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Fix invalid depth stencil state when no depth stencil is present
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
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parent
6b2bc16dc3
commit
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1 changed files with 12 additions and 2 deletions
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Metal
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private readonly BufferManager _bufferManager;
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private readonly DepthStencilCache _depthStencilCache;
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private readonly MTLDepthStencilState _defaultState;
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private readonly EncoderState _mainState = new();
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private EncoderState _currentState;
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@ -44,6 +45,8 @@ namespace Ryujinx.Graphics.Metal
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_depthStencilCache = new(device);
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_currentState = _mainState;
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_defaultState = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid);
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// Zero buffer
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byte[] zeros = new byte[ZeroBufferSize];
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fixed (byte* ptr = zeros)
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@ -952,9 +955,16 @@ namespace Ryujinx.Graphics.Metal
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private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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MTLDepthStencilState state = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid);
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if (DepthStencil != null)
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{
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MTLDepthStencilState state = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid);
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renderCommandEncoder.SetDepthStencilState(state);
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renderCommandEncoder.SetDepthStencilState(state);
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}
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else
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{
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renderCommandEncoder.SetDepthStencilState(_defaultState);
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}
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}
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private readonly void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder)
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