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Upstream changes

This commit is contained in:
Isaac Marovitz 2024-08-12 23:22:15 +01:00 committed by Isaac Marovitz
parent 8a579b64be
commit f06c869df1
3 changed files with 7 additions and 7 deletions

View file

@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Metal
public RenderEncoderResources() { } public RenderEncoderResources() { }
public void Clear() public readonly void Clear()
{ {
Resources.Clear(); Resources.Clear();
VertexBuffers.Clear(); VertexBuffers.Clear();
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Metal
public ComputeEncoderResources() { } public ComputeEncoderResources() { }
public void Clear() public readonly void Clear()
{ {
Resources.Clear(); Resources.Clear();
Buffers.Clear(); Buffers.Clear();

View file

@ -62,12 +62,12 @@ namespace Ryujinx.Graphics.Metal
_currentState.Dirty |= flags; _currentState.Dirty |= flags;
} }
public void SignalRenderDirty() public readonly void SignalRenderDirty()
{ {
SignalDirty(DirtyFlags.RenderAll); SignalDirty(DirtyFlags.RenderAll);
} }
public void SignalComputeDirty() public readonly void SignalComputeDirty()
{ {
SignalDirty(DirtyFlags.ComputeAll); SignalDirty(DirtyFlags.ComputeAll);
} }
@ -186,7 +186,7 @@ namespace Ryujinx.Graphics.Metal
return computeCommandEncoder; return computeCommandEncoder;
} }
public void RenderResourcesPrepass() public readonly void RenderResourcesPrepass()
{ {
_currentState.RenderEncoderResources.Clear(); _currentState.RenderEncoderResources.Clear();
@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Metal
} }
} }
public void ComputeResourcesPrepass() public readonly void ComputeResourcesPrepass()
{ {
_currentState.ComputeEncoderResources.Clear(); _currentState.ComputeEncoderResources.Clear();

View file

@ -460,7 +460,7 @@ namespace Ryujinx.Graphics.Metal
int width = Info.Width; int width = Info.Width;
int height = Info.Height; int height = Info.Height;
int depth = Info.Depth; int depth = Info.Depth;
int levels = Info.GetLevelsClamped(); int levels = Info.Levels;
int layers = Info.GetLayers(); int layers = Info.GetLayers();
bool is3D = Info.Target == Target.Texture3D; bool is3D = Info.Target == Target.Texture3D;