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Reduce copy destination size by target mipmap level, rather than source size. (#959)
* Change destination size by target mipmap level, rather than source. * Check dst for Texture3D rather than src.
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1 changed files with 8 additions and 8 deletions
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@ -14,19 +14,19 @@ namespace Ryujinx.Graphics.OpenGL
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int srcDepth = src.DepthOrLayers;
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int srcDepth = src.DepthOrLayers;
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int srcLevels = src.Levels;
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int srcLevels = src.Levels;
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srcWidth = Math.Max(1, srcWidth >> dstLevel);
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srcHeight = Math.Max(1, srcHeight >> dstLevel);
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if (src.Target == Target.Texture3D)
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{
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srcDepth = Math.Max(1, srcDepth >> dstLevel);
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}
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int dstWidth = dst.Width;
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int dstWidth = dst.Width;
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int dstHeight = dst.Height;
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int dstHeight = dst.Height;
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int dstDepth = dst.DepthOrLayers;
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int dstDepth = dst.DepthOrLayers;
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int dstLevels = dst.Levels;
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int dstLevels = dst.Levels;
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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if (dst.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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// When copying from a compressed to a non-compressed format,
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// When copying from a compressed to a non-compressed format,
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// the non-compressed texture will have the size of the texture
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// the non-compressed texture will have the size of the texture
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// in blocks (not in texels), so we must adjust that size to
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// in blocks (not in texels), so we must adjust that size to
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