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Fix geometry shader layer passthrough regression (#4735)

* Fix geometry shader layer passthrough regression

* Shader cache version bump
This commit is contained in:
gdkchan 2023-04-27 11:09:49 -03:00 committed by GitHub
parent 9f12e50a54
commit cd124bda58
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3 changed files with 6 additions and 6 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4565; private const uint CodeGenVersion = 4735;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -322,10 +322,10 @@ namespace Ryujinx.Graphics.Shader.Translation
void WriteUserDefinedOutput(int index, int primIndex) void WriteUserDefinedOutput(int index, int primIndex)
{ {
Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0)); Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(0));
Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1)); Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(1));
Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2)); Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(2));
Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3)); Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(3));
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x); this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x);
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y); this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y);

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@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4; int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c)); Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c));
if (attr == layerOutputAttr) if (attr == layerOutputAttr)
{ {