mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-09 15:51:59 +00:00
misc: Overhaul DirtyHacks saving to support storing a value alongside an off/off flag.
This commit is contained in:
parent
f5ce539de9
commit
f362bef43d
13 changed files with 190 additions and 27 deletions
35
src/Ryujinx.Common/BitTricks.cs
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35
src/Ryujinx.Common/BitTricks.cs
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@ -0,0 +1,35 @@
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namespace Ryujinx.Common
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{
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public class BitTricks
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{
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// Never actually written bit packing logic before, so I looked it up.
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// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
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public static ulong PackBitFields(uint[] values, byte[] bitFields)
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{
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ulong retVal = values[0]; //we set the first value right away
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for (int f = 1; f < values.Length; f++)
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{
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retVal <<= bitFields[f]; // we shift the previous value
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retVal += values[f];// and add our current value
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}
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return retVal;
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}
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public static uint[] UnpackBitFields(ulong packed, byte[] bitFields)
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{
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int fields = bitFields.Length - 1; // number of fields to unpack
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uint[] retArr = new uint[fields + 1]; // init return array
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int curPos = 0; // current field bit position (start)
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int lastEnd; // position where last field ended
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for (int f = fields; f >= 0; f--) // loop from last
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{
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lastEnd = curPos; // we store where the last value ended
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curPos += bitFields[f]; // we get where the current value starts
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int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
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retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
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}
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return retArr;
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}
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}
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}
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@ -1,11 +1,52 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Common.Configuration
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namespace Ryujinx.Common.Configuration
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{
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{
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[Flags]
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[Flags]
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public enum DirtyHacks
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public enum DirtyHacks : byte
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{
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{
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None = 0,
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Xc2MenuSoftlockFix = 1,
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Xc2MenuSoftlockFix = 1 << 10
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ShaderCompilationThreadSleep = 2
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}
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public record EnabledDirtyHack(DirtyHacks Hack, int Value)
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{
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private static readonly byte[] _packedFormat = [8, 32];
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public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], _packedFormat);
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public static EnabledDirtyHack FromPacked(ulong packedHack)
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{
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var unpackedFields = BitTricks.UnpackBitFields(packedHack, _packedFormat);
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if (unpackedFields is not [var hack, var value])
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throw new ArgumentException(nameof(packedHack));
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return new EnabledDirtyHack((DirtyHacks)hack, (int)value);
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}
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}
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public class DirtyHackCollection : Dictionary<DirtyHacks, int>
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{
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public DirtyHackCollection(EnabledDirtyHack[] hacks)
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{
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foreach ((DirtyHacks dirtyHacks, int value) in hacks)
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{
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Add(dirtyHacks, value);
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}
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}
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public DirtyHackCollection(ulong[] packedHacks)
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{
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foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.FromPacked))
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{
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Add(dirtyHacks, value);
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}
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}
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public new int this[DirtyHacks hack] => TryGetValue(hack, out var value) ? value : -1;
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public bool IsEnabled(DirtyHacks hack) => ContainsKey(hack);
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}
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}
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}
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}
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@ -192,7 +192,7 @@ namespace Ryujinx.HLE
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/// <summary>
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/// <summary>
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/// The desired hacky workarounds.
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/// The desired hacky workarounds.
