mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 04:35:46 +00:00
Use minimum stream sample count on SDL2 audio backend (#2948)
This commit is contained in:
parent
ac57dd5d75
commit
f65d01b5d3
1 changed files with 4 additions and 2 deletions
|
@ -42,11 +42,13 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||||
|
|
||||||
private void EnsureAudioStreamSetup(AudioBuffer buffer)
|
private void EnsureAudioStreamSetup(AudioBuffer buffer)
|
||||||
{
|
{
|
||||||
bool needAudioSetup = _outputStream == 0 || ((uint)GetSampleCount(buffer) % _sampleCount) != 0;
|
uint bufferSampleCount = (uint)GetSampleCount(buffer);
|
||||||
|
bool needAudioSetup = _outputStream == 0 ||
|
||||||
|
(bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
|
||||||
|
|
||||||
if (needAudioSetup)
|
if (needAudioSetup)
|
||||||
{
|
{
|
||||||
_sampleCount = Math.Max(Constants.TargetSampleCount, (uint)GetSampleCount(buffer));
|
_sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
|
||||||
|
|
||||||
uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
|
uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue