OptionNoDelay = true;
}
PrivatePort = port;
_master = master;
_masterProtocol = masterProtocol;
_masterProtocol.ExternalProxyState += HandleStateChange;
_masterProtocol.ExternalProxyToken += HandleToken;
_protocol = new RyuLdnProtocol();
}
private void HandleToken(LdnHeader header, ExternalProxyToken token)
{
_lock.EnterWriteLock();
_waitingTokens.Add(token);
_lock.ExitWriteLock();
_tokenEvent.Set();
}
private void HandleStateChange(LdnHeader header, ExternalProxyConnectionState state)
{
if (!state.Connected)
{
_lock.EnterWriteLock();
_waitingTokens.RemoveAll(token => token.VirtualIp == state.IpAddress);
_players.RemoveAll(player =>
{
if (player.VirtualIpAddress == state.IpAddress)
{
player.DisconnectAndStop();
return true;
}
return false;
});
_lock.ExitWriteLock();
}
}
public void Configure(ProxyConfig config)
{
_broadcastAddress = config.ProxyIp | (~config.ProxySubnetMask);
}
public async Task<ushort> NatPunch()
{
NatDiscoverer discoverer = new NatDiscoverer();
CancellationTokenSource cts = new CancellationTokenSource(1000);
NatDevice device;
try
{
device = await discoverer.DiscoverDeviceAsync(PortMapper.Upnp, cts);
}
catch (NatDeviceNotFoundException)
{
return 0;
}
_publicPort = PublicPortBase;
for (int i = 0; i < PublicPortRange; i++)
{
try
{
_portMapping = new Mapping(Protocol.Tcp, PrivatePort, _publicPort, PortLeaseLength, "Ryujinx Local Multiplayer");
await device.CreatePortMapAsync(_portMapping);
break;
}
catch (MappingException)
{
_publicPort++;
}
catch (Exception)
{
return 0;
}
if (i == PublicPortRange - 1)
{
_publicPort = 0;
}
}
if (_publicPort != 0)
{
_ = Task.Delay(PortLeaseRenew * 1000, _disposedCancellation.Token).ContinueWith((task) => Task.Run(RefreshLease));
}
_natDevice = device;
return _publicPort;
}
// Proxy handlers
private void RouteMessage(P2pProxySession sender, ref ProxyInfo info, Action<P2pProxySession> action)
{
if (info.SourceIpV4 == 0)
{
// If they sent from a connection bound on 0.0.0.0, make others see it as them.
info.SourceIpV4 = sender.VirtualIpAddress;
}
else if (info.SourceIpV4 != sender.VirtualIpAddress)
{
// Can't pretend to be somebody else.
return;
}
uint destIp = info.DestIpV4;
if (destIp == 0xc0a800ff)
{
destIp = _broadcastAddress;
}
bool isBroadcast = destIp == _broadcastAddress;
_lock.EnterReadLock();
if (isBroadcast)
{
_players.ForEach(player =>
{
action(player);
});
}
else
{
P2pProxySession target = _players.FirstOrDefault(player => player.VirtualIpAddress == destIp);
if (target != null)
{
action(target);
}
}
_lock.ExitReadLock();
}
public void HandleProxyDisconnect(P2pProxySession sender, LdnHeader header, ProxyDisconnectMessage message)
{
RouteMessage(sender, ref message.Info, (target) =>
{
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyDisconnect, message));
});
}
public void HandleProxyData(P2pProxySession sender, LdnHeader header, ProxyDataHeader message, byte[] data)
{
RouteMessage(sender, ref message.Info, (target) =>
{
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyData, message, data));
});
}
public void HandleProxyConnectReply(P2pProxySession sender, LdnHeader header, ProxyConnectResponse message)
{
RouteMessage(sender, ref message.Info, (target) =>
{
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyConnectReply, message));
});
}
public void HandleProxyConnect(P2pProxySession sender, LdnHeader header, ProxyConnectRequest message)
{
RouteMessage(sender, ref message.Info, (target) =>
{
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyConnect, message));
});
}
// End proxy handlers
private async Task RefreshLease()
{
if (_disposed || _natDevice == null)
{
return;
}
try
{
await _natDevice.CreatePortMapAsync(_portMapping);
}
catch (Exception)
{
}
_ = Task.Delay(PortLeaseRenew, _disposedCancellation.Token).ContinueWith((task) => Task.Run(RefreshLease));
}
public bool TryRegisterUser(P2pProxySession session, ExternalProxyConfig config)
{
_lock.EnterWriteLock();
// Attempt to find matching configuration. If we don't find one, wait for a bit and try again.
// Woken by new tokens coming in from the master server.
IPAddress address = (session.Socket.RemoteEndPoint as IPEndPoint).Address;
byte[] addressBytes = ProxyHelpers.AddressTo16Byte(address);
long time;
long endTime = Stopwatch.GetTimestamp() + Stopwatch.Frequency * AuthWaitSeconds;
do
{
for (int i = 0; i < _waitingTokens.Count; i++)
{
ExternalProxyToken waitToken = _waitingTokens[i];
// Allow any client that has a private IP to connect. (indicated by the server as all 0 in the token)
bool isPrivate = waitToken.PhysicalIp.AsSpan().SequenceEqual(new byte[16]);
bool ipEqual = isPrivate || waitToken.AddressFamily == address.AddressFamily && waitToken.PhysicalIp.AsSpan().SequenceEqual(addressBytes);
if (ipEqual && waitToken.Token.AsSpan().SequenceEqual(config.Token.AsSpan()))
{
// This is a match.
_waitingTokens.RemoveAt(i);
session.SetIpv4(waitToken.VirtualIp);
ProxyConfig pconfig = new ProxyConfig
{
ProxyIp = session.VirtualIpAddress,
ProxySubnetMask = 0xFFFF0000 // TODO: Use from server.
};
if (_players.Count == 0)
{
Configure(pconfig);
}
_players.Add(session);
session.SendAsync(_protocol.Encode(PacketId.ProxyConfig, pconfig));
_lock.ExitWriteLock();
return true;
}
}
// Couldn't find the token.
// It may not have arrived yet, so wait for one to arrive.
_lock.ExitWriteLock();
time = Stopwatch.GetTimestamp();
int remainingMs = (int)((endTime - time) / (Stopwatch.Frequency / 1000));
if (remainingMs < 0)
{
remainingMs = 0;
}
_tokenEvent.WaitOne(remainingMs);
_lock.EnterWriteLock();
} while (time < endTime);
_lock.ExitWriteLock();
return false;
}
public void DisconnectProxyClient(P2pProxySession session)
{
_lock.EnterWriteLock();
bool removed = _players.Remove(session);
if (removed)
{
_master.SendAsync(_masterProtocol.Encode(PacketId.ExternalProxyState, new ExternalProxyConnectionState
{
IpAddress = session.VirtualIpAddress,
Connected = false
}));
}
_lock.ExitWriteLock();
}
public new void Dispose()
{
base.Dispose();
_disposed = true;
_disposedCancellation.Cancel();
try
{
Task delete = _natDevice?.DeletePortMapAsync(new Mapping(Protocol.Tcp, PrivatePort, _publicPort, 60, "Ryujinx Local Multiplayer"));
// Just absorb any exceptions.
delete?.ContinueWith((task) => { });
}
catch (Exception)
{
// Fail silently.
}
}
protected override TcpSession CreateSession()
{
return new P2pProxySession(this);
}
protected override void OnError(SocketError error)
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP server caught an error with code {error}");
}
}
}

