mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 18:05:46 +00:00
Add Controller Support (#196)
* Added Basic Controller Support * Added Extra Configuration Options Added a GamePad_Enable option and GamePad_Index option * Revert "Added Extra Configuration Options" This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147. * Revert "Revert "Added Extra Configuration Options"" This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5. * Forgot to change the Gamepad Index * Added Configuration for the A B X Y Buttons * Added Button Configuration for all other Buttons * Added Basic Joystick Configuration * Fixed Joystick Axis Problems Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left) * Refactored all of the button mapping code * Changes in compliance with review * Changes in compliance with review * Fixed problems in the configuration file with different regions * Changes in compliance with review
This commit is contained in:
parent
0c96e22d40
commit
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7 changed files with 423 additions and 131 deletions
127
CONFIG.md
127
CONFIG.md
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@ -8,23 +8,23 @@
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- `Logging_Enable_Trace` *(bool)*
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Enable the Trace Logging (Enabled in Debug recommanded).
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Enable the Trace Logging (Enabled in Debug recommended).
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- `Logging_Enable_Debug` *(bool)*
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Enable the Debug Logging (Enabled in Debug recommanded).
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Enable the Debug Logging (Enabled in Debug recommended).
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- `Logging_Enable_Warn` *(bool)*
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Enable the Warning Logging (Enabled in Debug recommanded).
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Enable the Warning Logging (Enabled in Debug recommended).
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- `Logging_Enable_Error` *(bool)*
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Enable the Error Logging (Enabled in Debug recommanded).
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Enable the Error Logging (Enabled in Debug recommended).
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- `Logging_Enable_Fatal` *(bool)*
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Enable the Fatal Logging (Enabled in Debug recommanded).
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Enable the Fatal Logging (Enabled in Debug recommended).
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- `Logging_Enable_Ipc` *(bool)*
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@ -34,46 +34,107 @@
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Enable writing the logging inside a Ryujinx.log file.
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- `Controls_Left_FakeJoycon_XX` *(int)*
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- `GamePad_Index` *(int)*
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The index of the Controller Device.
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- `GamePad_Deadzone` *(float)*
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The deadzone of both analog sticks on the Controller.
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- `GamePad_Enable` *(bool)*
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Whether or not to enable Controller Support.
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- `Controls_Left_JoyConKeyboard_XX` *(int)*
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```
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Controls_Left_FakeJoycon_Stick_Up (int)
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Controls_Left_FakeJoycon_Stick_Down (int)
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Controls_Left_FakeJoycon_Stick_Left (int)
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Controls_Left_FakeJoycon_Stick_Right (int)
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Controls_Left_FakeJoycon_Stick_Button (int)
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Controls_Left_FakeJoycon_DPad_Up (int)
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Controls_Left_FakeJoycon_DPad_Down (int)
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Controls_Left_FakeJoycon_DPad_Left (int)
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Controls_Left_FakeJoycon_DPad_Right (int)
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Controls_Left_FakeJoycon_Button_Minus (int)
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Controls_Left_FakeJoycon_Button_L (int)
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Controls_Left_FakeJoycon_Button_ZL (int)
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Controls_Left_JoyConKeyboard_Stick_Up (int)
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Controls_Left_JoyConKeyboard_Stick_Down (int)
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Controls_Left_JoyConKeyboard_Stick_Left (int)
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Controls_Left_JoyConKeyboard_Stick_Right (int)
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Controls_Left_JoyConKeyboard_Stick_Button (int)
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Controls_Left_JoyConKeyboard_DPad_Up (int)
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Controls_Left_JoyConKeyboard_DPad_Down (int)
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Controls_Left_JoyConKeyboard_DPad_Left (int)
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Controls_Left_JoyConKeyboard_DPad_Right (int)
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Controls_Left_JoyConKeyboard_Button_Minus (int)
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Controls_Left_JoyConKeyboard_Button_L (int)
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Controls_Left_JoyConKeyboard_Button_ZL (int)
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```
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Keys of the Left Emulated Joycon, the values depend of the [OpenTK Enum Keys](https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs).
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OpenTK use a QWERTY layout, so pay attention if you use another Keyboard Layout.
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Ex: `Controls_Left_FakeJoycon_Button_Minus = 52` > Tab key (All Layout).
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Ex: `Controls_Left_JoyConKeyboard_Button_Minus = 52` > Tab key (All Layout).
