mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 18:05:46 +00:00
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
This commit is contained in:
parent
6a98c643ca
commit
e25b7c9848
25 changed files with 581 additions and 102 deletions
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@ -20,6 +20,22 @@ namespace Ryujinx.Graphics.GAL.Blend
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ConstantColor = 0xc001,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha
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OneMinusConstantAlpha,
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ZeroGl = 0x4000,
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OneGl = 0x4001,
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SrcColorGl = 0x4300,
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OneMinusSrcColorGl = 0x4301,
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SrcAlphaGl = 0x4302,
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OneMinusSrcAlphaGl = 0x4303,
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DstAlphaGl = 0x4304,
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OneMinusDstAlphaGl = 0x4305,
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DstColorGl = 0x4306,
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OneMinusDstColorGl = 0x4307,
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SrcAlphaSaturateGl = 0x4308,
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Src1ColorGl = 0xc900,
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OneMinusSrc1ColorGl = 0xc901,
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Src1AlphaGl = 0xc902,
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OneMinusSrc1AlphaGl = 0xc903
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}
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}
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@ -6,6 +6,12 @@ namespace Ryujinx.Graphics.GAL.Blend
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Subtract,
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ReverseSubtract,
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Minimum,
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Maximum
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Maximum,
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AddGl = 0x8006,
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SubtractGl = 0x8007,
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ReverseSubtractGl = 0x8008,
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MinimumGl = 0x800a,
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MaximumGl = 0x800b
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}
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}
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@ -9,6 +9,15 @@ namespace Ryujinx.Graphics.GAL
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Greater,
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NotEqual,
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GreaterOrEqual,
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Always
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Always,
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NeverGl = 0x200,
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LessGl = 0x201,
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EqualGl = 0x202,
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LessOrEqualGl = 0x203,
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GreaterGl = 0x204,
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NotEqualGl = 0x205,
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GreaterOrEqualGl = 0x206,
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AlwaysGl = 0x207,
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}
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}
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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.GAL
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int GetStorageDebugId();
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byte[] GetData(int face);
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byte[] GetData();
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void SetData(Span<byte> data);
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}
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@ -66,6 +66,11 @@ namespace Ryujinx.Graphics.GAL.Texture
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return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
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}
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public int GetMipSize2D(int level)
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{
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return GetMipStride(level) * GetLevelHeight(level);
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}
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public int GetMipStride(int level)
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{
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return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
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@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
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_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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@ -1,3 +1,4 @@
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Runtime.InteropServices;
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@ -32,7 +33,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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public int ShaderOffset;
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public int Unknown9;
