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Fix Vulkan blit-like operations swizzle (#5003)

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gdkchan 2023-05-18 18:16:03 -03:00 committed by GitHub
parent ecbf303266
commit f864a49014
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 39 additions and 7 deletions

View file

@ -228,7 +228,12 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Storage); SignalDirty(DirtyFlags.Storage);
} }
public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler) public void SetTextureAndSampler(
CommandBufferScoped cbs,
ShaderStage stage,
int binding,
ITexture texture,
ISampler sampler)
{ {
if (texture is TextureBuffer textureBuffer) if (texture is TextureBuffer textureBuffer)
{ {
@ -251,6 +256,28 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Texture); SignalDirty(DirtyFlags.Texture);
} }
public void SetTextureAndSamplerIdentitySwizzle(
CommandBufferScoped cbs,
ShaderStage stage,
int binding,
ITexture texture,
ISampler sampler)
{
if (texture is TextureView view)
{
view.Storage.InsertWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
_textureRefs[binding] = view.GetIdentityImageView();
_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
SignalDirty(DirtyFlags.Texture);
}
else
{
SetTextureAndSampler(cbs, stage, binding, texture, sampler);
}
}
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers) public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{ {
for (int i = 0; i < buffers.Length; i++) for (int i = 0; i < buffers.Length; i++)

View file

@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
var sampler = linearFilter ? _samplerLinear : _samplerNearest; var sampler = linearFilter ? _samplerLinear : _samplerNearest;
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, sampler);
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)]; Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Vulkan
private void BlitDepthStencilDraw(TextureView src, bool isDepth) private void BlitDepthStencilDraw(TextureView src, bool isDepth)
{ {
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
if (isDepth) if (isDepth)
{ {
@ -1037,7 +1037,7 @@ namespace Ryujinx.Graphics.Vulkan
var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat); var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l); var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, dstFormat); _pipeline.SetImage(0, dstView, dstFormat);
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32; int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
@ -1177,7 +1177,7 @@ namespace Ryujinx.Graphics.Vulkan
var srcView = Create2DLayerView(src, srcLayer + z, 0, format); var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
var dstView = Create2DLayerView(dst, dstLayer + z, 0); var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, format); _pipeline.SetImage(0, dstView, format);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
@ -1313,7 +1313,7 @@ namespace Ryujinx.Graphics.Vulkan
var srcView = Create2DLayerView(src, srcLayer + z, 0, format); var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
var dstView = Create2DLayerView(dst, dstLayer + z, 0); var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, srcView, null);
_pipeline.SetRenderTarget( _pipeline.SetRenderTarget(
((TextureView)dstView).GetView(format).GetImageViewForAttachment(), ((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
(uint)dst.Width, (uint)dst.Width,
@ -1384,7 +1384,7 @@ namespace Ryujinx.Graphics.Vulkan
private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth) private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
{ {
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
if (isDepth) if (isDepth)
{ {

View file

@ -1098,6 +1098,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler); _descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler);
} }
public void SetTextureAndSamplerIdentitySwizzle(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{
_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers) public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{ {
PauseTransformFeedbackInternal(); PauseTransformFeedbackInternal();