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Make dotnet format happy

This commit is contained in:
Isaac Marovitz 2024-05-27 18:09:29 -04:00 committed by Isaac Marovitz
parent e423f81155
commit dc01de61cd
2 changed files with 8 additions and 8 deletions

View file

@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Metal
public EncoderState() { }
public EncoderState Clone()
public readonly EncoderState Clone()
{
// Certain state (like viewport and scissor) doesn't need to be cloned, as it is always reacreated when assigned to
EncoderState clone = this;

View file

@ -18,16 +18,16 @@ namespace Ryujinx.Graphics.Metal
private int _width;
private int _height;
private bool _vsyncEnabled;
// private bool _vsyncEnabled;
private AntiAliasing _currentAntiAliasing;
private bool _updateEffect;
private IPostProcessingEffect _effect;
private IScalingFilter _scalingFilter;
private bool _isLinear;
private float _scalingFilterLevel;
// private float _scalingFilterLevel;
private bool _updateScalingFilter;
private ScalingFilter _currentScalingFilter;
private bool _colorSpacePassthroughEnabled;
// private bool _colorSpacePassthroughEnabled;
public Window(MetalRenderer renderer, CAMetalLayer metalLayer)
{
@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Metal
public void ChangeVSyncMode(bool vsyncEnabled)
{
_vsyncEnabled = vsyncEnabled;
// _vsyncEnabled = vsyncEnabled;
}
public void SetAntiAliasing(AntiAliasing effect)
@ -148,13 +148,13 @@ namespace Ryujinx.Graphics.Metal
public void SetScalingFilterLevel(float level)
{
_scalingFilterLevel = level;
// _scalingFilterLevel = level;
_updateScalingFilter = true;
}
public void SetColorSpacePassthrough(bool colorSpacePassThroughEnabled)
{
_colorSpacePassthroughEnabled = colorSpacePassThroughEnabled;
// _colorSpacePassthroughEnabled = colorSpacePassThroughEnabled;
}
private void UpdateEffect()
@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Metal
case AntiAliasing.SmaaMedium:
case AntiAliasing.SmaaHigh:
case AntiAliasing.SmaaUltra:
var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
// var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
Logger.Warning?.PrintMsg(LogClass.Gpu, "SMAA not implemented for Metal backend!");
break;
}