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public int Unknown10;
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public int Unknown11;
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public SamplerIndex SamplerIndex;
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public int GridSizeX;
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public int GridSizeYZ;
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public int Unknown14;
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@ -1,5 +1,8 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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@ -12,6 +15,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private int _offset;
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private int _size;
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private bool _finished;
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private int[] _buffer;
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public void LaunchDma(GpuState state, int argument)
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{
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_params = state.Get<Inline2MemoryParams>(MethodOffset.I2mParams);
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@ -20,23 +27,91 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_offset = 0;
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_size = _params.LineLengthIn * _params.LineCount;
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int count = BitUtils.DivRoundUp(_size, 4);
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if (_buffer == null || _buffer.Length < count)
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{
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_buffer = new int[count];
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}
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ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
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_context.Methods.TextureManager.Flush(dstBaseAddress, (ulong)_size);
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_finished = false;
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}
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public void LoadInlineData(GpuState state, int argument)
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{
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if (_isLinear)
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if (!_finished)
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{
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for (int shift = 0; shift < 32 && _offset < _size; shift += 8, _offset++)
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{
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ulong gpuVa = _params.DstAddress.Pack() + (ulong)_offset;
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_buffer[_offset++] = argument;
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_context.MemoryAccessor.Write(gpuVa, new byte[] { (byte)(argument >> shift) });
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if (_offset * 4 >= _size)
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{
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FinishTransfer();
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}
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}
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}
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private void FinishTransfer()
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{
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Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
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if (_isLinear && _params.LineCount == 1)
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{
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ulong address = _context.MemoryManager.Translate( _params.DstAddress.Pack());
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_context.PhysicalMemory.Write(address, data);
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}
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else
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{
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throw new NotImplementedException();
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var dstCalculator = new OffsetCalculator(
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_params.DstWidth,
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_params.DstHeight,
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_params.DstStride,
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_isLinear,
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_params.DstMemoryLayout.UnpackGobBlocksInY(),
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1);
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int srcOffset = 0;
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ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
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for (int y = _params.DstY; y < _params.DstY + _params.LineCount; y++)
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{
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int x1 = _params.DstX;
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int x2 = _params.DstX + _params.LineLengthIn;
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int x2Trunc = _params.DstX + BitUtils.AlignDown(_params.LineLengthIn, 16);
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int x;
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for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
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{
