Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
TryDequeue checks for _disposed before taking the lock. If another
thread calls Dispose before it takes the lock, it won't get woken up by
the PulseAll call, and will deadlock in Monitor.Wait.
Double-checking _disposed with the lock taken should avoid this.
* Add host tracked memory manager mode
* Skipping flush is no longer needed
* Formatting + revert unrelated change
* LightningJit: Ensure that dest register is saved for load ops that do partial updates
* avoid allocations when doing address space lookup
Add missing improvement
* IsRmwMemory -> IsPartialRegisterUpdateMemory
* Ensure we iterate all private allocations in range
* PR feedback and potential fixes
* Simplified bridges a lot
* Skip calling SignalMappingChanged if Guest is true
* Late map bridge too
* Force address masking for prefetch instructions
* Reprotection for bridges
* Move partition list validation to separate debug method
* Move host tracked related classes to HostTracked folder
* New HostTracked namespace
* Move host tracked modes to the end of enum to avoid PPTC invalidation
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* WIP: Separate guest/host tracking + unaligned protection
Allow memory manager to define support for single byte guest tracking
* Formatting
* Improve docs
* Properly handle cases where the address space bits are too low
* Address feedback
* Cpu: Implement Vpadal and Vrintr instructions
This PR superseed last instructions left in #2242.
Since I'm not a CPU guy I've just ported the code and nothing more.
Please be precise during review if there are some changes to be done.
It should fixes#1781
Co-Authored-By: Piyachet Kanda <piyachetk@gmail.com>
* Addresses gdkchan's feedback
* Addresses gdkchan's feedback 2
* Apply suggestions from code review
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* another fix
* Update InstEmitSimdHelper32.cs
* Correct fix
* Addresses gdkchan's feedback
* Update CpuTestSimdCvt32.cs
---------
Co-authored-by: Piyachet Kanda <piyachetk@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Implement a new JIT for Arm devices
* Auto-format
* Make a lot of Assembler members read-only
* More read-only
* Fix more warnings
* ObjectDisposedException.ThrowIf
* New JIT cache for platforms that enforce W^X, currently unused
* Remove unused using
* Fix assert
* Pass memory manager type around
* Safe memory manager mode support + other improvements
* Actual safe memory manager mode masking support
* PR feedback
* Move most of signal handling to Ryujinx.Cpu project
* Format whitespace
* Remove unused member
* Format whitespace
* This does not need to be public anymore
* Change TargetFramework to net8.0
* Disable info messages
* Fix warings
* Disable additional analyzer messages
* Fix typo
* Add whitespace
* Fix ref vs in warnings
* Use explicit [In] on array parameters
* No need to guard Remove with Contains
* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance
* Bump .NET SDK version
* Enable JsonSerializerIsReflectionEnabledByDefault
* Use 8.0.100 GA release
* Bump System package versions
---------
Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
* Strings should not be concatenated using '+' in a loop
* fix IDE0090
* undo GenerateLoadOrStore
* prefer string interpolation
* Update src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
Co-authored-by: Mary <thog@protonmail.com>
---------
Co-authored-by: Mary <thog@protonmail.com>
* GPU: Don't create tracking handles for buffer textures
Buffer texture memory is handled by the buffer cache - the texture shouldn't create any tracking handles as they aren't used. This change simply makes them create and iterate 0 tracking handles, while keeping the rest of the texture group around.
This prevents a possible issue where many buffer textures are created as views of overlapping buffer ranges, and virtual regions have many dependant textures that don't actually contribute anything to handle state.
Should improve performance in Mortal Kombat 1, possibly certain UE4 games when FIFO raises to 100%.
* Fix interval tree bug
* Don't check view compatibility for buffer textures
* Add workflow to perform automated checks for PRs
* Downgrade Microsoft.CodeAnalysis to 4.4.0
This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800
* Adjust editorconfig to be more compatible with Ryujinx code-style
* Adjust .editorconfig line endings to match .gitattributes
* Disable 'prefer switch expression' rule
* Remove naming styles
These are the default rules, so we don't need to override them.
* Silence IDE0060 in .editorconfig
* Slightly adjust .editorconfig
* Add lost workflow changes
* Move .editorconfig comment to the top
* .editorconfig: private static readonly fields should be _lowerCamelCase
* .editorconfig: Remove alignment for declarations as well
* editorconfig: Add rule for local constants
* Disable CA1822 for HLE services
* Disable CA1822 for ViewModels
Bindings won't work with static members, but this issue is silently ignored.
* Run dotnet format for the whole solution
* Check result code of SDL_GetDisplayBounds
* Fix dotnet format style issues
* Add missing trailing commas
* Update Microsoft.CodeAnalysis.CSharp to 4.6.0
Skipping 4.5.0 since it breaks dotnet format
* Restore old default naming rules for dotnet format
* Add naming rule exception for CPU tests
* checks: Include all files before excluding paths
* Fix dotnet format issues
* Check dotnet format version
* checks: Run dotnet format with severity info again
* checks: Disable naming style rules until they won't crash the process anymore
* Remove unread private member
* checks: Attempt to run analyzers 3 times before giving up
* checks: Enable naming style rules again with the new retry logic
* cpu: Implement VCVT (between floating-point and fixed-point) instruction
Rebase, fix and superseed of https://github.com/Ryujinx/Ryujinx/pull/2915
(Since I only have little CPU knowledge, I hope I have done everything good)
* Update Ptc.cs
* Fix wrong cast
* Rename tests
* Addresses feedback
Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>
* Remove extra empty line
---------
Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address or silence dotnet format IDE1006 warnings
* Address or silence dotnet format CA2208 warnings
* Address dotnet format CA1822 warnings
* Address or silence dotnet format CA1069 warnings
* Silence CA1806 and CA1834 issues
* Address dotnet format CA1401 warnings
* Fix new dotnet-format issues after rebase
* Address review comments
* Address dotnet format CA2208 warnings properly
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add previously silenced warnings back
I have no clue how these disappeared
* Revert formatting changes for OpCodeTable.cs
* Enable formatting for a few cases again
* Format if-blocks correctly
* Enable formatting for a few more cases again
* Fix inline comment alignment
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Adjust namespaces
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Remove unnecessary formatting exclusion
* Add unsafe dotnet format changes
* Change visibility of JitSupportDarwin to internal
* ARMeilleure: Do not hardcode 4KiB page size in JitCache
* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Memory.Tests
Fix running tests on Asahi Linux with 16KiB pages.
* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu
Fix running tests on Asahi Linux.
Test runner still crash when trying to run all test suite.
* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu
Fix somecrashes on Asahi Linux.
* test: Ignore Vshl test on ARM64 due to unicorn crashes
* test: Workaround hardcoded size on some tests
Change mapping of code and data in case of non 4KiB configuration.
* test: Make CpuTestT32Flow depends on code address
Fix failure with different page size.
* test: Disable CpuTestThumb.TestRandomTestCases when page size isn't 4KiB
The test data needs to be reevaluated to take different page size into account.
* Address gdkchan's comments