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Fix Scissor/Viewport state & Validation Error

This commit is contained in:
Isaac Marovitz 2024-03-21 11:44:45 -04:00 committed by Isaac Marovitz
parent 17aa3c6d0f
commit df6821d023
2 changed files with 53 additions and 11 deletions

View file

@ -524,12 +524,17 @@ namespace Ryujinx.Graphics.Metal
public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions) public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
{ {
// TODO: Test max allowed scissor rects on device int maxScissors = Math.Min(regions.Length, _renderEncoderState.ViewportCount);
var mtlScissorRects = new MTLScissorRect[regions.Length];
for (int i = 0; i < regions.Length; i++) if (maxScissors == 0) { return; }
// TODO: Test max allowed scissor rects on device
var mtlScissorRects = new MTLScissorRect[maxScissors];
for (int i = 0; i < maxScissors; i++)
{ {
var region = regions[i]; var region = regions[i];
mtlScissorRects[i] = new MTLScissorRect mtlScissorRects[i] = new MTLScissorRect
{ {
height = (ulong)region.Height, height = (ulong)region.Height,
@ -539,12 +544,15 @@ namespace Ryujinx.Graphics.Metal
}; };
} }
_renderEncoderState.UpdateScissors(mtlScissorRects);
if (_currentEncoderType == EncoderType.Render) {
fixed (MTLScissorRect* pMtlScissorRects = mtlScissorRects) fixed (MTLScissorRect* pMtlScissorRects = mtlScissorRects)
{ {
var renderCommandEncoder = GetOrCreateRenderEncoder(); var renderCommandEncoder = GetOrCreateRenderEncoder();
renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissorRects, (ulong)regions.Length); renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissorRects, (ulong)regions.Length);
} }
} }
}
public void SetStencilTest(StencilTestDescriptor stencilTest) public void SetStencilTest(StencilTestDescriptor stencilTest)
{ {
@ -730,12 +738,16 @@ namespace Ryujinx.Graphics.Metal
}; };
} }
_renderEncoderState.UpdateViewport(mtlViewports);
if (_currentEncoderType == EncoderType.Render)
{
fixed (MTLViewport* pMtlViewports = mtlViewports) fixed (MTLViewport* pMtlViewports = mtlViewports)
{ {
var renderCommandEncoder = GetOrCreateRenderEncoder(); var renderCommandEncoder = GetOrCreateRenderEncoder();
renderCommandEncoder.SetViewports((IntPtr)pMtlViewports, (ulong)viewports.Length); renderCommandEncoder.SetViewports((IntPtr)pMtlViewports, (ulong)viewports.Length);
} }
} }
}
public void TextureBarrier() public void TextureBarrier()
{ {

View file

@ -25,6 +25,10 @@ namespace Ryujinx.Graphics.Metal
public MTLCullMode CullMode = MTLCullMode.None; public MTLCullMode CullMode = MTLCullMode.None;
public MTLWinding Winding = MTLWinding.Clockwise; public MTLWinding Winding = MTLWinding.Clockwise;
private MTLViewport[] _viewports = [];
private MTLScissorRect[] _scissors = [];
public int ViewportCount => _viewports.Length;
public RenderEncoderState(MTLFunction vertexFunction, MTLFunction fragmentFunction, MTLDevice device) public RenderEncoderState(MTLFunction vertexFunction, MTLFunction fragmentFunction, MTLDevice device)
{ {
_vertexFunction = vertexFunction; _vertexFunction = vertexFunction;
@ -32,7 +36,7 @@ namespace Ryujinx.Graphics.Metal
_device = device; _device = device;
} }
public readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder, MTLVertexDescriptor vertexDescriptor) public unsafe readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder, MTLVertexDescriptor vertexDescriptor)
{ {
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
{ {
@ -72,6 +76,22 @@ namespace Ryujinx.Graphics.Metal
{ {
renderCommandEncoder.SetDepthStencilState(_depthStencilState.Value); renderCommandEncoder.SetDepthStencilState(_depthStencilState.Value);
} }
if (_viewports.Length > 0)
{
fixed (MTLViewport* pMtlViewports = _viewports)
{
renderCommandEncoder.SetViewports((IntPtr)pMtlViewports, (ulong)_viewports.Length);
}
}
if (_scissors.Length > 0)
{
fixed (MTLScissorRect* pMtlScissors = _scissors)
{
renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissors, (ulong)_scissors.Length);
}
}
} }
public MTLDepthStencilState UpdateStencilState(MTLStencilDescriptor backFace, MTLStencilDescriptor frontFace) public MTLDepthStencilState UpdateStencilState(MTLStencilDescriptor backFace, MTLStencilDescriptor frontFace)
@ -107,5 +127,15 @@ namespace Ryujinx.Graphics.Metal
return state; return state;
} }
public void UpdateScissors(MTLScissorRect[] scissors)
{
_scissors = scissors;
}
public void UpdateViewport(MTLViewport[] viewports)
{
_viewports = viewports;
}
} }
} }