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Use a different method for out of bounds blit (#2302)

* Use a different method for out of bounds blit

* This is not needed
This commit is contained in:
gdkchan 2021-05-21 20:26:49 -03:00 committed by GitHub
parent a03bbef4d6
commit e9c15d32cb
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 24 additions and 28 deletions

View file

@ -43,7 +43,26 @@ namespace Ryujinx.Graphics.Gpu.Engine
var srcCopyTextureFormat = srcCopyTexture.Format.Convert(); var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, true, srcHint); int srcWidthAligned = srcCopyTexture.Stride / srcCopyTextureFormat.BytesPerPixel;
ulong offset = 0;
// For an out of bounds copy, we must ensure that the copy wraps to the next line,
// so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
// outside the bounds of the texture. We fill the destination with the first 32 pixels
// of the next line on the source texture.
// This can be done by simply adding an offset to the texture address, so that the initial
// gap is skipped and the copy is inside bounds again.
// This is required by the proprietary guest OpenGL driver.
if (srcCopyTexture.LinearLayout && srcCopyTexture.Width == srcX2 && srcX2 > srcWidthAligned && srcX1 > 0)
{
offset = (ulong)(srcX1 * srcCopyTextureFormat.BytesPerPixel);
srcCopyTexture.Width -= srcX1;
srcX2 -= srcX1;
srcX1 = 0;
}
Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
if (srcTexture == null) if (srcTexture == null)
{ {
@ -64,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstCopyTextureFormat = dstCopyTexture.Format.Convert(); dstCopyTextureFormat = dstCopyTexture.Format.Convert();
} }
Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint); Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
if (dstTexture == null) if (dstTexture == null)
{ {
@ -90,30 +109,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter); srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
// For an out of bounds copy, we must ensure that the copy wraps to the next line,
// so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
// outside the bounds of the texture. We fill the destination with the first 32 pixels
// of the next line on the source texture.
// This can be emulated with 2 copies (the first copy handles the region inside the bounds,
// the second handles the region outside of the bounds).
// We must also extend the source texture by one line to ensure we can wrap on the last line.
// This is required by the (guest) OpenGL driver.
if (srcX2 / srcTexture.Info.SamplesInX > srcTexture.Info.Width)
{
srcCopyTexture.Height++;
srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, srcHint);
scale = srcTexture.ScaleFactor;
srcRegion = new Extents2D(
(int)Math.Ceiling(scale * ((srcX1 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
(int)Math.Ceiling(scale * ((srcY1 / srcTexture.Info.SamplesInY) + 1)),
(int)Math.Ceiling(scale * ((srcX2 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
(int)Math.Ceiling(scale * ((srcY2 / srcTexture.Info.SamplesInY) + 1)));
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
}
dstTexture.SignalModified(); dstTexture.SignalModified();
} }
} }

View file

@ -476,11 +476,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Tries to find an existing texture, or create a new one if not found. /// Tries to find an existing texture, or create a new one if not found.
/// </summary> /// </summary>
/// <param name="copyTexture">Copy texture to find or create</param> /// <param name="copyTexture">Copy texture to find or create</param>
/// <param name="offset">Offset to be added to the physical texture address</param>
/// <param name="formatInfo">Format information of the copy texture</param> /// <param name="formatInfo">Format information of the copy texture</param>
/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param> /// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param> /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns> /// <returns>The texture</returns>
public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null) public Texture FindOrCreateTexture(CopyTexture copyTexture, ulong offset, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
{ {
int gobBlocksInY = copyTexture.MemoryLayout.UnpackGobBlocksInY(); int gobBlocksInY = copyTexture.MemoryLayout.UnpackGobBlocksInY();
int gobBlocksInZ = copyTexture.MemoryLayout.UnpackGobBlocksInZ(); int gobBlocksInZ = copyTexture.MemoryLayout.UnpackGobBlocksInZ();
@ -497,7 +498,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
TextureInfo info = new TextureInfo( TextureInfo info = new TextureInfo(
copyTexture.Address.Pack(), copyTexture.Address.Pack() + offset,
width, width,
copyTexture.Height, copyTexture.Height,
copyTexture.Depth, copyTexture.Depth,