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int dstOffset = dstCalculator.GetOffset(x, y);
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ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
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Span<byte> pixel = data.Slice(srcOffset, 16);
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_context.PhysicalMemory.Write(dstAddress, pixel);
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}
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for (; x < x2; x++, srcOffset++)
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{
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int dstOffset = dstCalculator.GetOffset(x, y);
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ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
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Span<byte> pixel = data.Slice(srcOffset, 1);
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_context.PhysicalMemory.Write(dstAddress, pixel);
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}
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}
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}
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_finished = true;
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}
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}
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}
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@ -64,6 +64,29 @@ namespace Ryujinx.Graphics.Gpu.Engine
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srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
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// For an out of bounds copy, we must ensure that the copy wraps to the next line,
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// so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
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// outside the bounds of the texture. We fill the destination with the first 32 pixels
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// of the next line on the source texture.
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// This can be emulated with 2 copies (the first copy handles the region inside the bounds,
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// the second handles the region outside of the bounds).
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// We must also extend the source texture by one line to ensure we can wrap on the last line.
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// This is required by the (guest) OpenGL driver.
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if (srcRegion.X2 > srcTexture.Info.Width)
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{
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srcCopyTexture.Height++;
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srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
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srcRegion = new Extents2D(
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srcRegion.X1 - srcTexture.Info.Width,
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srcRegion.Y1 + 1,
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srcRegion.X2 - srcTexture.Info.Width,
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srcRegion.Y2 + 1);
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srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
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}
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dstTexture.Modified = true;
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}
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}
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@ -1,3 +1,4 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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@ -8,6 +9,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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if (_context.MemoryManager.Translate(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset) == MemoryManager.BadAddress)
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{
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return;
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}
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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@ -89,8 +89,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateRenderTargetStateIfNeeded(state);
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if (state.QueryModified(MethodOffset.DepthTestEnable,
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MethodOffset.DepthWriteEnable,
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MethodOffset.DepthTestFunc))
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MethodOffset.DepthWriteEnable,
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MethodOffset.DepthTestFunc))
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{
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UpdateDepthTestState(state);
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}
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}
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if (state.QueryModified(MethodOffset.DepthBiasState,
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MethodOffset.DepthBiasFactor,
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MethodOffset.DepthBiasUnits,
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MethodOffset.DepthBiasClamp))
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MethodOffset.DepthBiasFactor,
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MethodOffset.DepthBiasUnits,
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MethodOffset.DepthBiasClamp))
