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Support copy between multisample and non-multisample depth textures (#4676)

* Support copy between multisample and non-multisample depth textures

* PR feedback
This commit is contained in:
gdkchan 2023-04-17 05:13:53 -03:00 committed by GitHub
parent eabd0ec93f
commit d9b63353b0
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12 changed files with 947 additions and 66 deletions

View file

@ -732,12 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Image
break;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
// We don't support copy between multisample and non-multisample depth-stencil textures
// because there's no way to emulate that since most GPUs don't support writing a
// custom stencil value into the texture, among several other API limitations.
if ((rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) &&
!rhs.FormatInfo.Format.IsDepthOrStencil())
if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
{
return TextureViewCompatibility.CopyOnly;
}

View file

@ -0,0 +1,103 @@
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.OpenGL.Image
{
class IntermediatePool : IDisposable
{
private readonly OpenGLRenderer _renderer;
private readonly List<TextureView> _entries;
public IntermediatePool(OpenGLRenderer renderer)
{
_renderer = renderer;
_entries = new List<TextureView>();
}
public TextureView GetOrCreateWithAtLeast(
Target target,
int blockWidth,
int blockHeight,
int bytesPerPixel,
Format format,
int width,
int height,
int depth,
int levels,
int samples)
{
TextureView entry;
for (int i = 0; i < _entries.Count; i++)
{
entry = _entries[i];
if (entry.Target == target && entry.Format == format && entry.Info.Samples == samples)
{
if (entry.Width < width ||
entry.Height < height ||
entry.Info.Depth < depth ||
entry.Info.Levels < levels)
{
width = Math.Max(width, entry.Width);
height = Math.Max(height, entry.Height);
depth = Math.Max(depth, entry.Info.Depth);
levels = Math.Max(levels, entry.Info.Levels);
entry.Dispose();
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
_entries[i] = entry;
}
return entry;
}
}
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
_entries.Add(entry);
return entry;
}
private TextureView CreateNew(
Target target,
int blockWidth,
int blockHeight,
int bytesPerPixel,
Format format,
int width,
int height,
int depth,
int levels,
int samples)
{
return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
width,
height,
depth,
levels,
samples,
blockWidth,
blockHeight,
bytesPerPixel,
format,
DepthStencilMode.Depth,
target,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha), 1f);
}
public void Dispose()
{
foreach (TextureView entry in _entries)
{
entry.Dispose();
}
_entries.Clear();
}
}
}

View file

@ -15,9 +15,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
private int _copyPboHandle;
private int _copyPboSize;
public IntermediatePool IntermediatePool { get; }
public TextureCopy(OpenGLRenderer renderer)
{
_renderer = renderer;
IntermediatePool = new IntermediatePool(renderer);
}
public void Copy(
@ -514,6 +517,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
_copyPboHandle = 0;
}
IntermediatePool.Dispose();
}
}
}

