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Fix shaders with global memory access from unknown locations (#4029)

* Fix shaders with global memory access from unknown locations

* Shader cache version bump
This commit is contained in:
gdkchan 2022-12-05 22:09:24 -03:00 committed by GitHub
parent 8a7de35e3f
commit de06ffb0f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 67 additions and 46 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4011;
private const uint CodeGenVersion = 4029;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View file

@ -21,10 +21,11 @@ namespace Ryujinx.Graphics.Shader.Translation
{
BasicBlock block = blocks[blkIndex];
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
for (LinkedListNode<INode> node = block.Operations.First; node != null;)
{
if (node.Value is not Operation operation)
{
node = node.Next;
continue;
}
@ -43,10 +44,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
if (UsesGlobalMemory(operation.Inst))
{
node = RewriteGlobalAccess(node, config);
}
LinkedListNode<INode> nextNode = node.Next;
if (operation is TextureOperation texOp)
{
@ -59,7 +57,15 @@ namespace Ryujinx.Graphics.Shader.Translation
node = InsertSnormNormalization(node, config);
}
}
nextNode = node.Next;
}
else if (UsesGlobalMemory(operation.Inst))
{
nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode;
}
node = nextNode;
}
}
}
@ -72,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
Operation storageOp;
Operation storageOp = null;
Operand PrependOperation(Instruction inst, params Operand[] sources)
{
@ -120,49 +126,56 @@ namespace Ryujinx.Graphics.Shader.Translation
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
}
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = sbSlot;
if (isStg16Or8)
if (sbUseMask != 0)
{
sources[1] = byteOffset;
}
else
{
sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
}
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
if (isAtomic)
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
Operand[] sources = new Operand[operation.SourcesCount];
storageOp = new Operation(inst, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
}
else
{
Instruction storeInst = operation.Inst switch
sources[0] = sbSlot;
if (isStg16Or8)
{
Instruction.StoreGlobal16 => Instruction.StoreStorage16,
Instruction.StoreGlobal8 => Instruction.StoreStorage8,
_ => Instruction.StoreStorage
};
sources[1] = byteOffset;
}
else
{
sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
}
storageOp = new Operation(storeInst, null, sources);
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
if (isAtomic)
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
storageOp = new Operation(inst, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
}
else
{
Instruction storeInst = operation.Inst switch
{
Instruction.StoreGlobal16 => Instruction.StoreStorage16,
Instruction.StoreGlobal8 => Instruction.StoreStorage8,
_ => Instruction.StoreStorage
};
storageOp = new Operation(storeInst, null, sources);
}
}
else if (operation.Dest != null)
{
storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0));
}
for (int index = 0; index < operation.SourcesCount; index++)
@ -171,10 +184,18 @@ namespace Ryujinx.Graphics.Shader.Translation
}
LinkedListNode<INode> oldNode = node;
LinkedList<INode> oldNodeList = oldNode.List;
node = node.List.AddBefore(node, storageOp);
if (storageOp != null)
{
node = node.List.AddBefore(node, storageOp);
}
else
{
node = null;
}
node.List.Remove(oldNode);
oldNodeList.Remove(oldNode);
return node;
}