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using NetCoreServer;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
class P2pProxySession : TcpSession
{
public uint VirtualIpAddress { get; private set; }
public RyuLdnProtocol Protocol { get; }
private readonly P2pProxyServer _parent;
private bool _masterClosed;
public P2pProxySession(P2pProxyServer server) : base(server)
{
_parent = server;
Protocol = new RyuLdnProtocol();
Protocol.ProxyDisconnect += HandleProxyDisconnect;
Protocol.ProxyData += HandleProxyData;
Protocol.ProxyConnectReply += HandleProxyConnectReply;
Protocol.ProxyConnect += HandleProxyConnect;
Protocol.ExternalProxy += HandleAuthentication;
}
private void HandleAuthentication(LdnHeader header, ExternalProxyConfig token)
{
if (!_parent.TryRegisterUser(this, token))
{
Disconnect();
}
}
public void SetIpv4(uint ip)
{
VirtualIpAddress = ip;
}
public void DisconnectAndStop()
{
_masterClosed = true;
Disconnect();
}
protected override void OnDisconnected()
{
if (!_masterClosed)
{
_parent.DisconnectProxyClient(this);
}
}
protected override void OnReceived(byte[] buffer, long offset, long size)
{
try
{
Protocol.Read(buffer, (int)offset, (int)size);
}
catch (Exception)
{
Disconnect();
}
}
private void HandleProxyDisconnect(LdnHeader header, ProxyDisconnectMessage message)
{
_parent.HandleProxyDisconnect(this, header, message);
}
private void HandleProxyData(LdnHeader header, ProxyDataHeader message, byte[] data)
{
_parent.HandleProxyData(this, header, message, data);
}
private void HandleProxyConnectReply(LdnHeader header, ProxyConnectResponse data)
{
_parent.HandleProxyConnectReply(this, header, data);
}
private void HandleProxyConnect(LdnHeader header, ProxyConnectRequest message)
{
_parent.HandleProxyConnect(this, header, message);
}
}
}

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using System;
using System.Net;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
static class ProxyHelpers
{
public static byte[] AddressTo16Byte(IPAddress address)
{
byte[] ipBytes = new byte[16];
byte[] srcBytes = address.GetAddressBytes();
Array.Copy(srcBytes, 0, ipBytes, 0, srcBytes.Length);
return ipBytes;
}
public static bool SupportsNoDelay()
{
return RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
}
}
}