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- `Controls_Right_FakeJoycon_XX` *(int)*
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- `Controls_Right_JoyConKeyboard_XX` *(int)*
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```
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Controls_Right_FakeJoycon_Stick_Up (int)
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Controls_Right_FakeJoycon_Stick_Down (int)
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Controls_Right_FakeJoycon_Stick_Left (int)
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Controls_Right_FakeJoycon_Stick_Right (int)
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Controls_Right_FakeJoycon_Stick_Button (int)
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Controls_Right_FakeJoycon_Button_A (int)
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Controls_Right_FakeJoycon_Button_B (int)
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Controls_Right_FakeJoycon_Button_X (int)
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Controls_Right_FakeJoycon_Button_Y (int)
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Controls_Right_FakeJoycon_Button_Plus (int)
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Controls_Right_FakeJoycon_Button_R (int)
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Controls_Right_FakeJoycon_Button_ZR (int)
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Controls_Right_JoyConKeyboard_Stick_Up (int)
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Controls_Right_JoyConKeyboard_Stick_Down (int)
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Controls_Right_JoyConKeyboard_Stick_Left (int)
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Controls_Right_JoyConKeyboard_Stick_Right (int)
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Controls_Right_JoyConKeyboard_Stick_Button (int)
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Controls_Right_JoyConKeyboard_Button_A (int)
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Controls_Right_JoyConKeyboard_Button_B (int)
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Controls_Right_JoyConKeyboard_Button_X (int)
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Controls_Right_JoyConKeyboard_Button_Y (int)
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Controls_Right_JoyConKeyboard_Button_Plus (int)
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Controls_Right_JoyConKeyboard_Button_R (int)
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Controls_Right_JoyConKeyboard_Button_ZR (int)
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```
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Keys of the right Emulated Joycon, the values depend of the [OpenTK Enum Keys](https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs).
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OpenTK use a QWERTY layout, so pay attention if you use another Keyboard Layout.
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Ex: `Controls_Right_FakeJoycon_Button_A = 83` > A key (QWERTY Layout) / Q key (AZERTY Layout).
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Ex: `Controls_Right_JoyConKeyboard_Button_A = 83` > A key (QWERTY Layout) / Q key (AZERTY Layout).
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- `Controls_Left_JoyConController_XX` *(String)*
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```
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Controls_Left_JoyConController_Stick (String)
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Controls_Left_JoyConController_Stick_Button (String)
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Controls_Left_JoyConController_DPad_Up (String)
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Controls_Left_JoyConController_DPad_Down (String)
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Controls_Left_JoyConController_DPad_Left (String)
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Controls_Left_JoyConController_DPad_Right (String)
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Controls_Left_JoyConController_Button_Minus (String)
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Controls_Left_JoyConController_Button_L (String)
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Controls_Left_JoyConController_Button_ZL (String)
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```
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- `Controls_Right_JoyConController_XX` *(String)*
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```
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Controls_Right_JoyConController_Stick (String)
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Controls_Right_JoyConController_Stick_Button (String)
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Controls_Right_JoyConController_Button_A (String)
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Controls_Right_JoyConController_Button_B (String)
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Controls_Right_JoyConController_Button_X (String)
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Controls_Right_JoyConController_Button_Y (String)
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Controls_Right_JoyConController_Button_Plus (String)
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Controls_Right_JoyConController_Button_R (String)
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Controls_Right_JoyConController_Button_ZR (String)
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```
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- Valid Button Mappings
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- A = The A / Cross Button
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- B = The B / Circle Button
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- X = The X / Square Button
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- Y = The Y / Triangle Button
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- LStick = The Left Analog Stick when Pressed Down
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- RStick = The Right Analog Stick when Pressed Down
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- Start = The Start / Options Button
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- Back = The Select / Back / Share Button
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- RShoulder = The Right Shoulder Button
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- LShoulder = The Left Shoulder Button
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- RTrigger = The Right Trigger
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- LTrigger = The Left Trigger
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- DPadUp = Up on the DPad
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- DPadDown = Down on the DPad
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- DPadLeft = Left on the DPad
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- DpadRight = Right on the DPad
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- Valid Joystick Mappings
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- LJoystick = The Left Analog Stick
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- RJoystick = The Right Analog Stick
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On more obscure / weird controllers this can vary, so if this list doesn't work, trial and error will.
