using Ryujinx.Graphics.Device; using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Engine.MME { /// <summary> /// FIFO word. /// </summary> struct FifoWord { /// <summary> /// GPU virtual address where the word is located in memory. /// </summary> public ulong GpuVa { get; } /// <summary> /// Word value. /// </summary> public int Word { get; } /// <summary> /// Creates a new FIFO word. /// </summary> /// <param name="gpuVa">GPU virtual address where the word is located in memory</param> /// <param name="word">Word value</param> public FifoWord(ulong gpuVa, int word) { GpuVa = gpuVa; Word = word; } } /// <summary> /// Macro Execution Engine interface. /// </summary> interface IMacroEE { /// <summary> /// Arguments FIFO. /// </summary> Queue<FifoWord> Fifo { get; } /// <summary> /// Should execute the GPU Macro code being passed. /// </summary> /// <param name="code">Code to be executed</param> /// <param name="state">GPU state at the time of the call</param> /// <param name="arg0">First argument to be passed to the GPU Macro</param> void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0); } }