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Fix conditional rendering without queries (#1965)
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1 changed files with 5 additions and 6 deletions
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@ -71,11 +71,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ICounterEvent evt = FindEvent(gpuVa);
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ICounterEvent evt = FindEvent(gpuVa);
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ICounterEvent evt2 = FindEvent(gpuVa + 16);
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ICounterEvent evt2 = FindEvent(gpuVa + 16);
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if (evt == null && evt2 == null)
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{
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return ConditionalRenderEnabled.False;
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}
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bool useHost;
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bool useHost;
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if (evt != null && evt2 == null)
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if (evt != null && evt2 == null)
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@ -86,10 +81,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
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}
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}
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else
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else if (evt != null && evt2 != null)
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{
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
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}
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}
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else
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{
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useHost = false;
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}
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if (useHost)
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if (useHost)
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{
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{
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