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{
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UpdateDepthBiasState(state);
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}
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if (state.QueryModified(MethodOffset.StencilBackMasks,
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MethodOffset.StencilTestState,
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MethodOffset.StencilBackTestState))
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MethodOffset.StencilTestState,
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MethodOffset.StencilBackTestState))
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{
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UpdateStencilTestState(state);
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}
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@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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if (state.QueryModified(MethodOffset.VertexBufferDrawState,
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MethodOffset.VertexBufferInstanced,
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MethodOffset.VertexBufferState,
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MethodOffset.VertexBufferEndAddress))
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MethodOffset.VertexBufferInstanced,
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MethodOffset.VertexBufferState,
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MethodOffset.VertexBufferEndAddress))
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{
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UpdateVertexBufferState(state);
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}
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UpdateRtColorMask(state);
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}
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if (state.QueryModified(MethodOffset.BlendEnable, MethodOffset.BlendState))
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if (state.QueryModified(MethodOffset.BlendIndependent,
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MethodOffset.BlendStateCommon,
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MethodOffset.BlendEnableCommon,
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MethodOffset.BlendEnable,
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MethodOffset.BlendState))
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{
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UpdateBlendState(state);
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}
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@ -288,6 +292,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateViewportTransform(GpuState state)
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{
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bool flipY = (state.Get<int>(MethodOffset.YControl) & 1) != 0;
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float yFlip = flipY ? -1 : 1;
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Viewport[] viewports = new Viewport[Constants.TotalViewports];
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for (int index = 0; index < Constants.TotalViewports; index++)
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@ -299,7 +307,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
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float width = transform.ScaleX * 2;
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float height = transform.ScaleY * 2;
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float height = transform.ScaleY * 2 * yFlip;
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RectangleF region = new RectangleF(x, y, width, height);
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@ -390,7 +398,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
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var samplerIndex = state.Get<SamplerIndex>(MethodOffset.SamplerIndex);
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, samplerIndex);
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}
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private void UpdateTexturePoolState(GpuState state)
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@ -548,22 +558,42 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateBlendState(GpuState state)
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{
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bool blendIndependent = state.Get<Boolean32>(MethodOffset.BlendIndependent);
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BlendState[] blends = new BlendState[8];
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for (int index = 0; index < 8; index++)
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{
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bool enable = state.Get<Boolean32>(MethodOffset.BlendEnable, index);
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BlendDescriptor descriptor;
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var blend = state.Get<BlendState>(MethodOffset.BlendState, index);
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if (blendIndependent)
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{
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bool enable = state.Get<Boolean32> (MethodOffset.BlendEnable, index);
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var blend = state.Get<BlendState>(MethodOffset.BlendState, index);
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BlendDescriptor descriptor = new BlendDescriptor(
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enable,
