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@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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var varType = storageBuffers.Type.Fields[0].Type & ~AggregateType.Array;
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// Offset the binding by 15 to avoid clashing with the constant buffers
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args = args.Append($"device {Declarations.GetVarTypeName(context, varType)} *{storageBuffers.Name} [[buffer({15 + storageBuffers.Binding})]]").ToArray();
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args = args.Append($"device {Declarations.GetVarTypeName(context, varType)} *{storageBuffers.Name} [[buffer({storageBuffers.Binding + 15})]]").ToArray();
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}
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foreach (var texture in context.Properties.Textures.Values)
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