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Scale scissor used for clears (#3002)

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gdkchan 2022-01-16 20:23:00 -03:00 committed by GitHub
parent 929a97d432
commit fb853f13e9
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2 changed files with 11 additions and 2 deletions

View file

@ -535,6 +535,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
scissorH = Math.Min(scissorH, scissorState.Y2 - scissorState.Y1);
}
float scale = _channel.TextureManager.RenderTargetScale;
if (scale != 1f)
{
scissorX = (int)(scissorX * scale);
scissorY = (int)(scissorY * scale);
scissorW = (int)MathF.Ceiling(scissorW * scale);
scissorH = (int)MathF.Ceiling(scissorH * scale);
}
_context.Renderer.Pipeline.SetScissor(0, true, scissorX, scissorY, scissorW, scissorH);
}

View file

@ -477,8 +477,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
x = (int)(x * scale);
y = (int)(y * scale);
width = (int)Math.Ceiling(width * scale);
height = (int)Math.Ceiling(height * scale);
width = (int)MathF.Ceiling(width * scale);
height = (int)MathF.Ceiling(height * scale);
}
_context.Renderer.Pipeline.SetScissor(index, true, x, y, width, height);