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Ryujinx/Ryujinx.Graphics.Shader/Instructions
gdkchan 7f6b3d234a
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction

* Implement PCNT/CONT instruction and fix FFMA32I

* Add HFMA232I to the table

* Shader cache version bump

* No Rc on Ffma32i
2022-01-10 12:08:00 -03:00
..
InstEmit.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitAluHelper.cs Add missing U8/S8 types from shader I2I instruction (#2740) 2021-10-17 17:48:36 -03:00
InstEmitAttribute.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
InstEmitBarrier.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
InstEmitConversion.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFloatArithmetic.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitFloatComparison.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFloatMinMax.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFlowControl.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitHelper.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitIntegerArithmetic.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitIntegerComparison.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerLogical.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitMemory.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
InstEmitMove.cs Fix InvocationInfo on geometry shader and bindless default integer const (#2822) 2021-11-08 11:39:30 -03:00
InstEmitMultifunction.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitNop.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitShift.cs Implement SHF (funnel shift) shader instruction (#2702) 2021-10-17 17:02:20 -03:00
InstEmitSurface.cs Fix SUATOM and other texture shader instructions with RZ dest (#2885) 2021-12-08 18:36:09 -03:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Fix SUATOM and other texture shader instructions with RZ dest (#2885) 2021-12-08 18:36:09 -03:00
InstEmitVideoArithmetic.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitVideoMinMax.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
InstEmitWarp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Lop3Expression.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00