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Implement CreateProgram

This commit is contained in:
Isaac Marovitz 2023-10-10 14:14:28 -04:00 committed by Isaac Marovitz
parent ed11cdda8d
commit fb5402ce81
2 changed files with 49 additions and 3 deletions

View file

@ -74,8 +74,7 @@ namespace Ryujinx.Graphics.Metal
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); return new Program(shaders, _device);
return new Program();
} }
public ISampler CreateSampler(SamplerCreateInfo info) public ISampler CreateSampler(SamplerCreateInfo info)

View file

@ -1,12 +1,59 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal
{ {
[SupportedOSPlatform("macos")]
class Program : IProgram class Program : IProgram
{ {
private ProgramLinkStatus _status = ProgramLinkStatus.Incomplete;
private MTLFunction[] _shaderHandles;
public Program(ShaderSource[] shaders, MTLDevice device)
{
_shaderHandles = new MTLFunction[shaders.Length];
for (int index = 0; index < shaders.Length; index++)
{
var libraryError = new NSError(IntPtr.Zero);
ShaderSource shader = shaders[index];
var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
if (libraryError != IntPtr.Zero)
{
Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
_status = ProgramLinkStatus.Failure;
}
else
{
switch (shaders[index].Stage)
{
case ShaderStage.Compute:
_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("computeMain"));
break;
case ShaderStage.Vertex:
_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain"));
break;
case ShaderStage.Fragment:
_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain"));
break;
default:
Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!");
break;
}
_status = ProgramLinkStatus.Success;
}
}
}
public ProgramLinkStatus CheckProgramLink(bool blocking) public ProgramLinkStatus CheckProgramLink(bool blocking)
{ {
return ProgramLinkStatus.Success; return _status;
} }
public byte[] GetBinary() public byte[] GetBinary()