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1873 commits

Author SHA1 Message Date
Starlet
cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
* [INvDrvServices] Stub FinishInitialize

* [IApplicationFunctions] Stub GetPseudoDeviceId

* I need to proofread my shit...

* Also add more pctl service names
2018-05-25 18:33:09 -03:00
gdkchan
30829fce52 Fix wrong type on CMTST instruction 2018-05-23 12:57:28 -03:00
gdkchan
e78737089c Remove some calls generated on the CPU for inexistent intrinsic methods 2018-05-23 00:27:48 -03:00
gdkchan
79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
Starlet
84996ccd36 [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
* [SvcSystem] Implement SvcGetInfo 16

SvcGetInfo 16 always should be 1(?)

* Implement SvcMapPhysicalMemory &  SvcUnmapPhysicalMemory

* Adjusted to review.
2018-05-22 17:40:46 -03:00
Thomas Guillemard
fa4b34bd19 Add a C++ demangler (#119)
* Add a C++ demangler for PrintStackTrace

This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.

* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName

* Rename Demangler -> Demangle + Fix coding style

* Starting a real parsing for demangler (still simple and no compression support yet)

* Partially implement decompression

* Improve compression support (still need to fix errored compression indexing)

* Some cleanup

* Fix Demangle.Parse call in PrintStackTrace

* Trim parameters result to get more clear prototypes

* Rename Demangle -> Demangler and fix access level

* Fix substitution possible issues also improve code readability

* Redo compression indexing to be more accurate

* Add support of not nested function name
2018-05-22 17:40:02 -03:00
gdkchan
7ac5f40532 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader 2018-05-18 14:44:49 -03:00
gdkchan
b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan
9b9ead94cd Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 2018-05-15 23:49:57 -03:00
gdkchan
73a3233d57 Fix some races in SvcThreadSync and change the way how yield works 2018-05-15 22:37:54 -03:00
Ac_K
7a8fbcf89f
Update README.md 2018-05-15 18:57:22 +02:00
gdkchan
fdfa9424c8 Fix typo and update priority/avoid duplicates on UpdateMutexOwner 2018-05-14 03:09:08 -03:00
gdkchan
ee0b14ba08 Some improvements to SetThreadCoreMask, simplified implementation of wait lists 2018-05-14 03:01:10 -03:00
gdkchan
9e50ed53e6 Implement GetTpcMasks on nvservices 2018-05-13 22:10:45 -03:00
gdkchan
b2b1d7dcd7 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) 2018-05-13 22:00:29 -03:00
gdkchan
4546d1b9be Initial work to support changing thread core on the scheduler, also some cond var priority fixes 2018-05-13 00:22:42 -03:00
gdkchan
3603497a13 Allow using self thread id on some svcs (fixes #117) 2018-05-11 23:05:06 -03:00
gdkchan
0381a09227 Fix WidthInGobs on the GPU 2018-05-11 20:20:44 -03:00
gdkchan
fee4b0eb8a Update min sdk version on readme (for real this time) 2018-05-11 20:18:59 -03:00
gdkchan
5ed1471d96 Update min sdk version on readme 2018-05-11 20:17:43 -03:00
gdkchan
f9f111bc85
Add intrinsics support (#121)
* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
Starlet
8e306b3ac1 Fix NV stubs (#124)
* Fix NV stubs

* Compliant with feedback

* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
Thomas Guillemard
0979426e63 Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility

Also add some missing PrintStub calls

* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check 2018-05-07 16:03:30 -03:00
gdkchan
34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
4419e8d6b4
Update IAudioRendererManager.cs 2018-05-04 16:52:07 +02:00
Ac_K
d0afc8e380 A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
5f0dd965bf Ignore ZR target texture color registers on shader 2018-04-30 14:32:54 -03:00
LDj3SNuD
7cda630aba Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110)
* Update ILGeneratorEx.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
gdkchan
071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00
gdkchan
f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
gdkchan
17f4ccf2d5 Remove unnecessary casts from NxSettings 2018-04-26 13:57:25 -03:00
gdkchan
1af78416d1 Add null terminator to audio device names when writing to the output buffer 2018-04-26 11:34:40 -03:00
gdkchan
81e74ebd86 Remove thread from the threads list when it finishes, remove debug code 2018-04-26 00:07:12 -03:00
LDj3SNuD
2f1250ab04 Update AOpCodeTable.cs (#108) 2018-04-25 23:26:41 -03:00
LDj3SNuD
a5ad1e9a06 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
* Update AOpCodeTable.cs

* Update AInstEmitSimdLogical.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update AInstEmitAlu.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
gdkchan
a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Ac_K
211f7f69db Update ISystemSettingsServer.cs (#107)
* Update ISystemSettingsServer.cs

Implement `GetSettingsItemValue`.

* Add NxSettings.cs

Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
gdkchan
e4f59c8a52
Update README.md 2018-04-24 21:06:49 -03:00
gdkchan
2a985de88c [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00
gdkchan
a8ba340dde
Improved logging (#103) 2018-04-24 15:57:39 -03:00
Ac_K
4e24866b47
Update IAudioController.cs 2018-04-23 05:02:30 +02:00
gdkchan
db0aa54233 Print guest stack trace on a few points that can throw exceptions 2018-04-22 02:48:17 -03:00
gdkchan
bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
Ac_K
4906acdde9 Some implementations (#99)
* Some implementations

- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto

* Fix Implementations

* Fix Implementations 2
2018-04-21 20:04:43 -03:00
Ac_K
434e40b8a0 Update am service (#98)
* am services implementations

Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
  * RequestToGetForeground stub.
  * GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
  * GetCommonStateGetter
  * GetSelfController
  * GetWindowController
  * GetAudioController
  * GetDisplayController
  * GetLibraryAppletCreator
  * GetHomeMenuFunctions
  * GetGlobalStateController
  * GetApplicationCreator
  * GetDebugFunctions

* Update ServiceFactory.cs

* Update IHomeMenuFunctions.cs

* Update IHomeMenuFunctions.cs

* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00
LDj3SNuD
302c1d2861 Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96)
* Update AOpCodeTable.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update Instructions.cs

* Revert "Started to work in improving the sync primitives"
2018-04-21 16:15:04 -03:00
gdkchan
90279d96ea
Implement the synchronization primitives like the Horizon kernel does (#97)
* Started to work in improving the sync primitives

* Some fixes

* Check that the mutex address matches before waking a waiting thread

* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks

* Add new priority information to the log

* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00
emmauss
267ea14cb5 fix typo in log (#93) 2018-04-20 12:40:33 -03:00
LDj3SNuD
2ccd995cb2 Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update Bits.cs

* Create CpuTestSimd.cs

* Create CpuTestSimdReg.cs

* Update CpuTestSimd.cs

Provide a better supply of input values for the 20 Simd Tests.

* Update CpuTestSimdReg.cs

Provide a better supply of input values for the 20 Simd Tests.

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs
2018-04-20 12:40:15 -03:00