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blend.ColorOp,
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blend.ColorSrcFactor,
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blend.ColorDstFactor,
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blend.AlphaOp,
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blend.AlphaSrcFactor,
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blend.AlphaDstFactor);
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descriptor = new BlendDescriptor(
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enable,
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blend.ColorOp,
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blend.ColorSrcFactor,
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blend.ColorDstFactor,
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blend.AlphaOp,
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blend.AlphaSrcFactor,
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blend.AlphaDstFactor);
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}
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else
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{
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bool enable = state.Get<Boolean32> (MethodOffset.BlendEnable, 0);
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var blend = state.Get<BlendStateCommon>(MethodOffset.BlendStateCommon);
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descriptor = new BlendDescriptor(
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enable,
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blend.ColorOp,
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blend.ColorSrcFactor,
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blend.ColorDstFactor,
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blend.AlphaOp,
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blend.AlphaSrcFactor,
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blend.AlphaDstFactor);
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}
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_context.Renderer.Pipeline.BindBlendState(index, descriptor);
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}
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@ -277,7 +277,36 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void Flush()
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{
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byte[] data = HostTexture.GetData(0);
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Span<byte> data = HostTexture.GetData();
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if (_info.IsLinear)
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{
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data = LayoutConverter.ConvertLinearToLinearStrided(
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_info.Width,
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_info.Height,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.Stride,
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_info.FormatInfo.BytesPerPixel,
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data);
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}
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else
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{
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data = LayoutConverter.ConvertLinearToBlockLinear(
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_info.Width,
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_info.Height,
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_depth,
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_info.Levels,
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_layers,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.FormatInfo.BytesPerPixel,
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_info.GobBlocksInY,
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_info.GobBlocksInZ,
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_info.GobBlocksInTileX,
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_sizeInfo,
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data);
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}
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_context.PhysicalMemory.Write(Address, data);
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}
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using System;
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@ -12,6 +13,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private SamplerPool _samplerPool;
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private SamplerIndex _samplerIndex;
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private ulong _texturePoolAddress;
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private int _texturePoolMaximumId;
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@ -67,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textureBufferIndex = index;
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}
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public void SetSamplerPool(ulong gpuVa, int maximumId)
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public void SetSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
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{
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ulong address = _context.MemoryManager.Translate(gpuVa);
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@ -82,6 +85,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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_samplerPool = new SamplerPool(_context, address, maximumId);