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/// </summary>
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/// </summary>
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public DirtyHacks Hacks { internal get; set; }
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public EnabledDirtyHack[] Hacks { internal get; set; }
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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LibHacHorizonManager libHacHorizonManager,
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LibHacHorizonManager libHacHorizonManager,
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@ -224,7 +224,7 @@ namespace Ryujinx.HLE
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string multiplayerLdnPassphrase,
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string multiplayerLdnPassphrase,
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string multiplayerLdnServer,
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string multiplayerLdnServer,
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int customVSyncInterval,
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int customVSyncInterval,
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DirtyHacks dirtyHacks = DirtyHacks.None)
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EnabledDirtyHack[] dirtyHacks = null)
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{
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{
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VirtualFileSystem = virtualFileSystem;
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VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
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LibHacHorizonManager = libHacHorizonManager;
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@ -256,7 +256,7 @@ namespace Ryujinx.HLE
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MultiplayerDisableP2p = multiplayerDisableP2p;
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MultiplayerDisableP2p = multiplayerDisableP2p;
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MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
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MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
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MultiplayerLdnServer = multiplayerLdnServer;
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MultiplayerLdnServer = multiplayerLdnServer;
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Hacks = dirtyHacks;
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Hacks = dirtyHacks ?? [];
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}
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}
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}
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}
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}
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}
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@ -39,7 +39,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
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using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
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Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
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Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
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if (context.Device.DirtyHacks.HasFlag(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
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if (context.Device.DirtyHacks.IsEnabled(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
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{
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{
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// Add a load-bearing sleep to avoid XC2 softlock
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// Add a load-bearing sleep to avoid XC2 softlock
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// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
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// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
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@ -40,7 +40,7 @@ namespace Ryujinx.HLE
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public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
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public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
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public DirtyHacks DirtyHacks { get; }
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public DirtyHackCollection DirtyHacks { get; }
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public Switch(HLEConfiguration configuration)
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public Switch(HLEConfiguration configuration)
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{
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{
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@ -77,7 +77,7 @@ namespace Ryujinx.HLE
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System.EnablePtc = Configuration.EnablePtc;
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System.EnablePtc = Configuration.EnablePtc;
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System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
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System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
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System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
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System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
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DirtyHacks = Configuration.Hacks;
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DirtyHacks = new DirtyHackCollection(Configuration.Hacks);
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UpdateVSyncInterval();
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UpdateVSyncInterval();
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#pragma warning restore IDE0055
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#pragma warning restore IDE0055
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@ -952,7 +952,7 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Multiplayer.LdnPassphrase,
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ConfigurationState.Instance.Multiplayer.LdnPassphrase,
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ConfigurationState.Instance.Multiplayer.LdnServer,
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ConfigurationState.Instance.Multiplayer.LdnServer,
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ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value,
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ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value,
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ConfigurationState.Instance.Hacks.ShowDirtyHacks ? ConfigurationState.Instance.Hacks.EnabledHacks : DirtyHacks.None));
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ConfigurationState.Instance.Hacks.ShowDirtyHacks ? ConfigurationState.Instance.Hacks.EnabledHacks : null));
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}
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}
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private static IHardwareDeviceDriver InitializeAudio()
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private static IHardwareDeviceDriver InitializeAudio()
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@ -14,9 +14,6 @@ using Ryujinx.Cpu;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Metal;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.HLE;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem;
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@ -66,6 +66,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _ldnServer;
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private string _ldnServer;
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private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderCompilationThreadSleep;
