namespace Ryujinx.Graphics.Gpu.State { /// <summary> /// Vertex buffer state. /// </summary> struct VertexBufferState { #pragma warning disable CS0649 public uint Control; public GpuVa Address; public int Divisor; #pragma warning restore CS0649 /// <summary> /// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory. /// </summary> /// <returns>Vertex buffer stride</returns> public int UnpackStride() { return (int)(Control & 0xfff); } /// <summary> /// Vertex buffer enable. /// </summary> /// <returns>True if the vertex buffer is enabled, false otherwise</returns> public bool UnpackEnable() { return (Control & (1 << 12)) != 0; } } }