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25
README.md
25
README.md
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@ -46,9 +46,32 @@ https://openal.org/downloads/OpenAL11CoreSDK.zip
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- Plus = +
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- R = U
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- ZR = O
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- For more information on how to configure these buttons see [CONFIG.md](CONFIG.md)
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- Controller Input is partially supported:
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- Left Joycon:
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- Analog Stick = Left Analog Stick
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- DPad Up = DPad Up
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- DPad Down = DPad Down
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- DPad Left = DPad Left
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- DPad Right = DPad Right
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- Minus = Select / Back / Share
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- L = Left Shoulder Button
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- ZL = Left Trigger
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- Right Joycon:
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- Analog Stick = Right Analog Stick
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- A = B / Circle
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- B = A / Cross
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- X = Y / Triangle
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- Y = X / Square
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- Plus = Start / Options
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- R = Right Shoulder Button
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- ZR = Right Trigger
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- For more information on how to configure these buttons see [CONFIG.md](CONFIG.md)
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- Config File: `Ryujinx.conf` should be present in executable folder.
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For more informations [you can go here](CONFIG.md).
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For more information [you can go here](CONFIG.md).
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- If you are a Windows user, you can configure your keys, the logs, install OpenAL, etc... with Ryujinx-Setting.
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[Download it, right here](https://github.com/AcK77/Ryujinx-Settings)
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@ -1,6 +1,7 @@
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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using Ryujinx.HLE.Logging;
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using System;
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using System.Globalization;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -10,7 +11,13 @@ namespace Ryujinx
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{
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public static class Config
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{
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public static JoyCon FakeJoyCon { get; private set; }
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public static JoyConKeyboard JoyConKeyboard { get; private set; }
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public static JoyConController JoyConController { get; private set; }
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public static float GamePadDeadzone { get; private set; }
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public static bool GamePadEnable { get; private set; }
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public static int GamePadIndex { get; private set; }
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public static float GamePadTriggerThreshold { get; private set; }
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public static void Read(Logger Log)
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{
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Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
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Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
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GamePadEnable = Convert.ToBoolean(Parser.Value("GamePad_Enable"));
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GamePadIndex = Convert.ToInt32 (Parser.Value("GamePad_Index"));
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GamePadDeadzone = (float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture);
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GamePadTriggerThreshold = (float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture);
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
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//When the classes are specified on the list, we only
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}
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}
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FakeJoyCon = new JoyCon
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JoyConKeyboard = new JoyConKeyboard
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{
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Left = new JoyConLeft
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Left = new JoyConKeyboardLeft
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{
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StickUp = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Stick_Down")),
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StickLeft = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Stick_Left")),
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StickRight = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Stick_Right")),
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StickButton = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Stick_Button")),
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DPadUp = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_DPad_Up")),
