mirror of
https://github.com/GreemDev/Ryujinx.git
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2365ddfc36
* Delete old HLE.Input * Add new HLE Input. git shows Hid.cs as modified because of the same name. It is new. * Change HID Service * Change Ryujinx UI to reflect new Input * Add basic ControllerApplet * Add DebugPad Should fix Kirby Star Allies * Address Ac_K's comments * Moved all of HLE.Input to Services.Hid * Separated all structs and enums each to a file * Removed vars * Made some naming changes to align with switchbrew * Added official joycon colors As an aside, fixed a mistake in touchscreen headers and added checks to important SharedMem structs at init time. * Further address Ac_K's comments * Addressed gdkchan's and some more Ac_K's comments * Address AcK's review comments * Address AcK's second review comments * Replace missed Marshal.SizeOf and address gdkchan's comments
37 lines
No EOL
1.2 KiB
C#
37 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public class MouseDevice : BaseDevice
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{
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public MouseDevice(Switch device, bool active) : base(device, active) { }
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public void Update(int mouseX, int mouseY, int buttons = 0, int scrollX = 0, int scrollY = 0)
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{
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ref ShMemMouse mouse = ref _device.Hid.SharedMemory.Mouse;
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int currentIndex = UpdateEntriesHeader(ref mouse.Header, out int previousIndex);
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if (!Active)
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{
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return;
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}
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ref MouseState currentEntry = ref mouse.Entries[currentIndex];
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MouseState previousEntry = mouse.Entries[previousIndex];
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currentEntry.SampleTimestamp = previousEntry.SampleTimestamp + 1;
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currentEntry.SampleTimestamp2 = previousEntry.SampleTimestamp2 + 1;
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currentEntry.Buttons = (ulong)buttons;
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currentEntry.Position = new MousePosition
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{
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X = mouseX,
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Y = mouseY,
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VelocityX = mouseX - previousEntry.Position.X,
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VelocityY = mouseY - previousEntry.Position.Y,
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ScrollVelocityX = scrollX,
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ScrollVelocityY = scrollY
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};
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}
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}
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} |