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_samplerIndex = samplerIndex;
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}
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public void SetTexturePool(ulong gpuVa, int maximumId)
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@ -131,7 +136,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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int packedId = ReadPackedId(stageIndex, binding.Handle);
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int textureId = UnpackTextureId(packedId);
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int samplerId = UnpackSamplerId(packedId);
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int samplerId;
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if (_samplerIndex == SamplerIndex.ViaHeaderIndex)
|
||||
{
|
||||
samplerId = textureId;
|
||||
}
|
||||
else
|
||||
{
|
||||
samplerId = UnpackSamplerId(packedId);
|
||||
}
|
||||
|
||||
Texture texture = pool.Get(textureId);
|
||||
|
||||
|
|
|
@ -81,14 +81,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_gpBindingsManager.SetTextureBufferIndex(index);
|
||||
}
|
||||
|
||||
public void SetComputeSamplerPool(ulong gpuVa, int maximumId)
|
||||
public void SetComputeSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
|
||||
{
|
||||
_cpBindingsManager.SetSamplerPool(gpuVa, maximumId);
|
||||
_cpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex);
|
||||
}
|
||||
|
||||
public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId)
|
||||
public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
|
||||
{
|
||||
_gpBindingsManager.SetSamplerPool(gpuVa, maximumId);
|
||||
_gpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex);
|
||||
}
|
||||
|
||||
public void SetComputeTexturePool(ulong gpuVa, int maximumId)
|
||||
|
@ -599,6 +599,19 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
public void Flush(ulong address, ulong size)
|
||||
{
|
||||
foreach (Texture texture in _cache)
|
||||
{
|
||||
if (texture.OverlapsWith(address, size) && texture.Modified)
|
||||
{
|
||||
texture.Flush();
|
||||
|
||||
texture.Modified = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTextureFromCache(Texture texture)
|
||||
{
|
||||
_textures.Remove(texture);
|
||||
|
|
16
Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
Normal file
16
Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using Ryujinx.Graphics.GAL.Blend;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
struct BlendStateCommon
|
||||
{
|
||||
public Boolean32 SeparateAlpha;
|
||||
public BlendOp ColorOp;
|
||||
public BlendFactor ColorSrcFactor;
|
||||
public BlendFactor ColorDstFactor;
|
||||
public BlendOp AlphaOp;
|
||||
public BlendFactor AlphaSrcFactor;
|
||||
public uint Unknown0x1354;
|
||||
public BlendFactor AlphaDstFactor;
|
||||
}
|
||||
}
|
|
@ -162,6 +162,28 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
return modified;
|
||||
}
|
||||
|
||||
public bool QueryModified(
|
||||
MethodOffset m1,
|
||||
MethodOffset m2,
|
||||
MethodOffset m3,
|
||||
MethodOffset m4,
|
||||
MethodOffset m5)
|
||||
{
|
||||
bool modified = _registers[(int)m1].Modified ||
|
||||
_registers[(int)m2].Modified ||
|
||||
_registers[(int)m3].Modified ||
|
||||
_registers[(int)m4].Modified ||
|
||||
_registers[(int)m5].Modified;
|
||||
|
||||
_registers[(int)m1].Modified = false;
|
||||
_registers[(int)m2].Modified = false;
|
||||
_registers[(int)m3].Modified = false;
|
||||
_registers[(int)m4].Modified = false;
|
||||
_registers[(int)m5].Modified = false;
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
public T Get<T>(MethodOffset offset, int index) where T : struct
|
||||
{
|
||||
Register register = _registers[(int)offset];
|
||||
|
|
|
@ -32,11 +32,16 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
RtDepthStencilState = 0x3f8,
|
||||
VertexAttribState = 0x458,
|
||||
RtDepthStencilSize = 0x48a,
|
||||
SamplerIndex = 0x48d,
|
||||
DepthTestEnable = 0x4b3,
|
||||
BlendIndependent = 0x4b9,
|
||||
DepthWriteEnable = 0x4ba,
|
||||
DepthTestFunc = 0x4c3,
|
||||
BlendStateCommon = 0x4cf,
|
||||
BlendEnableCommon = 0x4d7,
|
||||
BlendEnable = 0x4d8,
|
||||
StencilTestState = 0x4e0,
|
||||
YControl = 0x4eb,
|
||||
FirstVertex = 0x50d,
|
||||
FirstInstance = 0x50e,
|
||||
ResetCounter = 0x54c,
|
||||
|
|
8
Ryujinx.Graphics.Gpu/State/SamplerIndex.cs
Normal file
8
Ryujinx.Graphics.Gpu/State/SamplerIndex.cs
Normal file
|
@ -0,0 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
enum SamplerIndex
|
||||
{
|
||||
Independently = 0,
|
||||
ViaHeaderIndex = 1
|
||||
}
|
||||
}
|
|
@ -10,25 +10,59 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
switch (factor)
|
||||
{
|
||||
case BlendFactor.Zero: return All.Zero;
|
||||
case BlendFactor.One: return All.One;
|
||||
case BlendFactor.SrcColor: return All.SrcColor;
|
||||
case BlendFactor.OneMinusSrcColor: return All.OneMinusSrcColor;
|
||||
case BlendFactor.SrcAlpha: return All.SrcAlpha;
|
||||
case BlendFactor.OneMinusSrcAlpha: return All.OneMinusSrcAlpha;
|
||||
case BlendFactor.DstAlpha: return All.DstAlpha;
|
||||
case BlendFactor.OneMinusDstAlpha: return All.OneMinusDstAlpha;
|
||||
case BlendFactor.DstColor: return All.DstColor;
|
||||
case BlendFactor.OneMinusDstColor: return All.OneMinusDstColor;
|
||||
case BlendFactor.SrcAlphaSaturate: return All.SrcAlphaSaturate;
|
||||
case BlendFactor.Src1Color: return All.Src1Color;
|
||||
case BlendFactor.OneMinusSrc1Color: return All.OneMinusSrc1Color;
|
||||
case BlendFactor.Src1Alpha: return All.Src1Alpha;
|
||||
case BlendFactor.OneMinusSrc1Alpha: return All.OneMinusSrc1Alpha;
|
||||
case BlendFactor.ConstantColor: return All.ConstantColor;
|
||||
case BlendFactor.OneMinusConstantColor: return All.OneMinusConstantColor;
|
||||
case BlendFactor.ConstantAlpha: return All.ConstantAlpha;
|
||||
case BlendFactor.OneMinusConstantAlpha: return All.OneMinusConstantAlpha;
|
||||
case BlendFactor.Zero:
|
||||
case BlendFactor.ZeroGl:
|
||||
return All.Zero;
|
||||
case BlendFactor.One:
|
||||
case BlendFactor.OneGl:
|
||||
return All.One;
|
||||
case BlendFactor.SrcColor:
|
||||
case BlendFactor.SrcColorGl:
|
||||
return All.SrcColor;
|
||||
case BlendFactor.OneMinusSrcColor:
|
||||
case BlendFactor.OneMinusSrcColorGl:
|
||||
return All.OneMinusSrcColor;
|
||||
case BlendFactor.SrcAlpha:
|
||||
case BlendFactor.SrcAlphaGl:
|
||||
return All.SrcAlpha;
|
||||
case BlendFactor.OneMinusSrcAlpha:
|
||||
case BlendFactor.OneMinusSrcAlphaGl:
|
||||
return All.OneMinusSrcAlpha;
|
||||
case BlendFactor.DstAlpha:
|
||||
case BlendFactor.DstAlphaGl:
|
||||
return All.DstAlpha;
|
||||
case BlendFactor.OneMinusDstAlpha:
|
||||
case BlendFactor.OneMinusDstAlphaGl:
|
||||
return All.OneMinusDstAlpha;
|
||||
case BlendFactor.DstColor:
|
||||
case BlendFactor.DstColorGl:
|
||||
return All.DstColor;
|
||||
case BlendFactor.OneMinusDstColor:
|
||||
case BlendFactor.OneMinusDstColorGl:
|
||||
return All.OneMinusDstColor;
|
||||
case BlendFactor.SrcAlphaSaturate:
|
||||
case BlendFactor.SrcAlphaSaturateGl:
|
||||
return All.SrcAlphaSaturate;
|
||||
case BlendFactor.Src1Color:
|
||||
case BlendFactor.Src1ColorGl:
|
||||
return All.Src1Color;
|
||||
case BlendFactor.OneMinusSrc1Color:
|
||||
case BlendFactor.OneMinusSrc1ColorGl:
|
||||
return All.OneMinusSrc1Color;
|
||||
case BlendFactor.Src1Alpha:
|
||||
case BlendFactor.Src1AlphaGl:
|
||||
return All.Src1Alpha;
|
||||
case BlendFactor.OneMinusSrc1Alpha:
|
||||
case BlendFactor.OneMinusSrc1AlphaGl:
|
||||
return All.OneMinusSrc1Alpha;
|
||||
case BlendFactor.ConstantColor:
|
||||
return All.ConstantColor;
|
||||
case BlendFactor.OneMinusConstantColor:
|
||||
return All.OneMinusConstantColor;
|
||||
case BlendFactor.ConstantAlpha:
|
||||
return All.ConstantAlpha;
|
||||
case BlendFactor.OneMinusConstantAlpha:
|
||||
return All.OneMinusConstantAlpha;
|
||||
}
|
||||
|
||||
return All.Zero;
|
||||
|
|
|
@ -10,11 +10,21 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
switch (op)
|
||||
{
|
||||
case BlendOp.Add: return BlendEquationMode.FuncAdd;
|
||||
case BlendOp.Subtract: return BlendEquationMode.FuncSubtract;
|
||||
case BlendOp.ReverseSubtract: return BlendEquationMode.FuncReverseSubtract;
|
||||
case BlendOp.Minimum: return BlendEquationMode.Min;
|
||||
case BlendOp.Maximum: return BlendEquationMode.Max;
|
||||
case BlendOp.Add:
|
||||
case BlendOp.AddGl:
|
||||
return BlendEquationMode.FuncAdd;
|
||||
case BlendOp.Subtract:
|
||||
case BlendOp.SubtractGl:
|
||||
return BlendEquationMode.FuncSubtract;
|
||||
case BlendOp.ReverseSubtract:
|
||||
case BlendOp.ReverseSubtractGl:
|
||||
return BlendEquationMode.FuncReverseSubtract;
|
||||
case BlendOp.Minimum:
|
||||
case BlendOp.MinimumGl:
|
||||
return BlendEquationMode.Min;
|
||||
case BlendOp.Maximum:
|
||||
case BlendOp.MaximumGl:
|
||||
return BlendEquationMode.Max;
|
||||
}
|
||||
|
||||
return BlendEquationMode.FuncAdd;
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
@ -10,19 +9,33 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
switch (op)
|
||||
{
|
||||
case CompareOp.Never: return All.Never;
|
||||
case CompareOp.Less: return All.Less;
|
||||
case CompareOp.Equal: return All.Equal;
|
||||
case CompareOp.LessOrEqual: return All.Lequal;
|
||||
case CompareOp.Greater: return All.Greater;
|
||||
case CompareOp.NotEqual: return All.Notequal;
|
||||
case CompareOp.GreaterOrEqual: return All.Gequal;
|
||||
case CompareOp.Always: return All.Always;
|
||||
case CompareOp.Never:
|
||||
case CompareOp.NeverGl:
|
||||
return All.Never;
|
||||
case CompareOp.Less:
|
||||
case CompareOp.LessGl:
|
||||
return All.Less;
|
||||
case CompareOp.Equal:
|
||||
case CompareOp.EqualGl:
|
||||
return All.Equal;
|
||||
case CompareOp.LessOrEqual:
|
||||
case CompareOp.LessOrEqualGl:
|
||||
return All.Lequal;
|
||||
case CompareOp.Greater:
|
||||
case CompareOp.GreaterGl:
|
||||
return All.Greater;
|
||||
case CompareOp.NotEqual:
|
||||
case CompareOp.NotEqualGl:
|
||||
return All.Notequal;
|
||||
case CompareOp.GreaterOrEqual:
|
||||
case CompareOp.GreaterOrEqualGl:
|
||||
return All.Gequal;
|
||||
case CompareOp.Always:
|
||||
case CompareOp.AlwaysGl:
|
||||
return All.Always;
|
||||
}
|
||||
|
||||
return All.Never;
|
||||
|
||||
throw new ArgumentException($"Invalid compare operation \"{op}\".");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
case MagFilter.Linear: return TextureMagFilter.Linear;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid filter \"{filter}\".");
|
||||
return TextureMagFilter.Nearest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
case MinFilter.LinearMipmapLinear: return TextureMinFilter.LinearMipmapLinear;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid filter \"{filter}\".");
|
||||
return TextureMinFilter.Nearest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -165,7 +165,29 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
|
||||
}
|
||||
|
||||
public byte[] GetData(int face)
|
||||
public byte[] GetData()
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
for (int level = 0; level < _info.Levels; level++)
|
||||
{
|
||||
size += _info.GetMipSize(level);
|
||||
}
|
||||
|
||||
byte[] data = new byte[size];
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = data)
|
||||
{
|
||||
WriteTo((IntPtr)ptr);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private void WriteTo(IntPtr ptr)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
||||
|
@ -173,28 +195,37 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