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DPadDown = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_DPad_Down")),
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DPadLeft = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_DPad_Left")),
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DPadRight = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_DPad_Right")),
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ButtonMinus = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Button_Minus")),
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ButtonL = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Button_L")),
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ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_FakeJoycon_Button_ZL"))
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StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")),
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StickLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Left")),
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StickRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Right")),
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StickButton = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Button")),
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DPadUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Up")),
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DPadDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Down")),
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DPadLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Left")),
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DPadRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Right")),
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ButtonMinus = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_Minus")),
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ButtonL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_L")),
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ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL"))
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},
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Right = new JoyConRight
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Right = new JoyConKeyboardRight
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{
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StickUp = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Stick_Down")),
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StickLeft = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Stick_Left")),
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StickRight = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Stick_Right")),
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StickButton = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Stick_Button")),
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ButtonA = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Button_A")),
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ButtonB = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Button_B")),
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ButtonX = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Button_X")),
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ButtonY = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Button_Y")),
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ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Button_Plus")),
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ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Button_R")),
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ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_FakeJoycon_Button_ZR"))
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StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")),
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StickLeft = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Left")),
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StickRight = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Right")),
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StickButton = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Button")),
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ButtonA = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_A")),
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ButtonB = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_B")),
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ButtonX = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_X")),
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ButtonY = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Y")),
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ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")),
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ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")),
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ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR"))
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}
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};
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JoyConController = new JoyConController
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{
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Left = new JoyConControllerLeft
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{
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Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
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StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
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DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
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DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
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DPadLeft = Parser.Value("Controls_Left_JoyConController_DPad_Left"),
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DPadRight = Parser.Value("Controls_Left_JoyConController_DPad_Right"),
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ButtonMinus = Parser.Value("Controls_Left_JoyConController_Button_Minus"),
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ButtonL = Parser.Value("Controls_Left_JoyConController_Button_L"),