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private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderCompilationThreadSleepDelay;
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public int ResolutionScale
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public int ResolutionScale
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{
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{
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@ -288,6 +290,28 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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}
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}
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public bool ShaderTranslationDelayEnabled
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{
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get => _shaderTranslationThreadSleep;
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set
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{
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_shaderTranslationThreadSleep = value;
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OnPropertyChanged();
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}
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}
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public int ShaderTranslationDelay
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{
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get => _shaderTranslationSleepDelay;
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set
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{
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_shaderTranslationSleepDelay = value;
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OnPropertyChanged();
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}
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}
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public int Language { get; set; }
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public int Language { get; set; }
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public int Region { get; set; }
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public int Region { get; set; }
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public int FsGlobalAccessLogMode { get; set; }
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public int FsGlobalAccessLogMode { get; set; }
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@ -763,6 +787,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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// Dirty Hacks
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// Dirty Hacks
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config.Hacks.Xc2MenuSoftlockFix.Value = Xc2MenuSoftlockFixEnabled;
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config.Hacks.Xc2MenuSoftlockFix.Value = Xc2MenuSoftlockFixEnabled;
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config.Hacks.EnableShaderCompilationThreadSleep.Value = ShaderTranslationDelayEnabled;
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config.Hacks.ShaderCompilationThreadSleepDelay.Value = ShaderTranslationDelay;
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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@ -809,5 +835,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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"there is a low chance that the game will softlock, " +
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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"the submenu won't show up, while background music is still there.");
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});
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});
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public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
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{
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sb.Append(
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"This hack applies the delay you specify every time shaders are attempted to be translated.");
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});
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}
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}
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}
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}
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@ -42,6 +42,33 @@
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VerticalAlignment="Center"
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VerticalAlignment="Center"
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Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
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Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
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</StackPanel>
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</StackPanel>
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<Separator/>
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<StackPanel
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center"
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ToolTip.Tip="{Binding ShaderTranslationDelayTooltip}">
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<CheckBox
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Margin="0"
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IsChecked="{Binding ShaderTranslationDelayEnabled}"/>
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<TextBlock VerticalAlignment="Center"
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Text="Arbitrary Delay on Shader Translation"/>
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</StackPanel>
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<Slider HorizontalAlignment="Center"
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Value="{Binding ShaderTranslationDelay}"
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ToolTip.Tip="{Binding ShaderTranslationDelay}"
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Width="175"
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Margin="0,-3,0,0"
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Height="32"
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Padding="0,-5"
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TickFrequency="1"
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IsSnapToTickEnabled="True"
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LargeChange="10"
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SmallChange="1"
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VerticalAlignment="Center"
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Minimum="1"
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Maximum="1000" />
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<Separator/>
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</StackPanel>
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</StackPanel>
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</Border>
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</Border>
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</ScrollViewer>
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</ScrollViewer>
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@ -17,7 +17,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// <summary>
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/// <summary>
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/// The current version of the file format
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/// The current version of the file format
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/// </summary>
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/// </summary>
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public const int CurrentVersion = 58;
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public const int CurrentVersion = 59;
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/// <summary>
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/// <summary>
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/// Version of the configuration file format
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/// Version of the configuration file format