||||
|
||||
int depth = _info.GetDepthOrLayers();
|
||||
int faces = 1;
|
||||
|
||||
if (target == TextureTarget.TextureCubeMap)
|
||||
{
|
||||
target = TextureTarget.TextureCubeMapPositiveX + face;
|
||||
target = TextureTarget.TextureCubeMapPositiveX;
|
||||
|
||||
faces = 6;
|
||||
}
|
||||
|
||||
if (format.IsCompressed)
|
||||
for (int level = 0; level < _info.Levels; level++)
|
||||
{
|
||||
byte[] data = new byte[_info.Width * _info.Height * depth * 4];
|
||||
for (int face = 0; face < faces; face++)
|
||||
{
|
||||
int faceOffset = face * _info.GetMipSize2D(level);
|
||||
|
||||
GL.GetTexImage(target, 0, PixelFormat.Rgba, PixelType.UnsignedByte, data);
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.GetCompressedTexImage(target + face, level, ptr + faceOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.GetTexImage(
|
||||
target + face,
|
||||
level,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
ptr + faceOffset);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] data = new byte[_info.GetMipSize(0)];
|
||||
|
||||
GL.GetTexImage(target, 0, format.PixelFormat, format.PixelType, data);
|
||||
|
||||
return data;
|
||||
ptr += _info.GetMipSize(level);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
public static class LayoutConverter
|
||||
{
|
||||
private const int AlignmentSize = 4;
|
||||
private const int HostStrideAlignment = 4;
|
||||
|
||||
public static Span<byte> ConvertBlockLinearToLinear(
|
||||
int width,
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int gobBlocksInZ,
|
||||
int gobBlocksInTileX,
|
||||
SizeInfo sizeInfo,
|
||||
Span<byte> data)
|
||||
ReadOnlySpan<byte> data)
|
||||
{
|
||||
int outSize = GetTextureSize(
|
||||
width,
|
||||
|
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
mipGobBlocksInZ >>= 1;
|
||||
}
|
||||
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
int wAligned = BitUtils.AlignUp(w, wAlignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(
|
||||
|
@ -104,17 +104,17 @@ namespace Ryujinx.Graphics.Texture
|
|||
int blockHeight,
|
||||
int stride,
|
||||
int bytesPerPixel,
|
||||
Span<byte> data)
|
||||
ReadOnlySpan<byte> data)
|
||||
{
|
||||
int outOffs = 0;
|
||||
|
||||
int w = BitUtils.DivRoundUp(width, blockWidth);
|
||||
int h = BitUtils.DivRoundUp(height, blockHeight);
|
||||
|
||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
|
||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
|
||||
Span<byte> output = new byte[h * outStride];
|
||||
|
||||
int outOffs = 0;
|
||||
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -132,6 +132,119 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static Span<byte> ConvertLinearToBlockLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
int levels,
|
||||
int layers,
|
||||
int blockWidth,
|
||||
int blockHeight,
|
||||
int bytesPerPixel,
|
||||
int gobBlocksInY,
|
||||
int gobBlocksInZ,
|
||||
int gobBlocksInTileX,
|
||||
SizeInfo sizeInfo,
|
||||
ReadOnlySpan<byte> data)
|
||||
{
|
||||
Span<byte> output = new byte[sizeInfo.TotalSize];
|
||||
|
||||
int inOffs = 0;
|
||||
|
||||
int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
|
||||
|
||||
int mipGobBlocksInY = gobBlocksInY;
|
||||
int mipGobBlocksInZ = gobBlocksInZ;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
int w = Math.Max(1, width >> level);
|
||||
int h = Math.Max(1, height >> level);
|
||||
int d = Math.Max(1, depth >> level);
|
||||
|
||||
w = BitUtils.DivRoundUp(w, blockWidth);
|
||||
h = BitUtils.DivRoundUp(h, blockHeight);
|
||||
|
||||
while (h <= (mipGobBlocksInY >> 1) * GobHeight && mipGobBlocksInY != 1)
|
||||
{
|
||||
mipGobBlocksInY >>= 1;
|
||||
}
|
||||
|
||||
while (d <= (mipGobBlocksInZ >> 1) && mipGobBlocksInZ != 1)
|
||||
{
|
||||
mipGobBlocksInZ >>= 1;
|
||||
}
|
||||
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
int wAligned = BitUtils.AlignUp(w, wAlignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(
|
||||
wAligned,
|
||||
h,
|
||||
d,
|
||||
mipGobBlocksInY,
|
||||
mipGobBlocksInZ,
|
||||
bytesPerPixel);
|
||||
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
{
|
||||
int outBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
|
||||
|
||||
for (int z = 0; z < d; z++)
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int offset = outBaseOffset + layoutConverter.GetOffset(x, y, z);
|
||||
|
||||
Span<byte> dest = output.Slice(offset, bytesPerPixel);
|
||||
|
||||
data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
|
||||
}
|
||||
|
||||
inOffs += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static Span<byte> ConvertLinearToLinearStrided(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
int blockHeight,
|
||||
int stride,
|
||||
int bytesPerPixel,
|
||||
ReadOnlySpan<byte> data)
|
||||
{
|
||||
int w = BitUtils.DivRoundUp(width, blockWidth);
|
||||
int h = BitUtils.DivRoundUp(height, blockHeight);
|
||||
|
||||
int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
|
||||
Span<byte> output = new byte[h * stride];
|
||||
|
||||
int inOffs = 0;
|
||||
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int offset = y * stride + x * bytesPerPixel;
|
||||
|
||||
Span<byte> dest = output.Slice(offset, bytesPerPixel);
|
||||
|
||||
data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
|
||||
}
|
||||
|
||||
inOffs += inStride;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private static int GetTextureSize(
|
||||
int width,
|
||||
int height,
|
||||
|
@ -153,7 +266,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
w = BitUtils.DivRoundUp(w, blockWidth);
|
||||
h = BitUtils.DivRoundUp(h, blockHeight);
|
||||
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
|
||||
layerSize += stride * h * d;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue