mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 03:25:46 +00:00
Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
This commit is contained in:
parent
7379bc2f39
commit
f08a280ade
16 changed files with 125 additions and 42 deletions
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
public bool SupportsImageLoadFormatted { get; }
|
||||
public bool SupportsMismatchingViewFormat { get; }
|
||||
public bool SupportsNonConstantTextureOffset { get; }
|
||||
public bool SupportsShaderBallot { get; }
|
||||
public bool SupportsTextureShadowLod { get; }
|
||||
public bool SupportsViewportSwizzle { get; }
|
||||
public bool SupportsIndirectParameters { get; }
|
||||
|
@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
bool supportsImageLoadFormatted,
|
||||
bool supportsMismatchingViewFormat,
|
||||
bool supportsNonConstantTextureOffset,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsViewportSwizzle,
|
||||
bool supportsIndirectParameters,
|
||||
|
@ -37,6 +39,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsViewportSwizzle = supportsViewportSwizzle;
|
||||
SupportsIndirectParameters = supportsIndirectParameters;
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 2613;
|
||||
private const ulong ShaderCodeGenVersion = 2627;
|
||||
|
||||
// Progress reporting helpers
|
||||
private volatile int _shaderCount;
|
||||
|
|
|
@ -47,6 +47,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
|
||||
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU shader ballot support.
|
||||
/// </summary>
|
||||
/// <returns>True if the GPU and driver supports shader ballot, false otherwise</returns>
|
||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU texture shadow LOD support.
|
||||
/// </summary>
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
||||
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
||||
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
|
||||
|
@ -45,6 +46,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
||||
public static bool SupportsQuads => _supportsQuads.Value;
|
||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
||||
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
|
||||
|
|
|
@ -107,6 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
HwCapabilities.SupportsImageLoadFormatted,
|
||||
HwCapabilities.SupportsMismatchingViewFormat,
|
||||
HwCapabilities.SupportsNonConstantTextureOffset,
|
||||
HwCapabilities.SupportsShaderBallot,
|
||||
HwCapabilities.SupportsTextureShadowLod,
|
||||
HwCapabilities.SupportsViewportSwizzle,
|
||||
HwCapabilities.SupportsIndirectParameters,
|
||||
|
|
|
@ -13,7 +13,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
context.AppendLine("#version 450 core");
|
||||
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
|
||||
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
{
|
||||
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
|
||||
}
|
||||
|
||||
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
|
||||
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
|
||||
context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
|
||||
|
@ -531,6 +541,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
|
||||
code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
{
|
||||
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
|
||||
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
|
||||
}
|
||||
else
|
||||
{
|
||||
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
|
||||
code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
|
||||
}
|
||||
|
||||
context.AppendLine(code);
|
||||
context.AppendLine();
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@ float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
|
|||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = (index & ~segMask) | minThreadId;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = readInvocationARB(x, srcThreadId);
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -2,10 +2,10 @@ float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
|
|||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = gl_SubGroupInvocationARB + index;
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ + index;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = readInvocationARB(x, srcThreadId);
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||
uint srcThreadId = gl_SubGroupInvocationARB - index;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ - index;
|
||||
valid = int(srcThreadId) >= int(minThreadId);
|
||||
float v = readInvocationARB(x, srcThreadId);
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -2,10 +2,10 @@ float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
|
|||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = gl_SubGroupInvocationARB ^ index;
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ ^ index;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = readInvocationARB(x, srcThreadId);
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -2,6 +2,6 @@ float Helper_SwizzleAdd(float x, float y, int mask)
|
|||
{
|
||||
vec4 xLut = vec4(1.0, -1.0, 1.0, 0.0);
|
||||
vec4 yLut = vec4(1.0, 1.0, -1.0, 1.0);
|
||||
int lutIdx = mask >> int(gl_SubGroupInvocationARB & 3u) * 2;
|
||||
int lutIdx = mask >> int($SUBGROUP_INVOCATION$ & 3u) * 2;
|
||||
return x * xLut[lutIdx] + y * yLut[lutIdx];
|
||||
}
|
|
@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
|
||||
|
@ -75,14 +76,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
if (inst == Instruction.Ballot)
|
||||
{
|
||||
return $"unpackUint2x32({info.OpName}({args})).x";
|
||||
}
|
||||
else
|
||||
{
|
||||
return info.OpName + "(" + args + ")";
|
||||
}
|
||||
return info.OpName + '(' + args + ')';
|
||||
}
|
||||
else if ((info.Type & InstType.Op) != 0)
|
||||
{
|
||||
|
@ -128,6 +122,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.Ballot:
|
||||
return Ballot(context, operation);
|
||||
|
||||
case Instruction.Call:
|
||||
return Call(context, operation);
|
||||
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenBallot
|
||||
{
|
||||
public static string Ballot(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
VariableType dstType = GetSrcVarType(operation.Inst, 0);
|
||||
|
||||
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
{
|
||||
return $"unpackUint2x32(ballotARB({arg})).x";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"subgroupBallot({arg}).x";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomicXor");
|
||||
Add(Instruction.Absolute, InstType.CallUnary, "abs");
|
||||
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
|
||||
Add(Instruction.Ballot, InstType.CallUnary, "ballotARB");
|
||||
Add(Instruction.Ballot, InstType.Special);
|
||||
Add(Instruction.Barrier, InstType.CallNullary, "barrier");
|
||||
Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
|
||||
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
|
||||
|
|
|
@ -52,20 +52,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
|
||||
|
||||
// Special.
|
||||
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
|
||||
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
|
||||
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
|
||||
{ AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
|
||||
{ AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
|
||||
{ AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
|
||||
{ AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
|
||||
{ AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
|
||||
{ AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
|
||||
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
|
||||
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
|
||||
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
|
||||
{ AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
|
||||
// Support uniforms.
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
|
||||
|
@ -149,6 +149,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public static string GetAttributeName(int value, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
|
||||
{
|
||||
value &= ~3;
|
||||
char swzMask = GetSwizzleMask((value >> 2) & 3);
|
||||
|
||||
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
||||
|
@ -201,12 +202,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
|
||||
}
|
||||
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
|
||||
else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
|
||||
{
|
||||
string subgroupMask = value switch
|
||||
{
|
||||
AttributeConsts.EqMask => "Eq",
|
||||
AttributeConsts.GeMask => "Ge",
|
||||
AttributeConsts.GtMask => "Gt",
|
||||
AttributeConsts.LeMask => "Le",
|
||||
AttributeConsts.LtMask => "Lt",
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (subgroupMask != null)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
|
||||
: $"gl_Subgroup{subgroupMask}Mask.x";
|
||||
}
|
||||
else if (value == AttributeConsts.LaneId)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? "gl_SubGroupInvocationARB"
|
||||
: "gl_SubgroupInvocationID";
|
||||
}
|
||||
|
||||
// TODO: There must be a better way to handle this...
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
switch (value & ~3)
|
||||
switch (value)
|
||||
{
|
||||
case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
|
||||
case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
public interface IGpuAccessor
|
||||
{
|
||||
|
@ -76,6 +74,11 @@ namespace Ryujinx.Graphics.Shader
|
|||
return true;
|
||||
}
|
||||
|
||||
bool QueryHostSupportsShaderBallot()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool QueryHostSupportsTextureShadowLod()
|
||||
{
|
||||
return true;
|
||||
|
|
Loading…
Reference in a new issue