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Ryujinx/Ryujinx.ShaderTools/Program.cs

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936 B
C#

using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
namespace Ryujinx.ShaderTools
{
class Program
{
static void Main(string[] args)
{
if (args.Length == 1 || args.Length == 2)
{
TranslationFlags flags = TranslationFlags.DebugMode;
if (args.Length == 2 && args[0] == "--compute")
{
flags |= TranslationFlags.Compute;
}
byte[] data = File.ReadAllBytes(args[args.Length - 1]);
TranslationConfig translationConfig = new TranslationConfig(0x10000, 0, flags);
string code = Translator.Translate(data, translationConfig).Code;
Console.WriteLine(code);
}
else
{
Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin");
}
}
}
}