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ButtonZL = Parser.Value("Controls_Left_JoyConController_Button_ZL")
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},
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Right = new JoyConControllerRight
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{
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Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
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StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
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ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
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ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),
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ButtonX = Parser.Value("Controls_Right_JoyConController_Button_X"),
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ButtonY = Parser.Value("Controls_Right_JoyConController_Button_Y"),
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ButtonPlus = Parser.Value("Controls_Right_JoyConController_Button_Plus"),
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ButtonR = Parser.Value("Controls_Right_JoyConController_Button_R"),
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ButtonZR = Parser.Value("Controls_Right_JoyConController_Button_ZR")
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}
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};
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}
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}
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// https://stackoverflow.com/a/37772571
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//https://stackoverflow.com/a/37772571
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public class IniParser
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{
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private readonly Dictionary<string, string> Values;
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|
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@ -19,29 +19,64 @@ Logging_Enable_Error = true
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#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
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Logging_Filtered_Classes =
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#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
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Controls_Left_FakeJoycon_Stick_Up = 105
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Controls_Left_FakeJoycon_Stick_Down = 101
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Controls_Left_FakeJoycon_Stick_Left = 83
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Controls_Left_FakeJoycon_Stick_Right = 86
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Controls_Left_FakeJoycon_Stick_Button = 88
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Controls_Left_FakeJoycon_DPad_Up = 45
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Controls_Left_FakeJoycon_DPad_Down = 46
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Controls_Left_FakeJoycon_DPad_Left = 47
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Controls_Left_FakeJoycon_DPad_Right = 48
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Controls_Left_FakeJoycon_Button_Minus = 120
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Controls_Left_FakeJoycon_Button_L = 87
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Controls_Left_FakeJoycon_Button_ZL = 99
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#Controller Device Index
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GamePad_Index = 0
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Controls_Right_FakeJoycon_Stick_Up = 91
|
||||
Controls_Right_FakeJoycon_Stick_Down = 93
|
||||
Controls_Right_FakeJoycon_Stick_Left = 92
|
||||
Controls_Right_FakeJoycon_Stick_Right = 94
|
||||
Controls_Right_FakeJoycon_Stick_Button = 90
|
||||
Controls_Right_FakeJoycon_Button_A = 108
|
||||
Controls_Right_FakeJoycon_Button_B = 106
|
||||
Controls_Right_FakeJoycon_Button_X = 85
|
||||
Controls_Right_FakeJoycon_Button_Y = 104
|
||||
Controls_Right_FakeJoycon_Button_Plus = 121
|
||||
Controls_Right_FakeJoycon_Button_R = 103
|
||||
Controls_Right_FakeJoycon_Button_ZR = 97
|
||||
#Controller Analog Stick Deadzone
|
||||
GamePad_Deadzone = 0.05
|
||||
|
||||
#The value of how pressed down each trigger has to be in order to register a button press
|
||||
GamePad_Trigger_Threshold = 0.5
|
||||
|
||||
#Whether or not to enable Controller support
|
||||
GamePad_Enable = true
|
||||
|
||||
#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
|
||||
Controls_Left_JoyConKeyboard_Stick_Up = 105
|
||||
Controls_Left_JoyConKeyboard_Stick_Down = 101
|
||||
Controls_Left_JoyConKeyboard_Stick_Left = 83
|
||||
Controls_Left_JoyConKeyboard_Stick_Right = 86
|
||||
Controls_Left_JoyConKeyboard_Stick_Button = 88
|
||||
Controls_Left_JoyConKeyboard_DPad_Up = 45
|
||||
Controls_Left_JoyConKeyboard_DPad_Down = 46
|
||||
Controls_Left_JoyConKeyboard_DPad_Left = 47
|
||||
Controls_Left_JoyConKeyboard_DPad_Right = 48
|
||||
Controls_Left_JoyConKeyboard_Button_Minus = 120
|
||||
Controls_Left_JoyConKeyboard_Button_L = 87
|
||||
Controls_Left_JoyConKeyboard_Button_ZL = 99
|
||||
|
||||
Controls_Right_JoyConKeyboard_Stick_Up = 91
|
||||
Controls_Right_JoyConKeyboard_Stick_Down = 93
|
||||
Controls_Right_JoyConKeyboard_Stick_Left = 92
|
||||
Controls_Right_JoyConKeyboard_Stick_Right = 94
|
||||
Controls_Right_JoyConKeyboard_Stick_Button = 90
|
||||
Controls_Right_JoyConKeyboard_Button_A = 108
|
||||
Controls_Right_JoyConKeyboard_Button_B = 106
|
||||
Controls_Right_JoyConKeyboard_Button_X = 85
|
||||
Controls_Right_JoyConKeyboard_Button_Y = 104
|
||||
Controls_Right_JoyConKeyboard_Button_Plus = 121
|
||||
Controls_Right_JoyConKeyboard_Button_R = 103
|
||||
Controls_Right_JoyConKeyboard_Button_ZR = 97
|
||||
|
||||
#Controller Controls
|
||||
|
||||
Controls_Left_JoyConController_Stick_Button = LStick
|
||||
Controls_Left_JoyConController_DPad_Up = DPadUp
|
||||
Controls_Left_JoyConController_DPad_Down = DPadDown
|
||||
Controls_Left_JoyConController_DPad_Left = DPadLeft
|
||||
Controls_Left_JoyConController_DPad_Right = DPadRight
|
||||
Controls_Left_JoyConController_Button_Minus = Back
|
||||
Controls_Left_JoyConController_Button_L = LShoulder
|
||||