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using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
{
class RyuLdnProtocol
{
private const byte CurrentProtocolVersion = 1;
private const int Magic = ('R' << 0) | ('L' << 8) | ('D' << 16) | ('N' << 24);
private const int MaxPacketSize = 131072;
private readonly int _headerSize = Marshal.SizeOf<LdnHeader>();
private readonly byte[] _buffer = new byte[MaxPacketSize];
private int _bufferEnd = 0;
// Client Packets.
public event Action<LdnHeader, InitializeMessage> Initialize;
public event Action<LdnHeader, PassphraseMessage> Passphrase;
public event Action<LdnHeader, NetworkInfo> Connected;
public event Action<LdnHeader, NetworkInfo> SyncNetwork;
public event Action<LdnHeader, NetworkInfo> ScanReply;
public event Action<LdnHeader> ScanReplyEnd;
public event Action<LdnHeader, DisconnectMessage> Disconnected;
// External Proxy Packets.
public event Action<LdnHeader, ExternalProxyConfig> ExternalProxy;
public event Action<LdnHeader, ExternalProxyConnectionState> ExternalProxyState;
public event Action<LdnHeader, ExternalProxyToken> ExternalProxyToken;
// Server Packets.
public event Action<LdnHeader, CreateAccessPointRequest, byte[]> CreateAccessPoint;
public event Action<LdnHeader, CreateAccessPointPrivateRequest, byte[]> CreateAccessPointPrivate;
public event Action<LdnHeader, RejectRequest> Reject;
public event Action<LdnHeader> RejectReply;
public event Action<LdnHeader, SetAcceptPolicyRequest> SetAcceptPolicy;
public event Action<LdnHeader, byte[]> SetAdvertiseData;
public event Action<LdnHeader, ConnectRequest> Connect;
public event Action<LdnHeader, ConnectPrivateRequest> ConnectPrivate;
public event Action<LdnHeader, ScanFilter> Scan;
// Proxy Packets.
public event Action<LdnHeader, ProxyConfig> ProxyConfig;
public event Action<LdnHeader, ProxyConnectRequest> ProxyConnect;
public event Action<LdnHeader, ProxyConnectResponse> ProxyConnectReply;
public event Action<LdnHeader, ProxyDataHeader, byte[]> ProxyData;
public event Action<LdnHeader, ProxyDisconnectMessage> ProxyDisconnect;
// Lifecycle Packets.
public event Action<LdnHeader, NetworkErrorMessage> NetworkError;
public event Action<LdnHeader, PingMessage> Ping;
public RyuLdnProtocol() { }
public void Reset()
{
_bufferEnd = 0;
}
public void Read(byte[] data, int offset, int size)
{
int index = 0;
while (index < size)
{
if (_bufferEnd < _headerSize)
{
// Assemble the header first.
int copyable = Math.Min(size - index, Math.Min(size, _headerSize - _bufferEnd));
Array.Copy(data, index + offset, _buffer, _bufferEnd, copyable);
index += copyable;
_bufferEnd += copyable;
}
if (_bufferEnd >= _headerSize)
{
// The header is available. Make sure we received all the data (size specified in the header)
LdnHeader ldnHeader = MemoryMarshal.Cast<byte, LdnHeader>(_buffer)[0];
if (ldnHeader.Magic != Magic)
{
throw new InvalidOperationException("Invalid magic number in received packet.");
}
if (ldnHeader.Version != CurrentProtocolVersion)
{
throw new InvalidOperationException($"Protocol version mismatch. Expected ${CurrentProtocolVersion}, was ${ldnHeader.Version}.");
}
int finalSize = _headerSize + ldnHeader.DataSize;
if (finalSize >= MaxPacketSize)
{
throw new InvalidOperationException($"Max packet size {MaxPacketSize} exceeded.");
}
int copyable = Math.Min(size - index, Math.Min(size, finalSize - _bufferEnd));
Array.Copy(data, index + offset, _buffer, _bufferEnd, copyable);
index += copyable;
_bufferEnd += copyable;
if (finalSize == _bufferEnd)
{
// The full packet has been retrieved. Send it to be decoded.
byte[] ldnData = new byte[ldnHeader.DataSize];
Array.Copy(_buffer, _headerSize, ldnData, 0, ldnData.Length);
DecodeAndHandle(ldnHeader, ldnData);
Reset();
}
}
}
}
private (T, byte[]) ParseWithData<T>(byte[] data) where T : struct
{
T str = default;
int size = Marshal.SizeOf(str);
byte[] remainder = new byte[data.Length - size];
if (remainder.Length > 0)
{
Array.Copy(data, size, remainder, 0, remainder.Length);
}
return (MemoryMarshal.Read<T>(data), remainder);
}
private void DecodeAndHandle(LdnHeader header, byte[] data)
{
switch ((PacketId)header.Type)
{
// Client Packets.
case PacketId.Initialize:
{
Initialize?.Invoke(header, MemoryMarshal.Read<InitializeMessage>(data));
break;
}
case PacketId.Passphrase:
{
Passphrase?.Invoke(header, MemoryMarshal.Read<PassphraseMessage>(data));
break;
}
case PacketId.Connected:
{
Connected?.Invoke(header, MemoryMarshal.Read<NetworkInfo>(data));
break;
}
case PacketId.SyncNetwork:
{
SyncNetwork?.Invoke(header, MemoryMarshal.Read<NetworkInfo>(data));
break;
}
case PacketId.ScanReply:
{
ScanReply?.Invoke(header, MemoryMarshal.Read<NetworkInfo>(data));
break;
}
case PacketId.ScanReplyEnd:
{
ScanReplyEnd?.Invoke(header);
break;
}
case PacketId.Disconnect:
{
Disconnected?.Invoke(header, MemoryMarshal.Read<DisconnectMessage>(data));
break;
}
// External Proxy Packets.
case PacketId.ExternalProxy:
{
ExternalProxy?.Invoke(header, MemoryMarshal.Read<ExternalProxyConfig>(data));
break;
}
case PacketId.ExternalProxyState:
{
ExternalProxyState?.Invoke(header, MemoryMarshal.Read<ExternalProxyConnectionState>(data));
break;
}
case PacketId.ExternalProxyToken:
{
ExternalProxyToken?.Invoke(header, MemoryMarshal.Read<ExternalProxyToken>(data));
break;
}
// Server Packets.
case PacketId.CreateAccessPoint:
{
(CreateAccessPointRequest packet, byte[] extraData) = ParseWithData<CreateAccessPointRequest>(data);
CreateAccessPoint?.Invoke(header, packet, extraData);
break;
}
case PacketId.CreateAccessPointPrivate:
{
(CreateAccessPointPrivateRequest packet, byte[] extraData) = ParseWithData<CreateAccessPointPrivateRequest>(data);
CreateAccessPointPrivate?.Invoke(header, packet, extraData);
break;
}
case PacketId.Reject:
{
Reject?.Invoke(header, MemoryMarshal.Read<RejectRequest>(data));
break;
}
case PacketId.RejectReply:
{
RejectReply?.Invoke(header);
break;
}
case PacketId.SetAcceptPolicy:
{
SetAcceptPolicy?.Invoke(header, MemoryMarshal.Read<SetAcceptPolicyRequest>(data));
break;
}
case PacketId.SetAdvertiseData:
{
SetAdvertiseData?.Invoke(header, data);
break;
}
case PacketId.Connect:
{
Connect?.Invoke(header, MemoryMarshal.Read<ConnectRequest>(data));
break;
}
case PacketId.ConnectPrivate:
{
ConnectPrivate?.Invoke(header, MemoryMarshal.Read<ConnectPrivateRequest>(data));
break;
}
case PacketId.Scan:
{
Scan?.Invoke(header, MemoryMarshal.Read<ScanFilter>(data));
break;
}
// Proxy Packets
case PacketId.ProxyConfig:
{
ProxyConfig?.Invoke(header, MemoryMarshal.Read<ProxyConfig>(data));
break;
}
case PacketId.ProxyConnect:
{
ProxyConnect?.Invoke(header, MemoryMarshal.Read<ProxyConnectRequest>(data));
break;
}
case PacketId.ProxyConnectReply:
{
ProxyConnectReply?.Invoke(header, MemoryMarshal.Read<ProxyConnectResponse>(data));
break;
}
case PacketId.ProxyData:
{
(ProxyDataHeader packet, byte[] extraData) = ParseWithData<ProxyDataHeader>(data);
ProxyData?.Invoke(header, packet, extraData);
break;
}
case PacketId.ProxyDisconnect:
{
ProxyDisconnect?.Invoke(header, MemoryMarshal.Read<ProxyDisconnectMessage>(data));
break;
}
// Lifecycle Packets.
case PacketId.Ping:
{
Ping?.Invoke(header, MemoryMarshal.Read<PingMessage>(data));
break;
}
case PacketId.NetworkError:
{
NetworkError?.Invoke(header, MemoryMarshal.Read<NetworkErrorMessage>(data));
break;
}
default:
break;
}
}
private static LdnHeader GetHeader(PacketId type, int dataSize)
{
return new LdnHeader()
{
Magic = Magic,
Version = CurrentProtocolVersion,
Type = (byte)type,
DataSize = dataSize
};
}
public byte[] Encode(PacketId type)
{
LdnHeader header = GetHeader(type, 0);
return SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
}
public byte[] Encode(PacketId type, byte[] data)
{
LdnHeader header = GetHeader(type, data.Length);
byte[] result = SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
Array.Resize(ref result, result.Length + data.Length);
Array.Copy(data, 0, result, Marshal.SizeOf<LdnHeader>(), data.Length);
return result;
}
public byte[] Encode<T>(PacketId type, T packet) where T : unmanaged
{
byte[] packetData = SpanHelpers.AsSpan<T, byte>(ref packet).ToArray();
LdnHeader header = GetHeader(type, packetData.Length);
byte[] result = SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
Array.Resize(ref result, result.Length + packetData.Length);
Array.Copy(packetData, 0, result, Marshal.SizeOf<LdnHeader>(), packetData.Length);
return result;
}
public byte[] Encode<T>(PacketId type, T packet, byte[] data) where T : unmanaged
{
byte[] packetData = SpanHelpers.AsSpan<T, byte>(ref packet).ToArray();
LdnHeader header = GetHeader(type, packetData.Length + data.Length);
byte[] result = SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
Array.Resize(ref result, result.Length + packetData.Length + data.Length);
Array.Copy(packetData, 0, result, Marshal.SizeOf<LdnHeader>(), packetData.Length);
Array.Copy(data, 0, result, Marshal.SizeOf<LdnHeader>() + packetData.Length, data.Length);
return result;
}
}
}

View file

@ -0,0 +1,10 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x4)]
struct DisconnectMessage
{
public uint DisconnectIP;
}
}

View file

@ -0,0 +1,19 @@
using Ryujinx.Common.Memory;
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
/// <summary>
/// Sent by the server to point a client towards an external server being used as a proxy.
/// The client then forwards this to the external proxy after connecting, to verify the connection worked.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x26, Pack = 1)]
struct ExternalProxyConfig
{
public Array16<byte> ProxyIp;
public AddressFamily AddressFamily;
public ushort ProxyPort;
public Array16<byte> Token;
}
}

View file

@ -0,0 +1,18 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
/// <summary>
/// Indicates a change in connection state for the given client.
/// Is sent to notify the master server when connection is first established.
/// Can be sent by the external proxy to the master server to notify it of a proxy disconnect.
/// Can be sent by the master server to notify the external proxy of a user leaving a room.
/// Both will result in a force kick.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x8, Pack = 4)]
struct ExternalProxyConnectionState
{
public uint IpAddress;
public bool Connected;
}
}

View file

@ -0,0 +1,20 @@
using Ryujinx.Common.Memory;
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
/// <summary>
/// Sent by the master server to an external proxy to tell them someone is going to connect.
/// This drives authentication, and lets the proxy know what virtual IP to give to each joiner,
/// as these are managed by the master server.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
struct ExternalProxyToken
{
public uint VirtualIp;
public Array16<byte> Token;
public Array16<byte> PhysicalIp;
public AddressFamily AddressFamily;
}
}

View file

@ -0,0 +1,20 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
/// <summary>
/// This message is first sent by the client to identify themselves.
/// If the server has a token+mac combo that matches the submission, then they are returned their new ID and mac address. (the mac is also reassigned to the new id)
/// Otherwise, they are returned a random mac address.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x16)]
struct InitializeMessage
{
// All 0 if we don't have an ID yet.
public Array16<byte> Id;
// All 0 if we don't have a mac yet.
public Array6<byte> MacAddress;
}
}

