mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 02:15:49 +00:00
GPU: Access non-prefetch command buffers directly (#3882)
* GPU: Access non-prefetch command buffers directly Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked. Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet. * Small change while I'm here * Address feedback
This commit is contained in:
parent
5a39d3c4a1
commit
f3cc2e5703
1 changed files with 27 additions and 8 deletions
|
@ -51,16 +51,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public uint EntryCount;
|
public uint EntryCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the entries for the command buffer from memory.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||||
|
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
||||||
|
/// <returns>The fetched data</returns>
|
||||||
|
private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
|
||||||
|
{
|
||||||
|
return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prefetch the command buffer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||||
|
public void Prefetch(MemoryManager memoryManager)
|
||||||
|
{
|
||||||
|
Words = GetWords(memoryManager, true).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fetch the command buffer.
|
/// Fetch the command buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||||
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
||||||
public void Fetch(MemoryManager memoryManager, bool flush = true)
|
/// <returns>The command buffer words</returns>
|
||||||
|
public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
|
||||||
{
|
{
|
||||||
if (Words == null)
|
return Words ?? GetWords(memoryManager, flush);
|
||||||
{
|
|
||||||
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -158,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||||
|
|
||||||
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
|
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
|
||||||
{
|
{
|
||||||
commandBuffer.Fetch(processor.MemoryManager);
|
commandBuffer.Prefetch(processor.MemoryManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
|
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
|
||||||
|
@ -199,7 +218,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||||
}
|
}
|
||||||
|
|
||||||
_currentCommandBuffer = entry;
|
_currentCommandBuffer = entry;
|
||||||
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
|
ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
|
||||||
|
|
||||||
// If we are changing the current channel,
|
// If we are changing the current channel,
|
||||||
// we need to force all the host state to be updated.
|
// we need to force all the host state to be updated.
|
||||||
|
@ -209,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||||
entry.Processor.ForceAllDirty();
|
entry.Processor.ForceAllDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
|
entry.Processor.Process(entry.EntryAddress, words);
|
||||||
}
|
}
|
||||||
|
|
||||||
_interrupt = false;
|
_interrupt = false;
|
||||||
|
|
Loading…
Reference in a new issue