Controls_Left_JoyConController_Button_ZL = LTrigger
|
||||
|
||||
Controls_Right_JoyConController_Stick_Button = RStick
|
||||
Controls_Right_JoyConController_Button_A = B
|
||||
Controls_Right_JoyConController_Button_B = A
|
||||
Controls_Right_JoyConController_Button_X = Y
|
||||
Controls_Right_JoyConController_Button_Y = X
|
||||
Controls_Right_JoyConController_Button_Plus = Start
|
||||
Controls_Right_JoyConController_Button_R = RShoulder
|
||||
Controls_Right_JoyConController_Button_ZR = RTrigger
|
||||
|
||||
Controls_Left_JoyConController_Stick = LJoystick
|
||||
Controls_Right_JoyConController_Stick = RJoystick
|
|
@ -44,55 +44,154 @@ namespace Ryujinx
|
|||
|
||||
Renderer.FrameBuffer.SetWindowSize(Width, Height);
|
||||
}
|
||||
|
||||
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
|
||||
{
|
||||
if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
|
||||
{
|
||||
return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
|
||||
}
|
||||
}
|
||||
|
||||
private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
|
||||
{
|
||||
switch (Button.ToUpper())
|
||||
{
|
||||
case "A": return GamePad.Buttons.A;
|
||||
case "B": return GamePad.Buttons.B;
|
||||
case "X": return GamePad.Buttons.X;
|
||||
case "Y": return GamePad.Buttons.Y;
|
||||
case "LSTICK": return GamePad.Buttons.LeftStick;
|
||||
case "RSTICK": return GamePad.Buttons.RightStick;
|
||||
case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
|
||||
case "RSHOULDER": return GamePad.Buttons.RightShoulder;
|
||||
case "DPADUP": return GamePad.DPad.Up;
|
||||
case "DPADDOWN": return GamePad.DPad.Down;
|
||||
case "DPADLEFT": return GamePad.DPad.Left;
|
||||
case "DPADRIGHT": return GamePad.DPad.Right;
|
||||
case "START": return GamePad.Buttons.Start;
|
||||
case "BACK": return GamePad.Buttons.Back;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
|
||||
{
|
||||
switch (Trigger.ToUpper())
|
||||
{
|
||||
case "LTRIGGER": return GamePad.Triggers.Left;
|
||||
case "RTRIGGER": return GamePad.Triggers.Right;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
|
||||
{
|
||||
switch (Joystick.ToUpper())
|
||||
{
|
||||
case "LJOYSTICK": return GamePad.ThumbSticks.Left;
|
||||
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnUpdateFrame(FrameEventArgs e)
|
||||
{
|
||||
HidControllerButtons CurrentButton = 0;
|
||||
HidJoystickPosition LeftJoystick;
|
||||
HidJoystickPosition RightJoystick;
|
||||
HidJoystickPosition LeftJoystick;
|
||||
HidJoystickPosition RightJoystick;
|
||||
|
||||
int LeftJoystickDX = 0;
|
||||
int LeftJoystickDY = 0;
|
||||
int RightJoystickDX = 0;
|
||||
int RightJoystickDY = 0;
|
||||
int LeftJoystickDX = 0;
|
||||
int LeftJoystickDY = 0;
|
||||
int RightJoystickDX = 0;
|
||||
int RightJoystickDY = 0;
|
||||
float AnalogStickDeadzone = Config.GamePadDeadzone;
|
||||
|
||||
//Keyboard Input
|
||||
if (Keyboard.HasValue)
|
||||
{
|
||||
KeyboardState Keyboard = this.Keyboard.Value;
|
||||
|
||||
if (Keyboard[Key.Escape]) this.Exit();
|
||||
|
||||
//RightJoystick
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
|
||||
//LeftJoystick
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
|
||||
|
||||
//LeftButtons
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
|
||||
//RightJoystick
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
|
||||
|
||||
//RightButtons
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
}
|
||||
|
||||
//Controller Input
|
||||
if (Config.GamePadEnable)
|
||||
{
|
||||
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
|
||||
//LeftButtons
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
|
||||
//RightButtons
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
|
||||
//LeftJoystick
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
|
||||
LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
|
||||
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
|
||||
LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
|
||||
|
||||
//RightJoystick
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
|
||||
RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
|
||||
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
|
||||
RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
|
||||
}
|
||||
|
||||
LeftJoystick = new HidJoystickPosition
|
||||
|
|
38
Ryujinx/Ui/JoyConController.cs
Normal file
38
Ryujinx/Ui/JoyConController.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.UI.Input
|
||||
{
|
||||
public struct JoyConControllerLeft
|
||||
{
|
||||
public string Stick;
|
||||
public string StickButton;
|
||||
public string DPadUp;
|
||||
public string DPadDown;
|
||||
public string DPadLeft;
|
||||
public string DPadRight;
|
||||
public string ButtonMinus;
|
||||
public string ButtonL;
|
||||
public string ButtonZL;
|
||||
}
|
||||
|
||||
public struct JoyConControllerRight
|
||||
{
|
||||
public string Stick;
|
||||
public string StickButton;
|
||||
public string ButtonA;
|
||||
public string ButtonB;
|
||||
public string ButtonX;
|
||||
public string ButtonY;
|
||||
public string ButtonPlus;
|
||||
public string ButtonR;
|
||||
public string ButtonZR;
|
||||
}
|
||||
|
||||
public struct JoyConController
|
||||
{
|
||||
public JoyConControllerLeft Left;
|
||||
public JoyConControllerRight Right;
|
||||
}
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
//TODO: This is only used by Config, it doesn't belong to Core.
|
||||
namespace Ryujinx.HLE.Input
|
||||
namespace Ryujinx.UI.Input
|
||||
{
|
||||
public struct JoyConLeft
|
||||
public struct JoyConKeyboardLeft
|
||||
{
|
||||
public int StickUp;
|
||||
public int StickDown;
|
||||
|
@ -15,11 +14,9 @@ namespace Ryujinx.HLE.Input
|
|||
public int ButtonMinus;
|
||||
public int ButtonL;
|
||||
public int ButtonZL;
|
||||
public int ButtonSL;
|
||||
public int ButtonSR;
|
||||
}
|
||||
|
||||
public struct JoyConRight
|
||||
public struct JoyConKeyboardRight
|
||||
{
|
||||
public int StickUp;
|
||||
public int StickDown;
|
||||
|
@ -33,13 +30,11 @@ namespace Ryujinx.HLE.Input
|
|||
public int ButtonPlus;
|
||||
public int ButtonR;
|
||||
public int ButtonZR;
|
||||
public int ButtonSL;
|
||||
public int ButtonSR;
|
||||
}
|
||||
|
||||
public struct JoyCon
|
||||
public struct JoyConKeyboard
|
||||
{
|
||||
public JoyConLeft Left;
|
||||
public JoyConRight Right;
|
||||
public JoyConKeyboardLeft Left;
|
||||
public JoyConKeyboardRight Right;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue