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Remove SDC (#6275)
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parent
ea07328aea
commit
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3 changed files with 9 additions and 16 deletions
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@ -45,7 +45,6 @@
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<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
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<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
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<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
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<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
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<PackageVersion Include="SPB" Version="0.0.4-build32" />
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<PackageVersion Include="SPB" Version="0.0.4-build32" />
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<PackageVersion Include="System.Drawing.Common" Version="8.0.1" />
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<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
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<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
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<PackageVersion Include="System.Management" Version="8.0.0" />
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<PackageVersion Include="System.Management" Version="8.0.0" />
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<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
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<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
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@ -2,15 +2,13 @@ using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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using ShellLink;
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using ShellLink;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.IO;
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using System.IO;
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using System.Runtime.Versioning;
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using System.Runtime.Versioning;
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using Image = System.Drawing.Image;
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namespace Ryujinx.Ui.Common.Helper
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namespace Ryujinx.Ui.Common.Helper
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{
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{
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@ -23,12 +21,9 @@ namespace Ryujinx.Ui.Common.Helper
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iconPath += ".ico";
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iconPath += ".ico";
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MemoryStream iconDataStream = new(iconData);
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MemoryStream iconDataStream = new(iconData);
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using Image image = Image.FromStream(iconDataStream);
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var image = Image.Load(iconDataStream);
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using Bitmap bitmap = new(128, 128);
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image.Mutate(x => x.Resize(128, 128));
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using System.Drawing.Graphics graphic = System.Drawing.Graphics.FromImage(bitmap);
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SaveBitmapAsIcon(image, iconPath);
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graphic.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphic.DrawImage(image, 0, 0, 128, 128);
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SaveBitmapAsIcon(bitmap, iconPath);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath), iconPath, 0);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath), iconPath, 0);
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shortcut.StringData.NameString = cleanedAppName;
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shortcut.StringData.NameString = cleanedAppName;
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@ -42,7 +37,7 @@ namespace Ryujinx.Ui.Common.Helper
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var desktopFile = EmbeddedResources.ReadAllText("Ryujinx.Ui.Common/shortcut-template.desktop");
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var desktopFile = EmbeddedResources.ReadAllText("Ryujinx.Ui.Common/shortcut-template.desktop");
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iconPath += ".png";
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iconPath += ".png";
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var image = SixLabors.ImageSharp.Image.Load<Rgba32>(iconData);
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var image = Image.Load<Rgba32>(iconData);
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image.SaveAsPng(iconPath);
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image.SaveAsPng(iconPath);
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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@ -83,7 +78,7 @@ namespace Ryujinx.Ui.Common.Helper
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}
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}
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const string IconName = "icon.png";
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const string IconName = "icon.png";
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var image = SixLabors.ImageSharp.Image.Load<Rgba32>(iconData);
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var image = Image.Load<Rgba32>(iconData);
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image.SaveAsPng(Path.Combine(resourceFolderPath, IconName));
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image.SaveAsPng(Path.Combine(resourceFolderPath, IconName));
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// plist file
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// plist file
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@ -147,7 +142,7 @@ namespace Ryujinx.Ui.Common.Helper
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/// <param name="source">The source bitmap image that will be saved as an .ico file</param>
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/// <param name="source">The source bitmap image that will be saved as an .ico file</param>
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/// <param name="filePath">The location that the new .ico file will be saved too (Make sure to include '.ico' in the path).</param>
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/// <param name="filePath">The location that the new .ico file will be saved too (Make sure to include '.ico' in the path).</param>
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[SupportedOSPlatform("windows")]
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[SupportedOSPlatform("windows")]
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private static void SaveBitmapAsIcon(Bitmap source, string filePath)
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private static void SaveBitmapAsIcon(Image source, string filePath)
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{
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{
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// Code Modified From https://stackoverflow.com/a/11448060/368354 by Benlitz
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// Code Modified From https://stackoverflow.com/a/11448060/368354 by Benlitz
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byte[] header = { 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 32, 0, 0, 0, 0, 0, 22, 0, 0, 0 };
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byte[] header = { 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 32, 0, 0, 0, 0, 0, 22, 0, 0, 0 };
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@ -155,7 +150,7 @@ namespace Ryujinx.Ui.Common.Helper
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fs.Write(header);
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fs.Write(header);
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// Writing actual data
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// Writing actual data
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source.Save(fs, ImageFormat.Png);
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source.Save(fs, PngFormat.Instance);
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// Getting data length (file length minus header)
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// Getting data length (file length minus header)
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long dataLength = fs.Length - header.Length;
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long dataLength = fs.Length - header.Length;
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// Write it in the correct place
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// Write it in the correct place
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@ -57,7 +57,6 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="DiscordRichPresence" />
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<PackageReference Include="DiscordRichPresence" />
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<PackageReference Include="securifybv.ShellLink" />
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<PackageReference Include="securifybv.ShellLink" />
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<PackageReference Include="System.Drawing.Common" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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