mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 10:25:47 +00:00
4594c3b310
* Signal memory tracking before/after mapping into another process * Wording. * Add missing method.
29 lines
966 B
C#
29 lines
966 B
C#
using System;
|
|
|
|
namespace Ryujinx.Memory
|
|
{
|
|
public interface IVirtualMemoryManager
|
|
{
|
|
void Map(ulong va, ulong pa, ulong size);
|
|
void Unmap(ulong va, ulong size);
|
|
|
|
T Read<T>(ulong va) where T : unmanaged;
|
|
void Read(ulong va, Span<byte> data);
|
|
|
|
void Write<T>(ulong va, T value) where T : unmanaged;
|
|
void Write(ulong va, ReadOnlySpan<byte> data);
|
|
|
|
ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false);
|
|
WritableRegion GetWritableRegion(ulong va, int size);
|
|
ref T GetRef<T>(ulong va) where T : unmanaged;
|
|
|
|
(ulong address, ulong size)[] GetPhysicalRegions(ulong va, ulong size);
|
|
|
|
bool IsMapped(ulong va);
|
|
bool IsRangeMapped(ulong va, ulong size);
|
|
ulong GetPhysicalAddress(ulong va);
|
|
|
|
void SignalMemoryTracking(ulong va, ulong size, bool write);
|
|
void TrackingReprotect(ulong va, ulong size, MemoryPermission protection);
|
|
}
|
|
}
|