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UI: Simplify LDN data logic
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parent
c69881a0a2
commit
d3bc3a1081
5 changed files with 45 additions and 14 deletions
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@ -36,6 +36,8 @@ namespace Ryujinx.UI.App.Common
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public string Path { get; set; }
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public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
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public bool HasControlHolder => ControlHolder.ByteSpan.Length > 0;
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public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
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public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n") ?? LocalizedNever();
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@ -789,16 +789,15 @@ namespace Ryujinx.UI.App.Common
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using HttpClient httpClient = new HttpClient();
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string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
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ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
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var evt = new LdnGameDataReceivedEventArgs
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LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
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{
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LdnData = ldnGameDataArray
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};
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LdnGameDataReceived?.Invoke(null, evt);
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});
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}
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catch (Exception ex)
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}");
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LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
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LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
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{
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LdnData = Array.Empty<LdnGameData>()
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});
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@ -806,7 +805,7 @@ namespace Ryujinx.UI.App.Common
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}
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else
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{
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LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
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LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
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{
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LdnData = Array.Empty<LdnGameData>()
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});
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24
src/Ryujinx.UI.Common/App/LdnGameDataList.cs
Normal file
24
src/Ryujinx.UI.Common/App/LdnGameDataList.cs
Normal file
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@ -0,0 +1,24 @@
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using LibHac.Ns;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.UI.App.Common
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{
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public class LdnGameDataArray
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{
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private readonly LdnGameData[] _ldnDatas;
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public LdnGameDataArray(IEnumerable<LdnGameData> receivedData, ref ApplicationControlProperty acp)
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{
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LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
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_ldnDatas = receivedData.Where(game =>
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communicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16))
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).ToArray();
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}
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public int PlayerCount => _ldnDatas.Sum(it => it.PlayerCount);
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public int GameCount => _ldnDatas.Length;
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}
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}
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@ -9,6 +9,7 @@ using Avalonia.Threading;
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using DynamicData;
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using DynamicData.Binding;
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using FluentAvalonia.UI.Controls;
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using Gommon;
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using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Ava.Common;
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@ -119,8 +120,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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public ApplicationData ListSelectedApplication;
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public ApplicationData GridSelectedApplication;
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public IEnumerable<LdnGameData> LastLdnGameData;
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// Key is Title ID
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public SafeDictionary<string, LdnGameDataArray> LdnData = [];
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// The UI specifically uses a thicker bordered variant of the icon to avoid crunching out the border at lower resolutions.
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// For an example of this, download canary 1.2.95, then open the settings menu, and look at the icon in the top-left.
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@ -167,24 +167,28 @@ namespace Ryujinx.Ava.UI.Windows
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{
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Dispatcher.UIThread.Post(() =>
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{
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var ldnGameDataArray = e.LdnData;
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ViewModel.LastLdnGameData = ldnGameDataArray;
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var ldnGameDataArray = e.LdnData.ToList();
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ViewModel.LdnData.Clear();
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foreach (var application in ViewModel.Applications)
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{
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ViewModel.LdnData[application.IdString] = new LdnGameDataArray(
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ldnGameDataArray,
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ref application.ControlHolder.Value
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);
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UpdateApplicationWithLdnData(application);
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}
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ViewModel.RefreshView();
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});
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}
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private void UpdateApplicationWithLdnData(ApplicationData application)
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{
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if (application.ControlHolder.ByteSpan.Length > 0 && ViewModel.LastLdnGameData != null)
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if (application.HasControlHolder && ViewModel.LdnData.TryGetValue(application.IdString, out var ldnGameDatas))
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{
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IEnumerable<LdnGameData> ldnGameData = ViewModel.LastLdnGameData.Where(game => application.ControlHolder.Value.LocalCommunicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16)));
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application.PlayerCount = ldnGameData.Sum(game => game.PlayerCount);
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application.GameCount = ldnGameData.Count();
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application.PlayerCount = ldnGameDatas.PlayerCount;
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application.GameCount = ldnGameDatas.GameCount;
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}
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else
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{
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