View file

@ -117,12 +117,20 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
bool srcIsMultisample = Target.IsMultisample();
bool dstIsMultisample = destinationView.Target.IsMultisample();
if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
{
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
CopyWithBlitForDepthMS(destinationView, 0, firstLayer, layers);
}
else if (!dstIsMultisample && srcIsMultisample)
{
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, 0, firstLayer, layers);
}
else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
else if (dstIsMultisample && !srcIsMultisample)
{
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, 0, firstLayer, layers);
@ -143,11 +151,18 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
bool srcIsMultisample = Target.IsMultisample();
bool dstIsMultisample = destinationView.Target.IsMultisample();
if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
{
CopyWithBlitForDepthMS(destinationView, srcLayer, dstLayer, 1);
}
else if (!dstIsMultisample && srcIsMultisample)
{
_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, srcLayer, dstLayer, 1);
}
else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
else if (dstIsMultisample && !srcIsMultisample)
{
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, srcLayer, dstLayer, 1);
}
@ -161,6 +176,61 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
private void CopyWithBlitForDepthMS(TextureView destinationView, int srcLayer, int dstLayer, int layers)
{
// This is currently used for multisample <-> non-multisample copies.
// We can't do that with compute because it's not possible to write depth textures on compute.
// It can be done with draws, but we don't have support for saving and restoring the OpenGL state
// for a draw with different state right now.
// This approach uses blit, which causes a resolution loss since some samples will be lost
// in the process.
Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
if (destinationView.Target.IsMultisample())
{
TextureView intermmediate = _renderer.TextureCopy.IntermediatePool.GetOrCreateWithAtLeast(
Info.Target,
Info.BlockWidth,
Info.BlockHeight,
Info.BytesPerPixel,
Format,
destinationView.Width,
destinationView.Height,
Info.Depth,
1,
1);
_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, dstRegion, false);
_renderer.TextureCopy.Copy(intermmediate, destinationView, dstRegion, dstRegion, false, srcLayer, dstLayer, 0, 0, layers, 1);
}
else
{
Target target = Target switch
{
Target.Texture2DMultisample => Target.Texture2D,
Target.Texture2DMultisampleArray => Target.Texture2DArray,
_ => Target
};
TextureView intermmediate = _renderer.TextureCopy.IntermediatePool.GetOrCreateWithAtLeast(
target,
Info.BlockWidth,
Info.BlockHeight,
Info.BytesPerPixel,
Format,
Width,
Height,
Info.Depth,
1,
1);
_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, false);
_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, false, srcLayer, dstLayer, 0, 0, layers, 1);
}
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);

View file

@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Vulkan
public void InsertClearBarrierDS(CommandBufferScoped cbs)
{
_depthStencil?.Storage?.InsertReadToWriteBarrier(cbs, AccessFlags.DepthStencilAttachmentWriteBit, PipelineStageFlags.EarlyFragmentTestsBit);
_depthStencil?.Storage?.InsertReadToWriteBarrier(cbs, AccessFlags.DepthStencilAttachmentWriteBit, PipelineStageFlags.LateFragmentTestsBit);
}
}
}