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@ -436,9 +436,9 @@ namespace Ryujinx.Ava.Utilities.Configuration
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public bool ShowDirtyHacks { get; set; }
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public bool ShowDirtyHacks { get; set; }
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/// <summary>
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/// <summary>
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/// The packed value of the enabled dirty hacks.
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/// The packed values of the enabled dirty hacks.
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/// </summary>
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/// </summary>
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public int EnabledDirtyHacks { get; set; }
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public ulong[] DirtyHacks { get; set; }
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/// <summary>
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/// <summary>
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/// Loads a configuration file from disk
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/// Loads a configuration file from disk
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@ -9,6 +9,7 @@ using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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|
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namespace Ryujinx.Ava.Utilities.Configuration
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namespace Ryujinx.Ava.Utilities.Configuration
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{
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{
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@ -638,6 +639,18 @@ namespace Ryujinx.Ava.Utilities.Configuration
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configurationFileUpdated = true;
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configurationFileUpdated = true;
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}
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}
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// 58 migration accidentally got skipped but it worked with no issues somehow lol
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if (configurationFileFormat.Version < 59)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 59.");
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configurationFileFormat.ShowDirtyHacks = false;
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configurationFileFormat.DirtyHacks = [];
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@ -737,7 +750,16 @@ namespace Ryujinx.Ava.Utilities.Configuration
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Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer;
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Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer;
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Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
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Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
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Hacks.Xc2MenuSoftlockFix.Value = ((DirtyHacks)configurationFileFormat.EnabledDirtyHacks).HasFlag(DirtyHacks.Xc2MenuSoftlockFix);
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{
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EnabledDirtyHack[] hacks = configurationFileFormat.DirtyHacks.Select(EnabledDirtyHack.FromPacked).ToArray();
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|
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Hacks.Xc2MenuSoftlockFix.Value = hacks.Any(it => it.Hack == DirtyHacks.Xc2MenuSoftlockFix);
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var shaderCompilationThreadSleep = hacks.FirstOrDefault(it => it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
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Hacks.EnableShaderCompilationThreadSleep.Value = shaderCompilationThreadSleep != null;
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Hacks.ShaderCompilationThreadSleepDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
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}
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|
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if (configurationFileUpdated)
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if (configurationFileUpdated)
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{
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{
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@ -9,6 +9,7 @@ using Ryujinx.Common.Helper;
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using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.HLE;
|
using Ryujinx.HLE;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Utilities.Configuration
|
namespace Ryujinx.Ava.Utilities.Configuration
|
||||||
{
|
{
|
||||||
|
@ -627,35 +628,42 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||||
|
|
||||||
public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
|
public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
|
||||||
|
|
||||||
|
public ReactiveObject<bool> EnableShaderCompilationThreadSleep { get; private set; }
|
||||||
|
|
||||||
|
public ReactiveObject<int> ShaderCompilationThreadSleepDelay { get; private set; }
|
||||||
|
|
||||||
public HacksSection()
|
public HacksSection()
|
||||||
{
|
{
|
||||||
ShowDirtyHacks = new ReactiveObject<bool>();
|
ShowDirtyHacks = new ReactiveObject<bool>();
|
||||||
Xc2MenuSoftlockFix = new ReactiveObject<bool>();
|
Xc2MenuSoftlockFix = new ReactiveObject<bool>();
|
||||||
Xc2MenuSoftlockFix.Event += HackChanged;
|
Xc2MenuSoftlockFix.Event += HackChanged;
|
||||||
|
EnableShaderCompilationThreadSleep = new ReactiveObject<bool>();
|
||||||
|
EnableShaderCompilationThreadSleep.Event += HackChanged;
|
||||||
|
ShaderCompilationThreadSleepDelay = new ReactiveObject<int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
|
private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
|
||||||
{
|
{
|
||||||
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"EnabledDirtyHacks set to: {EnabledHacks}", "LogValueChange");
|
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"EnabledDirtyHacks set to: [{EnabledHacks.Select(x => x.Hack).JoinToString(", ")}]", "LogValueChange");
|
||||||
}
|
}
|
||||||
|
|
||||||
public DirtyHacks EnabledHacks
|
public EnabledDirtyHack[] EnabledHacks
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
DirtyHacks dirtyHacks = DirtyHacks.None;
|
List<EnabledDirtyHack> enabledHacks = [];
|
||||||
|
|
||||||
if (Xc2MenuSoftlockFix)
|
if (Xc2MenuSoftlockFix)
|
||||||
Apply(DirtyHacks.Xc2MenuSoftlockFix);
|
Apply(DirtyHacks.Xc2MenuSoftlockFix);
|
||||||
|
|
||||||
return dirtyHacks;
|
if (EnableShaderCompilationThreadSleep)
|
||||||
|
Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderCompilationThreadSleepDelay);
|
||||||
|
|
||||||
void Apply(DirtyHacks hack)
|
return enabledHacks.ToArray();
|
||||||
|
|
||||||
|
void Apply(DirtyHacks hack, int value = 0)
|
||||||
{
|
{
|
||||||
if (dirtyHacks is not DirtyHacks.None)
|
enabledHacks.Add(new EnabledDirtyHack(hack, value));
|
||||||
dirtyHacks |= hack;
|
|
||||||
else
|
|
||||||
dirtyHacks = hack;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration.Multiplayer;
|
||||||
using Ryujinx.Graphics.Vulkan;
|
using Ryujinx.Graphics.Vulkan;
|
||||||
using Ryujinx.HLE;
|
using Ryujinx.HLE;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Utilities.Configuration
|
namespace Ryujinx.Ava.Utilities.Configuration
|
||||||
{
|
{
|
||||||
|
@ -139,7 +140,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||||
MultiplayerLdnPassphrase = Multiplayer.LdnPassphrase,
|
MultiplayerLdnPassphrase = Multiplayer.LdnPassphrase,
|
||||||
LdnServer = Multiplayer.LdnServer,
|
LdnServer = Multiplayer.LdnServer,
|
||||||
ShowDirtyHacks = Hacks.ShowDirtyHacks,
|
ShowDirtyHacks = Hacks.ShowDirtyHacks,
|
||||||
EnabledDirtyHacks = (int)Hacks.EnabledHacks,
|
DirtyHacks = Hacks.EnabledHacks.Select(it => it.Pack()).ToArray(),
|
||||||
};
|
};
|
||||||
|
|
||||||
return configurationFile;
|
return configurationFile;
|
||||||
|
|
Loading…
Reference in a new issue