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Fix array size query

This commit is contained in:
Isaac Marovitz 2024-08-12 14:09:40 +01:00 committed by Isaac Marovitz
parent c7c80dc2fb
commit e928ec9708

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@ -605,6 +605,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition);
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
bool isArray = definition.Type.HasFlag(SamplerType.Array);
texCallBuilder.Append("get_");
if (texOp.Index == 0)
@ -617,12 +618,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
}
else
{
texCallBuilder.Append("depth");
if (isArray)
{
texCallBuilder.Append("array_size");
}
else
{
texCallBuilder.Append("depth");
}
}
texCallBuilder.Append('(');
if (hasLod)
if (hasLod && !isArray)
{
IAstNode lod = operation.GetSource(0);
string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, 0));