View file

@ -39,8 +39,12 @@ namespace Ryujinx.Graphics.Vulkan
private readonly IProgram _programColorDrawToMs;
private readonly IProgram _programDepthBlit;
private readonly IProgram _programDepthBlitMs;
private readonly IProgram _programDepthDrawToMs;
private readonly IProgram _programDepthDrawToNonMs;
private readonly IProgram _programStencilBlit;
private readonly IProgram _programStencilBlitMs;
private readonly IProgram _programStencilDrawToMs;
private readonly IProgram _programStencilDrawToNonMs;
public HelperShader(VulkanRenderer gd, Device device)
{
@ -188,6 +192,18 @@ namespace Ryujinx.Graphics.Vulkan
new ShaderSource(ShaderBinaries.DepthBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
_programDepthDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ShaderBinaries.DepthDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
_programDepthDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ShaderBinaries.DepthDrawToNonMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
if (gd.Capabilities.SupportsShaderStencilExport)
{
_programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
@ -201,6 +217,18 @@ namespace Ryujinx.Graphics.Vulkan
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ShaderBinaries.StencilBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
_programStencilDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ShaderBinaries.StencilDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
_programStencilDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ShaderBinaries.StencilDrawToNonMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
}
}
@ -1043,6 +1071,8 @@ namespace Ryujinx.Graphics.Vulkan
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
int samples = src.Info.Samples;
bool isDepthOrStencil = src.Info.Format.IsDepthOrStencil();
var aspectFlags = src.Info.Format.ConvertAspectFlags();
// X and Y are the expected texture samples.
// Z and W are the actual texture samples used.
@ -1061,42 +1091,94 @@ namespace Ryujinx.Graphics.Vulkan
TextureStorage.DefaultAccessMask,
AccessFlags.ShaderReadBit,
PipelineStageFlags.AllCommandsBit,
PipelineStageFlags.ComputeShaderBit,
ImageAspectFlags.ColorBit,
isDepthOrStencil ? PipelineStageFlags.FragmentShaderBit : PipelineStageFlags.ComputeShaderBit,
aspectFlags,
src.FirstLayer + srcLayer,
src.FirstLevel,
depth,
1);
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_programColorCopyToNonMs);
var format = GetFormat(src.Info.BytesPerPixel);
int dispatchX = (dst.Info.Width + 31) / 32;
int dispatchY = (dst.Info.Height + 31) / 32;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
for (int z = 0; z < depth; z++)
if (isDepthOrStencil)
{
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
// We can't use compute for this case because compute can't modify depth textures.
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, format);
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
if (srcView != src)
viewports[0] = new GAL.Viewport(
rect,
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
for (int z = 0; z < depth; z++)
{
srcView.Release();
var srcView = Create2DLayerView(src, srcLayer + z, 0);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetRenderTarget(
((TextureView)dstView).GetImageViewForAttachment(),
(uint)dst.Width,
(uint)dst.Height,
true,
dst.VkFormat);
CopyMSDraw(srcView, aspectFlags, fromMS: true);
if (srcView != src)
{
srcView.Release();
}
if (dstView != dst)
{
dstView.Release();
}
}
}
else
{
var format = GetFormat(src.Info.BytesPerPixel);
if (dstView != dst)
int dispatchX = (dst.Info.Width + 31) / 32;
int dispatchY = (dst.Info.Height + 31) / 32;
_pipeline.SetProgram(_programColorCopyToNonMs);
for (int z = 0; z < depth; z++)
{
dstView.Release();
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, format);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
if (srcView != src)
{
srcView.Release();
}
if (dstView != dst)
{
dstView.Release();
}
}
}
@ -1108,11 +1190,11 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api,
cbs.CommandBuffer,
dst.GetImage().Get(cbs).Value,
AccessFlags.ShaderWriteBit,
isDepthOrStencil ? AccessFlags.DepthStencilAttachmentWriteBit : AccessFlags.ShaderWriteBit,
TextureStorage.DefaultAccessMask,
PipelineStageFlags.ComputeShaderBit,
isDepthOrStencil ? PipelineStageFlags.LateFragmentTestsBit : PipelineStageFlags.ComputeShaderBit,
PipelineStageFlags.AllCommandsBit,
ImageAspectFlags.ColorBit,
aspectFlags,
dst.FirstLayer + dstLayer,
dst.FirstLevel,
depth,
@ -1126,6 +1208,8 @@ namespace Ryujinx.Graphics.Vulkan
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
int samples = dst.Info.Samples;
bool isDepthOrStencil = src.Info.Format.IsDepthOrStencil();
var aspectFlags = src.Info.Format.ConvertAspectFlags();
// X and Y are the expected texture samples.
// Z and W are the actual texture samples used.
@ -1145,7 +1229,7 @@ namespace Ryujinx.Graphics.Vulkan
AccessFlags.ShaderReadBit,
PipelineStageFlags.AllCommandsBit,
PipelineStageFlags.FragmentShaderBit,
ImageAspectFlags.ColorBit,
aspectFlags,
src.FirstLayer + srcLayer,
src.FirstLevel,
depth,
@ -1153,8 +1237,6 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_programColorDrawToMs);
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
@ -1179,33 +1261,66 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
var format = GetFormat(src.Info.BytesPerPixel);
var vkFormat = FormatTable.GetFormat(format);
for (int z = 0; z < depth; z++)
if (isDepthOrStencil)
{
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
_pipeline.SetRenderTarget(
((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
(uint)dst.Width,
(uint)dst.Height,
(uint)samples,
false,
vkFormat);
_pipeline.Draw(4, 1, 0, 0);
if (srcView != src)
for (int z = 0; z < depth; z++)
{
srcView.Release();
var srcView = Create2DLayerView(src, srcLayer + z, 0);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetRenderTarget(
((TextureView)dstView).GetImageViewForAttachment(),
(uint)dst.Width,
(uint)dst.Height,
(uint)samples,
true,
dst.VkFormat);
CopyMSDraw(srcView, aspectFlags, fromMS: false);
if (srcView != src)
{
srcView.Release();
}
if (dstView != dst)
{
dstView.Release();
}
}
}
else
{
_pipeline.SetProgram(_programColorDrawToMs);
if (dstView != dst)
var format = GetFormat(src.Info.BytesPerPixel);
var vkFormat = FormatTable.GetFormat(format);
for (int z = 0; z < depth; z++)
{
dstView.Release();
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
_pipeline.SetRenderTarget(
((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
(uint)dst.Width,
(uint)dst.Height,
(uint)samples,
false,
vkFormat);
_pipeline.Draw(4, 1, 0, 0);
if (srcView != src)
{
srcView.Release();
}
if (dstView != dst)
{
dstView.Release();
}
}
}
@ -1217,17 +1332,71 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api,
cbs.CommandBuffer,
dst.GetImage().Get(cbs).Value,
AccessFlags.ColorAttachmentWriteBit,
isDepthOrStencil ? AccessFlags.DepthStencilAttachmentWriteBit : AccessFlags.ColorAttachmentWriteBit,
TextureStorage.DefaultAccessMask,
PipelineStageFlags.FragmentShaderBit,
isDepthOrStencil ? PipelineStageFlags.LateFragmentTestsBit : PipelineStageFlags.ColorAttachmentOutputBit,
PipelineStageFlags.AllCommandsBit,
ImageAspectFlags.ColorBit,
aspectFlags,
dst.FirstLayer + dstLayer,
dst.FirstLevel,
depth,
1);
}
private void CopyMSDraw(TextureView src, ImageAspectFlags aspectFlags, bool fromMS)
{
if (aspectFlags.HasFlag(ImageAspectFlags.DepthBit))
{
var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth);
CopyMSAspectDraw(depthTexture, fromMS, isDepth: true);
if (depthTexture != src)
{
depthTexture.Release();
}
}
if (aspectFlags.HasFlag(ImageAspectFlags.StencilBit) && _programStencilDrawToMs != null)
{
var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil);
CopyMSAspectDraw(stencilTexture, fromMS, isDepth: false);
if (stencilTexture != src)
{
stencilTexture.Release();
}
}
}
private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
{
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
if (isDepth)
{
_pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, GAL.CompareOp.Always));
}
else
{
_pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs);
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
}
_pipeline.Draw(4, 1, 0, 0);
if (isDepth)
{
_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, GAL.CompareOp.Always));
}
else
{
_pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
}
}
private static (int, int) GetSampleCountXYLog2(int samples)
{
int samplesInXLog2 = 0;
@ -1494,8 +1663,12 @@ namespace Ryujinx.Graphics.Vulkan
_programColorDrawToMs.Dispose();
_programDepthBlit.Dispose();
_programDepthBlitMs.Dispose();
_programDepthDrawToMs.Dispose();
_programDepthDrawToNonMs.Dispose();
_programStencilBlit?.Dispose();
_programStencilBlitMs?.Dispose();
_programStencilDrawToMs?.Dispose();
_programStencilDrawToNonMs?.Dispose();
_samplerNearest.Dispose();
_samplerLinear.Dispose();
_pipeline.Dispose();

View file

@ -0,0 +1,25 @@
#version 450 core
layout (std140, binding = 0) uniform sample_counts_log2_in
{
ivec4 sample_counts_log2;
};
layout (set = 2, binding = 0) uniform sampler2D src;
void main()
{
int deltaX = sample_counts_log2.x - sample_counts_log2.z;
int deltaY = sample_counts_log2.y - sample_counts_log2.w;
int samplesInXLog2 = sample_counts_log2.z;
int samplesInYLog2 = sample_counts_log2.w;
int samplesInX = 1 << samplesInXLog2;
int samplesInY = 1 << samplesInYLog2;
int sampleIndex = gl_SampleID;
int inX = (int(gl_FragCoord.x) << sample_counts_log2.x) | ((sampleIndex & (samplesInX - 1)) << deltaX);
int inY = (int(gl_FragCoord.y) << sample_counts_log2.y) | ((sampleIndex >> samplesInXLog2) << deltaY);
gl_FragDepth = texelFetch(src, ivec2(inX, inY), 0).r;
}

View file

@ -0,0 +1,28 @@
#version 450 core
layout (std140, binding = 0) uniform sample_counts_log2_in
{
ivec4 sample_counts_log2;
};
layout (set = 2, binding = 0) uniform sampler2DMS srcMS;
void main()
{
uvec2 coords = uvec2(gl_FragCoord.xy);
int deltaX = sample_counts_log2.x - sample_counts_log2.z;
int deltaY = sample_counts_log2.y - sample_counts_log2.w;
int samplesInXLog2 = sample_counts_log2.z;
int samplesInYLog2 = sample_counts_log2.w;
int samplesInX = 1 << samplesInXLog2;
int samplesInY = 1 << samplesInYLog2;
int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2);
samplesInXLog2 = sample_counts_log2.x;
samplesInYLog2 = sample_counts_log2.y;
ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2);
gl_FragDepth = texelFetch(srcMS, shiftedCoords, sampleIdx).r;
}

View file

@ -1874,6 +1874,213 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] DepthDrawToMsFragmentShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x5E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x23, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C,
0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00,
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0x5D, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] DepthDrawToNonMsFragmentShaderSource = new byte[]
{
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0x63, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x63, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00,
0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x16, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x12, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x15, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x03, 0x00,
0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1B, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1E, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x26, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x31, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5E, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x5E, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x60, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00,
0x61, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x62, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x62, 0x00, 0x00, 0x00,
0x63, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x07, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x6D, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x41, 0x00, 0x06, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x1D, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x1B, 0x00, 0x00, 0x00,
0x1F, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00,
0x3D, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00,
0x82, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x12, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00,
0x1B, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x26, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x27, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x33, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00,
0x3A, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00,
0x3B, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x3F, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00,
0x42, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
0x43, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x47, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00,
0xC4, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x57, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x50, 0x00, 0x05, 0x00, 0x50, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00,
0x5C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x61, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
0x63, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x60, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00,
0x64, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00,
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] StencilBlitFragmentShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00,
@ -1984,5 +2191,223 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
0x22, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
0x08, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] StencilDrawToMsFragmentShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x5E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x95, 0x13, 0x00, 0x00, 0x0A, 0x00, 0x09, 0x00,
0x53, 0x50, 0x56, 0x5F, 0x45, 0x58, 0x54, 0x5F, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5F, 0x73,
0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x5F, 0x65, 0x78, 0x70, 0x6F, 0x72, 0x74, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64,
0x2E, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0x51, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0xA3, 0x13, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0x47, 0x4C, 0x5F, 0x41,
0x52, 0x42, 0x5F, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5F, 0x73, 0x74, 0x65, 0x6E, 0x63, 0x69,
0x6C, 0x5F, 0x65, 0x78, 0x70, 0x6F, 0x72, 0x74, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x73, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x5F, 0x63, 0x6F, 0x75, 0x6E, 0x74,
0x73, 0x5F, 0x6C, 0x6F, 0x67, 0x32, 0x5F, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x06, 0x00, 0x08, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x5F, 0x63,
0x6F, 0x75, 0x6E, 0x74, 0x73, 0x5F, 0x6C, 0x6F, 0x67, 0x32, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x67, 0x6C, 0x5F, 0x53, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x49, 0x44, 0x00, 0x05, 0x00, 0x06, 0x00,
0x34, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6F, 0x6F, 0x72, 0x64,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x51, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x46,
0x72, 0x61, 0x67, 0x53, 0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x52, 0x65, 0x66, 0x41, 0x52, 0x42,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x55, 0x00, 0x00, 0x00, 0x73, 0x72, 0x63, 0x00,
0x48, 0x00, 0x05, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x03, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x2E, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x34, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x51, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x96, 0x13, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x55, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x55, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00,
0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x1E, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
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0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] StencilDrawToNonMsFragmentShaderSource = new byte[]
{
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0x12, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0xC4, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
0x31, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x3A, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x12, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x82, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00,
0x31, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x3D, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x42, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x12, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00,
0x82, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
0x31, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
0x45, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x4A, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00,
0xC3, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00,
0x1D, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00,
0x43, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x50, 0x00, 0x00, 0x00,
0x5D, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
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0x60, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00,
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0x40, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
0x5F, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
}
}

