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Samuliak 2024-05-16 16:54:54 +02:00 committed by Isaac Marovitz
parent bc3fd22f05
commit e99f9e2af0

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@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
var varType = storageBuffers.Type.Fields[0].Type & ~AggregateType.Array;
// Offset the binding by 15 to avoid clashing with the constant buffers
args = args.Append($"device {Declarations.GetVarTypeName(context, varType)} *{storageBuffers.Name} [[buffer({15 + storageBuffers.Binding})]]").ToArray();
args = args.Append($"device {Declarations.GetVarTypeName(context, varType)} *{storageBuffers.Name} [[buffer({storageBuffers.Binding + 15})]]").ToArray();
}
foreach (var texture in context.Properties.Textures.Values)