View file

@ -0,0 +1,13 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0xA)]
struct LdnHeader
{
public uint Magic;
public byte Type;
public byte Version;
public int DataSize;
}
}

View file

@ -0,0 +1,36 @@
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
enum PacketId
{
Initialize,
Passphrase,
CreateAccessPoint,
CreateAccessPointPrivate,
ExternalProxy,
ExternalProxyToken,
ExternalProxyState,
SyncNetwork,
Reject,
RejectReply,
Scan,
ScanReply,
ScanReplyEnd,
Connect,
ConnectPrivate,
Connected,
Disconnect,
ProxyConfig,
ProxyConnect,
ProxyConnectReply,
ProxyData,
ProxyDisconnect,
SetAcceptPolicy,
SetAdvertiseData,
Ping = 254,
NetworkError = 255
}
}

View file

@ -0,0 +1,11 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x80)]
struct PassphraseMessage
{
public Array128<byte> Passphrase;
}
}

View file

@ -0,0 +1,11 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x2)]
struct PingMessage
{
public byte Requester;
public byte Id;
}
}

View file

@ -0,0 +1,10 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct ProxyConnectRequest
{
public ProxyInfo Info;
}
}

View file

@ -0,0 +1,10 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct ProxyConnectResponse
{
public ProxyInfo Info;
}
}

View file

@ -0,0 +1,14 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
/// <summary>
/// Represents data sent over a transport layer.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x14)]
struct ProxyDataHeader
{
public ProxyInfo Info;
public uint DataLength; // Followed by the data with the specified byte length.
}
}

View file

@ -0,0 +1,8 @@
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
class ProxyDataPacket
{
public ProxyDataHeader Header;
public byte[] Data;
}
}

View file

@ -0,0 +1,11 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x14)]
struct ProxyDisconnectMessage
{
public ProxyInfo Info;
public int DisconnectReason;
}
}

View file

@ -0,0 +1,20 @@
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
/// <summary>
/// Information included in all proxied communication.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 1)]
struct ProxyInfo
{
public uint SourceIpV4;
public ushort SourcePort;
public uint DestIpV4;
public ushort DestPort;
public ProtocolType Protocol;
}
}

View file

@ -0,0 +1,18 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x8)]
struct RejectRequest
{
public uint NodeId;
public DisconnectReason DisconnectReason;
public RejectRequest(DisconnectReason disconnectReason, uint nodeId)
{
DisconnectReason = disconnectReason;
NodeId = nodeId;
}
}
}

View file

@ -0,0 +1,23 @@
using Ryujinx.Common.Memory;
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 1)]
struct RyuNetworkConfig
{
public Array16<byte> GameVersion;
// PrivateIp is included for external proxies for the case where a client attempts to join from
// their own LAN. UPnP forwarding can fail when connecting devices on the same network over the public IP,
// so if their public IP is identical, the internal address should be sent instead.
// The fields below are 0 if not hosting a p2p proxy.
public Array16<byte> PrivateIp;
public AddressFamily AddressFamily;
public ushort ExternalProxyPort;
public ushort InternalProxyPort;
}
}

View file

@ -0,0 +1,11 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x1, Pack = 1)]
struct SetAcceptPolicyRequest
{
public AcceptPolicy StationAcceptPolicy;
}
}

View file

@ -14,6 +14,8 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
public bool Connected { get; private set; }
public ProxyConfig Config => _parent.NetworkClient.Config;
public Station(IUserLocalCommunicationService parent)
{
_parent = parent;
@ -47,11 +49,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
}
public void Dispose()
{
if (_parent.NetworkClient != null)
{
_parent.NetworkClient.DisconnectNetwork();
_parent.NetworkClient.NetworkChange -= NetworkChanged;
}
}
private ResultCode NetworkErrorToResult(NetworkError error)
{

View file

@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
@ -14,5 +15,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
public UserConfig UserConfig;
public NetworkConfig NetworkConfig;
public AddressList AddressList;
public RyuNetworkConfig RyuNetworkConfig;
}
}

View file

@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
@ -6,11 +7,13 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
/// <remarks>
/// Advertise data is appended separately (remaining data in the buffer).
/// </remarks>
[StructLayout(LayoutKind.Sequential, Size = 0x94, CharSet = CharSet.Ansi)]
[StructLayout(LayoutKind.Sequential, Size = 0xBC, Pack = 1)]
struct CreateAccessPointRequest
{
public SecurityConfig SecurityConfig;
public UserConfig UserConfig;
public NetworkConfig NetworkConfig;
public RyuNetworkConfig RyuNetworkConfig;
}
}

View file

@ -0,0 +1,11 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x8)]
struct ProxyConfig
{
public uint ProxyIp;
public uint ProxySubnetMask;
}
}

View file

@ -8,6 +8,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager
public uint FileVersion { get; set; }
public byte[] TagUuid { get; set; }
public string AmiiboId { get; set; }
public string NickName { get; set; }
public DateTime FirstWriteDate { get; set; }
public DateTime LastWriteDate { get; set; }
public ushort WriteCounter { get; set; }

View file

@ -64,16 +64,17 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
};
}
public static RegisterInfo GetRegisterInfo(ITickSource tickSource, string amiiboId, string nickname)
public static RegisterInfo GetRegisterInfo(ITickSource tickSource, string amiiboId, string userName)
{
VirtualAmiiboFile amiiboFile = LoadAmiiboFile(amiiboId);
string nickname = amiiboFile.NickName ?? "Ryujinx";
UtilityImpl utilityImpl = new(tickSource);
CharInfo charInfo = new();
charInfo.SetFromStoreData(StoreData.BuildDefault(utilityImpl, 0));
charInfo.Nickname = Nickname.FromString(nickname);
// This is the player's name
charInfo.Nickname = Nickname.FromString(userName);
RegisterInfo registerInfo = new()
{
@ -85,7 +86,9 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
Reserved1 = new Array64<byte>(),
Reserved2 = new Array58<byte>(),
};
"Ryujinx"u8.CopyTo(registerInfo.Nickname.AsSpan());
// This is the amiibo's name
byte[] nicknameBytes = System.Text.Encoding.UTF8.GetBytes(nickname);
nicknameBytes.CopyTo(registerInfo.Nickname.AsSpan());
return registerInfo;
}

View file

@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
}
}
ISocket newBsdSocket = new ManagedSocket(netDomain, (SocketType)type, protocol)
ISocket newBsdSocket = new ManagedSocket(netDomain, (SocketType)type, protocol, context.Device.Configuration.MultiplayerLanInterfaceId)
{
Blocking = !creationFlags.HasFlag(BsdSocketCreationFlags.NonBlocking),
};

View file

@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System;
using System.Collections.Generic;
@ -21,21 +22,21 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
public nint Handle => Socket.Handle;
public nint Handle => IntPtr.Zero;
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;
public IPEndPoint LocalEndPoint => Socket.LocalEndPoint as IPEndPoint;
public Socket Socket { get; }
public ISocketImpl Socket { get; }
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType, string lanInterfaceId)
{
Socket = new Socket(addressFamily, socketType, protocolType);
Socket = SocketHelpers.CreateSocket(addressFamily, socketType, protocolType, lanInterfaceId);
Refcount = 1;
}
private ManagedSocket(Socket socket)
private ManagedSocket(ISocketImpl socket)
{
Socket = socket;
Refcount = 1;
@ -185,6 +186,8 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
}
}
bool hasEmittedBlockingWarning = false;
public LinuxError Receive(out int receiveSize, Span<byte> buffer, BsdSocketFlags flags)
{
LinuxError result;
@ -199,6 +202,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
shouldBlockAfterOperation = true;
}
if (Blocking && !hasEmittedBlockingWarning)
{
Logger.Warning?.PrintMsg(LogClass.ServiceBsd, "Blocking socket operations are not yet working properly. Expect network errors.");
hasEmittedBlockingWarning = true;
}
receiveSize = Socket.Receive(buffer, ConvertBsdSocketFlags(flags));
result = LinuxError.SUCCESS;
@ -236,6 +245,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
shouldBlockAfterOperation = true;
}
if (Blocking && !hasEmittedBlockingWarning)
{
Logger.Warning?.PrintMsg(LogClass.ServiceBsd, "Blocking socket operations are not yet working properly. Expect network errors.");
hasEmittedBlockingWarning = true;
}
if (!Socket.IsBound)
{
receiveSize = -1;
@ -313,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported GetSockOpt Option: {option} Level: {level}");
optionValue.Clear();
return LinuxError.SUCCESS;
return LinuxError.EOPNOTSUPP;
}
byte[] tempOptionValue = new byte[optionValue.Length];
@ -347,7 +362,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
{
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported SetSockOpt Option: {option} Level: {level}");
return LinuxError.SUCCESS;
return LinuxError.EOPNOTSUPP;
}
int value = optionValue.Length >= 4 ? MemoryMarshal.Read<int>(optionValue) : MemoryMarshal.Read<byte>(optionValue);
@ -493,7 +508,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
try
{
int receiveSize = Socket.Receive(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
int receiveSize = (Socket as DefaultSocket).BaseSocket.Receive(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
if (receiveSize > 0)
{
@ -531,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
try
{
int sendSize = Socket.Send(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
int sendSize = (Socket as DefaultSocket).BaseSocket.Send(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
if (sendSize > 0)
{

View file

@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System.Collections.Generic;
using System.Net.Sockets;
@ -26,37 +27,37 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
public LinuxError Poll(List<PollEvent> events, int timeoutMilliseconds, out int updatedCount)
{
List<Socket> readEvents = new();
List<Socket> writeEvents = new();
List<Socket> errorEvents = new();
List<ISocketImpl> readEvents = new();
List<ISocketImpl> writeEvents = new();
List<ISocketImpl> errorEvents = new();
updatedCount = 0;
foreach (PollEvent evnt in events)
{
ManagedSocket socket = (ManagedSocket)evnt.FileDescriptor;
if (evnt.FileDescriptor is ManagedSocket ms)
{
bool isValidEvent = evnt.Data.InputEvents == 0;
errorEvents.Add(socket.Socket);
errorEvents.Add(ms.Socket);
if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
{
readEvents.Add(socket.Socket);
readEvents.Add(ms.Socket);
isValidEvent = true;
}
if ((evnt.Data.InputEvents & PollEventTypeMask.UrgentInput) != 0)
{
readEvents.Add(socket.Socket);
readEvents.Add(ms.Socket);
isValidEvent = true;
}
if ((evnt.Data.InputEvents & PollEventTypeMask.Output) != 0)
{
writeEvents.Add(socket.Socket);
writeEvents.Add(ms.Socket);
isValidEvent = true;
}
@ -67,12 +68,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
return LinuxError.EINVAL;
}
}
}
try
{
int actualTimeoutMicroseconds = timeoutMilliseconds == -1 ? -1 : timeoutMilliseconds * 1000;
Socket.Select(readEvents, writeEvents, errorEvents, actualTimeoutMicroseconds);
SocketHelpers.Select(readEvents, writeEvents, errorEvents, actualTimeoutMicroseconds);
}
catch (SocketException exception)
{
@ -81,11 +83,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
foreach (PollEvent evnt in events)
{
Socket socket = ((ManagedSocket)evnt.FileDescriptor).Socket;
if (evnt.FileDescriptor is ManagedSocket ms)
{
ISocketImpl socket = ms.Socket;
PollEventTypeMask outputEvents = evnt.Data.OutputEvents & ~evnt.Data.InputEvents;
if (errorEvents.Contains(socket))
if (errorEvents.Contains(ms.Socket))
{
outputEvents |= PollEventTypeMask.Error;
@ -95,7 +99,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
}
}
if (readEvents.Contains(socket))
if (readEvents.Contains(ms.Socket))
{
if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
{
@ -103,13 +107,14 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
}
}
if (writeEvents.Contains(socket))
if (writeEvents.Contains(ms.Socket))
{
outputEvents |= PollEventTypeMask.Output;
}
evnt.Data.OutputEvents = outputEvents;
}
}
updatedCount = readEvents.Count + writeEvents.Count + errorEvents.Count;
@ -118,55 +123,57 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
public LinuxError Select(List<PollEvent> events, int timeout, out int updatedCount)
{
List<Socket> readEvents = new();
List<Socket> writeEvents = new();
List<Socket> errorEvents = new();
List<ISocketImpl> readEvents = new();
List<ISocketImpl> writeEvents = new();
List<ISocketImpl> errorEvents = new();
updatedCount = 0;
foreach (PollEvent pollEvent in events)
{
ManagedSocket socket = (ManagedSocket)pollEvent.FileDescriptor;
if (pollEvent.FileDescriptor is ManagedSocket ms)
{
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Input))
{
readEvents.Add(socket.Socket);
readEvents.Add(ms.Socket);
}
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Output))
{
writeEvents.Add(socket.Socket);
writeEvents.Add(ms.Socket);
}
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Error))
{
errorEvents.Add(socket.Socket);
errorEvents.Add(ms.Socket);
}
}
}
Socket.Select(readEvents, writeEvents, errorEvents, timeout);
SocketHelpers.Select(readEvents, writeEvents, errorEvents, timeout);
updatedCount = readEvents.Count + writeEvents.Count + errorEvents.Count;
foreach (PollEvent pollEvent in events)
{
ManagedSocket socket = (ManagedSocket)pollEvent.FileDescriptor;
if (readEvents.Contains(socket.Socket))
if (pollEvent.FileDescriptor is ManagedSocket ms)
{
if (readEvents.Contains(ms.Socket))
{
pollEvent.Data.OutputEvents |= PollEventTypeMask.Input;
}
if (writeEvents.Contains(socket.Socket))
if (writeEvents.Contains(ms.Socket))
{
pollEvent.Data.OutputEvents |= PollEventTypeMask.Output;
}
if (errorEvents.Contains(socket.Socket))
if (errorEvents.Contains(ms.Socket))
{
pollEvent.Data.OutputEvents |= PollEventTypeMask.Error;
}
}
}
return LinuxError.SUCCESS;
}

View file

@ -0,0 +1,178 @@
using Ryujinx.Common.Utilities;
using System;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy
{
class DefaultSocket : ISocketImpl
{
public Socket BaseSocket { get; }
public EndPoint RemoteEndPoint => BaseSocket.RemoteEndPoint;
public EndPoint LocalEndPoint => BaseSocket.LocalEndPoint;
public bool Connected => BaseSocket.Connected;
public bool IsBound => BaseSocket.IsBound;
public AddressFamily AddressFamily => BaseSocket.AddressFamily;
public SocketType SocketType => BaseSocket.SocketType;
public ProtocolType ProtocolType => BaseSocket.ProtocolType;
public bool Blocking { get => BaseSocket.Blocking; set => BaseSocket.Blocking = value; }
public int Available => BaseSocket.Available;
private readonly string _lanInterfaceId;
public DefaultSocket(Socket baseSocket, string lanInterfaceId)
{
_lanInterfaceId = lanInterfaceId;
BaseSocket = baseSocket;
}
public DefaultSocket(AddressFamily domain, SocketType type, ProtocolType protocol, string lanInterfaceId)
{
_lanInterfaceId = lanInterfaceId;
BaseSocket = new Socket(domain, type, protocol);
}
private void EnsureNetworkInterfaceBound()
{
if (_lanInterfaceId != "0" && !BaseSocket.IsBound)
{
(_, UnicastIPAddressInformation ipInfo) = NetworkHelpers.GetLocalInterface(_lanInterfaceId);
BaseSocket.Bind(new IPEndPoint(ipInfo.Address, 0));
}
}
public ISocketImpl Accept()
{
return new DefaultSocket(BaseSocket.Accept(), _lanInterfaceId);
}
public void Bind(EndPoint localEP)
{
// NOTE: The guest is able to receive on 0.0.0.0 without it being limited to the chosen network interface.
// This is because it must get loopback traffic as well. This could allow other network traffic to leak in.
BaseSocket.Bind(localEP);
}
public void Close()
{
BaseSocket.Close();
}
public void Connect(EndPoint remoteEP)
{
EnsureNetworkInterfaceBound();
BaseSocket.Connect(remoteEP);
}
public void Disconnect(bool reuseSocket)
{
BaseSocket.Disconnect(reuseSocket);
}
public void GetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, byte[] optionValue)
{
BaseSocket.GetSocketOption(optionLevel, optionName, optionValue);
}
public void Listen(int backlog)
{
BaseSocket.Listen(backlog);
}
public int Receive(Span<byte> buffer)
{
EnsureNetworkInterfaceBound();
return BaseSocket.Receive(buffer);
}
public int Receive(Span<byte> buffer, SocketFlags flags)
{
EnsureNetworkInterfaceBound();
return BaseSocket.Receive(buffer, flags);
}
public int Receive(Span<byte> buffer, SocketFlags flags, out SocketError socketError)
{
EnsureNetworkInterfaceBound();
return BaseSocket.Receive(buffer, flags, out socketError);
}
public int ReceiveFrom(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEP)
{
EnsureNetworkInterfaceBound();
return BaseSocket.ReceiveFrom(buffer, flags, ref remoteEP);
}
public int Send(ReadOnlySpan<byte> buffer)
{
EnsureNetworkInterfaceBound();
return BaseSocket.Send(buffer);
}
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags)
{
EnsureNetworkInterfaceBound();
return BaseSocket.Send(buffer, flags);
}
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError)
{
EnsureNetworkInterfaceBound();
return BaseSocket.Send(buffer, flags, out socketError);
}
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, EndPoint remoteEP)
{
EnsureNetworkInterfaceBound();
return BaseSocket.SendTo(buffer, flags, remoteEP);
}
public bool Poll(int microSeconds, SelectMode mode)
{
return BaseSocket.Poll(microSeconds, mode);
}
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
{
BaseSocket.SetSocketOption(optionLevel, optionName, optionValue);
}
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
{
BaseSocket.SetSocketOption(optionLevel, optionName, optionValue);
}
public void Shutdown(SocketShutdown how)
{
BaseSocket.Shutdown(how);
}
public void Dispose()
{
BaseSocket.Dispose();
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using System.Net;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy
{
interface ISocketImpl : IDisposable
{
EndPoint RemoteEndPoint { get; }
EndPoint LocalEndPoint { get; }
bool Connected { get; }
bool IsBound { get; }
AddressFamily AddressFamily { get; }
SocketType SocketType { get; }
ProtocolType ProtocolType { get; }
bool Blocking { get; set; }
int Available { get; }
int Receive(Span<byte> buffer);
int Receive(Span<byte> buffer, SocketFlags flags);
int Receive(Span<byte> buffer, SocketFlags flags, out SocketError socketError);
int ReceiveFrom(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEP);
int Send(ReadOnlySpan<byte> buffer);
int Send(ReadOnlySpan<byte> buffer, SocketFlags flags);
int Send(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError);
int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, EndPoint remoteEP);
bool Poll(int microSeconds, SelectMode mode);
ISocketImpl Accept();
void Bind(EndPoint localEP);
void Connect(EndPoint remoteEP);
void Listen(int backlog);
void GetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, byte[] optionValue);
void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue);
void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue);
void Shutdown(SocketShutdown how);
void Disconnect(bool reuseSocket);
void Close();
}
}

View file

@ -0,0 +1,74 @@
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy
{
static class SocketHelpers
{
private static LdnProxy _proxy;
public static void Select(List<ISocketImpl> readEvents, List<ISocketImpl> writeEvents, List<ISocketImpl> errorEvents, int timeout)
{
var readDefault = readEvents.Select(x => (x as DefaultSocket)?.BaseSocket).Where(x => x != null).ToList();
var writeDefault = writeEvents.Select(x => (x as DefaultSocket)?.BaseSocket).Where(x => x != null).ToList();
var errorDefault = errorEvents.Select(x => (x as DefaultSocket)?.BaseSocket).Where(x => x != null).ToList();
if (readDefault.Count != 0 || writeDefault.Count != 0 || errorDefault.Count != 0)
{
Socket.Select(readDefault, writeDefault, errorDefault, timeout);
}
void FilterSockets(List<ISocketImpl> removeFrom, List<Socket> selectedSockets, Func<LdnProxySocket, bool> ldnCheck)
{
removeFrom.RemoveAll(socket =>
{
switch (socket)
{
case DefaultSocket dsocket:
return !selectedSockets.Contains(dsocket.BaseSocket);
case LdnProxySocket psocket:
return !ldnCheck(psocket);
default:
throw new NotImplementedException();
}
});
};
FilterSockets(readEvents, readDefault, (socket) => socket.Readable);
FilterSockets(writeEvents, writeDefault, (socket) => socket.Writable);
FilterSockets(errorEvents, errorDefault, (socket) => socket.Error);
}
public static void RegisterProxy(LdnProxy proxy)
{
if (_proxy != null)
{
UnregisterProxy();
}
_proxy = proxy;
}
public static void UnregisterProxy()
{
_proxy?.Dispose();
_proxy = null;
}
public static ISocketImpl CreateSocket(AddressFamily domain, SocketType type, ProtocolType protocol, string lanInterfaceId)
{
if (_proxy != null)
{
if (_proxy.Supported(domain, type, protocol))
{
return new LdnProxySocket(domain, type, protocol, _proxy);
}
}
return new DefaultSocket(domain, type, protocol, lanInterfaceId);
}
}
}

View file

@ -292,7 +292,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
{
string host = MemoryHelper.ReadAsciiString(context.Memory, inputBufferPosition, (int)inputBufferSize);
if (!context.Device.Configuration.EnableInternetAccess)
if (host != "localhost" && !context.Device.Configuration.EnableInternetAccess)
{
Logger.Info?.Print(LogClass.ServiceSfdnsres, $"Guest network access disabled, DNS Blocked: {host}");

View file

@ -1,5 +1,6 @@
using Ryujinx.HLE.HOS.Services.Sockets.Bsd;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
using Ryujinx.HLE.HOS.Services.Ssl.Types;
using System;
using System.IO;
@ -116,7 +117,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
public ResultCode Handshake(string hostName)
{
StartSslOperation();
_stream = new SslStream(new NetworkStream(((ManagedSocket)Socket).Socket, false), false, null, null);
_stream = new SslStream(new NetworkStream(((DefaultSocket)((ManagedSocket)Socket).Socket).BaseSocket, false), false, null, null);
hostName = RetrieveHostName(hostName);
_stream.AuthenticateAsClient(hostName, null, TranslateSslVersion(_sslVersion), false);
EndSslOperation();

View file

@ -29,6 +29,7 @@
<PackageReference Include="SkiaSharp" />
<PackageReference Include="SkiaSharp.NativeAssets.Linux" />
<PackageReference Include="NetCoreServer" />
<PackageReference Include="Open.NAT.Core" />
</ItemGroup>
<ItemGroup>

View file

@ -117,8 +117,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode)
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{
_glLogLevel = glLogLevel;
}

View file

@ -226,6 +226,9 @@ namespace Ryujinx.Headless.SDL2
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
public bool IgnoreMissingServices { get; set; }
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
public bool IgnoreControllerApplet { get; set; }
// Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]

View file

@ -444,8 +444,7 @@ namespace Ryujinx.Headless.SDL2
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
1000,
AsyncLogTargetOverflowAction.Block
1000
));
}
else
@ -506,8 +505,8 @@ namespace Ryujinx.Headless.SDL2
private static WindowBase CreateWindow(Options options)
{
return options.GraphicsBackend == GraphicsBackend.Vulkan
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode);
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet);
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
@ -578,7 +577,10 @@ namespace Ryujinx.Headless.SDL2
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled);
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
"",
"");
return new Switch(configuration);
}

View file

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
@ -17,7 +17,7 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f --deep -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
</Target>
<ItemGroup>

View file

@ -17,8 +17,9 @@ namespace Ryujinx.Headless.SDL2.Vulkan
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode)
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{
_glLogLevel = glLogLevel;
}

View file

@ -86,13 +86,15 @@ namespace Ryujinx.Headless.SDL2
private readonly AspectRatio _aspectRatio;
private readonly bool _enableMouse;
private readonly bool _ignoreControllerApplet;
public WindowBase(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode)
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
{
MouseDriver = new SDL2MouseDriver(hideCursorMode);
_inputManager = inputManager;
@ -108,6 +110,7 @@ namespace Ryujinx.Headless.SDL2
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
_ignoreControllerApplet = ignoreControllerApplet;
HostUITheme = new HeadlessHostUiTheme();
SDL2Driver.Instance.Initialize();
@ -484,6 +487,8 @@ namespace Ryujinx.Headless.SDL2
public bool DisplayMessageDialog(ControllerAppletUIArgs args)
{
if (_ignoreControllerApplet) return false;
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
string message = $"Application requests {playerCount} {"player".ToQuantity(args.PlayerCountMin + args.PlayerCountMax, ShowQuantityAs.None)} with:\n\n"

View file

@ -115,7 +115,10 @@ namespace Ryujinx.Input.SDL2
{
lock (_lock)
{
if (joystickDeviceId <= _gamepadsIds.FindLastIndex(_ => true))
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
}
OnGamepadConnected?.Invoke(id);

View file

@ -27,6 +27,8 @@ namespace Ryujinx.UI.App.Common
public ulong Id { get; set; }
public string Developer { get; set; } = "Unknown";
public string Version { get; set; } = "0";
public int PlayerCount { get; set; }
public int GameCount { get; set; }
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }
public string FileExtension { get; set; }

View file

@ -12,6 +12,7 @@ using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
@ -27,10 +28,12 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using ContentType = LibHac.Ncm.ContentType;
using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
using Path = System.IO.Path;
@ -41,8 +44,10 @@ namespace Ryujinx.UI.App.Common
{
public class ApplicationLibrary
{
public static string DefaultLanPlayWebHost = "ryuldnweb.vudjun.com";
public Language DesiredLanguage { get; set; }
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
public event EventHandler<LdnGameDataReceivedEventArgs> LdnGameDataReceived;
public readonly IObservableCache<ApplicationData, ulong> Applications;
public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates;
@ -62,6 +67,7 @@ namespace Ryujinx.UI.App.Common
private readonly SourceCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> _downloadableContents = new(it => it.Dlc);
private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly LdnGameDataSerializerContext _ldnDataSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public ApplicationLibrary(VirtualFileSystem virtualFileSystem, IntegrityCheckLevel checkLevel)
{
@ -719,6 +725,7 @@ namespace Ryujinx.UI.App.Common
}
}
// Loops through applications list, creating a struct and then firing an event containing the struct for each application
foreach (string applicationPath in applicationPaths)
{
@ -775,6 +782,46 @@ namespace Ryujinx.UI.App.Common
}
}
public async Task RefreshLdn()
{
if (ConfigurationState.Instance.Multiplayer.Mode == MultiplayerMode.LdnRyu)
{
try
{
string ldnWebHost = ConfigurationState.Instance.Multiplayer.LdnServer;
if (string.IsNullOrEmpty(ldnWebHost))
{
ldnWebHost = DefaultLanPlayWebHost;
}
IEnumerable<LdnGameData> ldnGameDataArray = Array.Empty<LdnGameData>();
using HttpClient httpClient = new HttpClient();
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
var evt = new LdnGameDataReceivedEventArgs
{
LdnData = ldnGameDataArray
};
LdnGameDataReceived?.Invoke(null, evt);
}
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}");
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
{
LdnData = Array.Empty<LdnGameData>()
});
}
}
else
{
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
{
LdnData = Array.Empty<LdnGameData>()
});
}
}
// Replace the currently stored DLC state for the game with the provided DLC state.
public void SaveDownloadableContentsForGame(ApplicationData application, List<(DownloadableContentModel, bool IsEnabled)> dlcs)
{

View file

@ -0,0 +1,16 @@
using System.Collections.Generic;
namespace Ryujinx.UI.App.Common
{
public struct LdnGameData
{
public string Id { get; set; }
public int PlayerCount { get; set; }
public int MaxPlayerCount { get; set; }
public string GameName { get; set; }
public string TitleId { get; set; }
public string Mode { get; set; }
public string Status { get; set; }
public IEnumerable<string> Players { get; set; }
}
}

View file

@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.UI.App.Common
{
public class LdnGameDataReceivedEventArgs : EventArgs
{
public IEnumerable<LdnGameData> LdnData { get; set; }
}
}

View file

@ -0,0 +1,11 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.App.Common
{
[JsonSerializable(typeof(IEnumerable<LdnGameData>))]
internal partial class LdnGameDataSerializerContext : JsonSerializerContext
{
}
}

View file

@ -392,6 +392,21 @@ namespace Ryujinx.UI.Common.Configuration
/// </summary>
public string MultiplayerLanInterfaceId { get; set; }
/// <summary>
/// Disable P2p Toggle
/// </summary>
public bool MultiplayerDisableP2p { get; set; }
/// <summary>
/// Local network passphrase, for private networks.
/// </summary>
public string MultiplayerLdnPassphrase { get; set; }
/// <summary>
/// Custom LDN Server
/// </summary>
public string LdnServer { get; set; }
/// <summary>
/// Uses Hypervisor over JIT if available
/// </summary>

View file

@ -0,0 +1,718 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.UI.Common.Configuration.System;
using Ryujinx.UI.Common.Configuration.UI;
using System;
using System.Collections.Generic;
namespace Ryujinx.UI.Common.Configuration
{
public partial class ConfigurationState
{
public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
{
bool configurationFileUpdated = false;
if (configurationFileFormat.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
LoadDefault();
}
if (configurationFileFormat.Version < 2)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
configurationFileFormat.SystemRegion = Region.USA;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 3)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
configurationFileFormat.SystemTimeZone = "UTC";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 4)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
configurationFileFormat.MaxAnisotropy = -1;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 5)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
configurationFileFormat.SystemTimeOffset = 0;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 8)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
configurationFileFormat.EnablePtc = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 9)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
configurationFileFormat.ColumnSort = new ColumnSort
{
SortColumnId = 0,
SortAscending = false,
};
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.F1,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 10)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 11)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
configurationFileFormat.ResScale = 1;
configurationFileFormat.ResScaleCustom = 1.0f;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 12)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
configurationFileUpdated = true;
}
// configurationFileFormat.Version == 13 -> LDN1
if (configurationFileFormat.Version < 14)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
configurationFileFormat.CheckUpdatesOnStart = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 16)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
configurationFileFormat.EnableShaderCache = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 17)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
configurationFileFormat.StartFullscreen = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 18)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
configurationFileUpdated = true;
}
// configurationFileFormat.Version == 19 -> LDN2
if (configurationFileFormat.Version < 20)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
configurationFileFormat.ShowConfirmExit = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 21)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 21.");
// Initialize network config.
configurationFileFormat.MultiplayerMode = MultiplayerMode.Disabled;
configurationFileFormat.MultiplayerLanInterfaceId = "0";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 22)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
configurationFileFormat.HideCursor = HideCursorMode.Never;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 24)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
configurationFileFormat.InputConfig = new List<InputConfig>
{
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
},
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 25)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 26)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26.");
configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 27)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27.");
configurationFileFormat.EnableMouse = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 28)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 28.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.F1,
Screenshot = Key.F8,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 29)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 29.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.F1,
Screenshot = Key.F8,
ShowUI = Key.F4,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 30)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30.");
foreach (InputConfig config in configurationFileFormat.InputConfig)
{
if (config is StandardControllerInputConfig controllerConfig)
{
controllerConfig.Rumble = new RumbleConfigController
{
EnableRumble = false,
StrongRumble = 1f,
WeakRumble = 1f,
};
}
}
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 31)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 31.");
configurationFileFormat.BackendThreading = BackendThreading.Auto;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 32)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = Key.F5,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 33)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = Key.F2,
};
configurationFileFormat.AudioVolume = 1;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 34)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 34.");
configurationFileFormat.EnableInternetAccess = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 35)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 35.");
foreach (InputConfig config in configurationFileFormat.InputConfig)
{
if (config is StandardControllerInputConfig controllerConfig)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
}
}
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 36)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 36.");
configurationFileFormat.LoggingEnableTrace = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 37)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37.");
configurationFileFormat.ShowConsole = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 38)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 38.");
configurationFileFormat.BaseStyle = "Dark";
configurationFileFormat.GameListViewMode = 0;
configurationFileFormat.ShowNames = true;
configurationFileFormat.GridSize = 2;
configurationFileFormat.LanguageCode = "en_US";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 39)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 39.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 40)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 40.");
configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 41)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 41.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp,
ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound,
};
}
if (configurationFileFormat.Version < 42)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
configurationFileFormat.EnableMacroHLE = true;
}
if (configurationFileFormat.Version < 43)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 43.");
configurationFileFormat.UseHypervisor = true;
}
if (configurationFileFormat.Version < 44)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 44.");
configurationFileFormat.AntiAliasing = AntiAliasing.None;
configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear;
configurationFileFormat.ScalingFilterLevel = 80;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 45)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45.");
configurationFileFormat.ShownFileTypes = new ShownFileTypes
{
NSP = true,
PFS0 = true,
XCI = true,
NCA = true,
NRO = true,
NSO = true,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 46)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 46.");
configurationFileFormat.MultiplayerLanInterfaceId = "0";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 47)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 47.");
configurationFileFormat.WindowStartup = new WindowStartup
{
WindowPositionX = 0,
WindowPositionY = 0,
WindowSizeHeight = 760,
WindowSizeWidth = 1280,
WindowMaximized = false,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 48)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 48.");
configurationFileFormat.EnableColorSpacePassthrough = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 49)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 49.");
if (OperatingSystem.IsMacOS())
{
AppDataManager.FixMacOSConfigurationFolders();
}
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 50)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 50.");
configurationFileFormat.EnableHardwareAcceleration = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 51)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 51.");
configurationFileFormat.RememberWindowState = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 52)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
configurationFileFormat.AutoloadDirs = [];
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 53)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 53.");
configurationFileFormat.EnableLowPowerPtc = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 54)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 54.");
configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 55)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 55.");
configurationFileFormat.IgnoreApplet = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 56)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 56.");
configurationFileFormat.ShowTitleBar = !OperatingSystem.IsWindows();
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend;
Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu;
Graphics.AntiAliasing.Value = configurationFileFormat.AntiAliasing;
Graphics.ScalingFilter.Value = configurationFileFormat.ScalingFilter;
Graphics.ScalingFilterLevel.Value = configurationFileFormat.ScalingFilterLevel;
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace;
Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
System.Language.Value = configurationFileFormat.SystemLanguage;
System.Region.Value = configurationFileFormat.SystemRegion;
System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
IgnoreApplet.Value = configurationFileFormat.IgnoreApplet;
RememberWindowState.Value = configurationFileFormat.RememberWindowState;
ShowTitleBar.Value = configurationFileFormat.ShowTitleBar;
EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
HideCursor.Value = configurationFileFormat.HideCursor;
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE;
Graphics.EnableColorSpacePassthrough.Value = configurationFileFormat.EnableColorSpacePassthrough;
System.EnablePtc.Value = configurationFileFormat.EnablePtc;
System.EnableLowPowerPtc.Value = configurationFileFormat.EnableLowPowerPtc;
System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess;
System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
System.AudioBackend.Value = configurationFileFormat.AudioBackend;
System.AudioVolume.Value = configurationFileFormat.AudioVolume;
System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode;
System.DramSize.Value = configurationFileFormat.DramSize;
System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
System.UseHypervisor.Value = configurationFileFormat.UseHypervisor;
UI.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
UI.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
UI.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
UI.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
UI.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
UI.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
UI.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
UI.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
UI.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
UI.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
UI.GameDirs.Value = configurationFileFormat.GameDirs;
UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs ?? [];
UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
UI.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA;
UI.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO;
UI.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO;
UI.LanguageCode.Value = configurationFileFormat.LanguageCode;
UI.BaseStyle.Value = configurationFileFormat.BaseStyle;
UI.GameListViewMode.Value = configurationFileFormat.GameListViewMode;
UI.ShowNames.Value = configurationFileFormat.ShowNames;
UI.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder;
UI.GridSize.Value = configurationFileFormat.GridSize;
UI.ApplicationSort.Value = configurationFileFormat.ApplicationSort;
UI.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
UI.ShowConsole.Value = configurationFileFormat.ShowConsole;
UI.WindowStartup.WindowSizeWidth.Value = configurationFileFormat.WindowStartup.WindowSizeWidth;
UI.WindowStartup.WindowSizeHeight.Value = configurationFileFormat.WindowStartup.WindowSizeHeight;
UI.WindowStartup.WindowPositionX.Value = configurationFileFormat.WindowStartup.WindowPositionX;
UI.WindowStartup.WindowPositionY.Value = configurationFileFormat.WindowStartup.WindowPositionY;
UI.WindowStartup.WindowMaximized.Value = configurationFileFormat.WindowStartup.WindowMaximized;
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
Hid.InputConfig.Value = configurationFileFormat.InputConfig ?? [];
Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
Multiplayer.DisableP2p.Value = configurationFileFormat.MultiplayerDisableP2p;
Multiplayer.LdnPassphrase.Value = configurationFileFormat.MultiplayerLdnPassphrase;
Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer;
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
}
}
}
}

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