View file

@ -0,0 +1,27 @@
#version 450 core
#extension GL_ARB_shader_stencil_export : require
layout (std140, binding = 0) uniform sample_counts_log2_in
{
ivec4 sample_counts_log2;
};
layout (set = 2, binding = 0) uniform isampler2D src;
void main()
{
int deltaX = sample_counts_log2.x - sample_counts_log2.z;
int deltaY = sample_counts_log2.y - sample_counts_log2.w;
int samplesInXLog2 = sample_counts_log2.z;
int samplesInYLog2 = sample_counts_log2.w;
int samplesInX = 1 << samplesInXLog2;
int samplesInY = 1 << samplesInYLog2;
int sampleIndex = gl_SampleID;
int inX = (int(gl_FragCoord.x) << sample_counts_log2.x) | ((sampleIndex & (samplesInX - 1)) << deltaX);
int inY = (int(gl_FragCoord.y) << sample_counts_log2.y) | ((sampleIndex >> samplesInXLog2) << deltaY);
gl_FragStencilRefARB = texelFetch(src, ivec2(inX, inY), 0).r;
}

View file

@ -0,0 +1,30 @@
#version 450 core
#extension GL_ARB_shader_stencil_export : require
layout (std140, binding = 0) uniform sample_counts_log2_in
{
ivec4 sample_counts_log2;
};
layout (set = 2, binding = 0) uniform isampler2DMS srcMS;
void main()
{
uvec2 coords = uvec2(gl_FragCoord.xy);
int deltaX = sample_counts_log2.x - sample_counts_log2.z;
int deltaY = sample_counts_log2.y - sample_counts_log2.w;
int samplesInXLog2 = sample_counts_log2.z;
int samplesInYLog2 = sample_counts_log2.w;
int samplesInX = 1 << samplesInXLog2;
int samplesInY = 1 << samplesInYLog2;
int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2);
samplesInXLog2 = sample_counts_log2.x;
samplesInYLog2 = sample_counts_log2.y;
ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2);
gl_FragStencilRefARB = texelFetch(srcMS, shiftedCoords, sampleIdx).r;
}

View file

@ -444,7 +444,7 @@ namespace Ryujinx.Graphics.Vulkan
public void InsertReadToWriteBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags)
{
if (_lastReadAccess != AccessFlags.NoneKhr)
if (_lastReadAccess != AccessFlags.None)
{
ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Vulkan
_info.GetLayers(),
_info.Levels);
_lastReadAccess = AccessFlags.NoneKhr;
_lastReadAccess = AccessFlags.None;
_lastReadStage = PipelineStageFlags.None;
}
}
@ -472,7 +472,7 @@ namespace Ryujinx.Graphics.Vulkan
_lastReadAccess |= dstAccessFlags;
_lastReadStage |= dstStageFlags;
if (_lastModificationAccess != AccessFlags.NoneKhr)
if (_lastModificationAccess != AccessFlags.None)
{
ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Vulkan
_info.GetLayers(),
_info.Levels);
_lastModificationAccess = AccessFlags.NoneKhr;
_lastModificationAccess = AccessFlags.None;
}
}